H&D Deluxe; the ultimate mod; Mission overhauls

Discuss your upcoming modding & editing projects here or shout out some ideas.
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Myron
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Tue Jan 09, 2018 8:24 am

I apologize for the late response; I am trying to get a new job, and it requires me to be in much better shape than I am right now, so I have been working out.

I will test it out shortly.
Though, from what I see in the picture..., I do not know if a fire that size can put out so much light. But than again, it's been a long time since I have seen a campfire. All the fires I've been making have been in my woodstove.

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p.jakub88
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Tue Jan 09, 2018 10:48 am

Myron wrote:
Tue Jan 09, 2018 8:24 am
I apologize for the late response; I am trying to get a new job, and it requires me to be in much better shape than I am right now, so I have been working out.

I will test it out shortly.
Though, from what I see in the picture..., I do not know if a fire that size can put out so much light. But than again, it's been a long time since I have seen a campfire. All the fires I've been making have been in my woodstove.

OK. So good luck with finding a new job. thup01
Last edited by p.jakub88 on Tue Jan 09, 2018 11:37 am, edited 1 time in total.
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Tue Jan 09, 2018 11:36 am

OK, i made the campfire less bright and the light has smaller range than before.

See picture below.

What do You think?
Attachments
campfire.JPG
campfire.JPG (51.04 KiB) Viewed 16155 times
greece1.rar
Updated 09.01.2018
(1.1 MiB) Downloaded 384 times
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Myron
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Tue Jan 09, 2018 10:04 pm

Nice! I will have Victor binge-play* it tonight: as a newbie, he'll be better at spotting flaws that need changing.

*In American English, it means to watch or play something for a long time without pausing. If it was a TV show, instead of watching 1 episode at a time, you watch a whole season at one time.

As for a Data change suggestion; the MG34 in the game comes with a 35-round ammo capacity, despite that drums can hold more than that. In real life, it would hold 50-75 rounds.

http://bergflak.com/PT34.htm
Though I think the game's gun is more a Gurttrommel 34 than a Patronentrommel 34.

Since you removed the MG34 from Danube 5, perhaps you can either,

A.) Increase the ammo of the MG34 in Germany 2 from 60 to either 225 or 300,
or
B.) Since the MG34 actually existed before the war, maybe it should part of the arsenal much sooner than it is, like maybe in the Germany inventory selection.

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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Tue Jan 09, 2018 11:00 pm

Myron wrote:
Tue Jan 09, 2018 10:04 pm
As for a Data change suggestion; the MG34 in the game comes with a 35-round ammo capacity, despite that drums can hold more than that. In real life, it would hold 50-75 rounds.

I decided to increase the MG34 magazine capacity up to 50 rounds, because the MG34 model from H&D Deluxe fits this configuration (50 ammo rounds were placed in a single round magazine instead of two with 75 rounds).

Quote from MG34 wikipedia article:

"The MG 34 could use non-disintegrating metallic-link belts. Belts were supplied in a fixed length of 50 rounds, but could be linked up to make longer belts for sustained firing. A 250-round belt was also issued to machine guns installed in fixed emplacements such as bunkers. Ammunition boxes contained 250 rounds in five belts that were linked to make one continuous 100 round belt and one 150 round belt. The other feed options were assault drums that contained a coiled a 50-round belt, or a 75-round "double drum" magazine could be used by replacing the top cover with one made specially for that purpose. A gun configured to use the 75-round magazine could not be returned to belt-feed mode without changing the top cover again."

Download the updated data.dta version.
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data.rar
Updated 10.01.2018
(560.6 KiB) Downloaded 348 times
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Tue Jan 09, 2018 11:18 pm

Myron wrote:
Tue Jan 09, 2018 10:04 pm
Since you removed the MG34 from Danube 5, perhaps you can either,

A.) Increase the ammo of the MG34 in Germany 2 from 60 to either 225 or 300,
or
B.) Since the MG34 actually existed before the war, maybe it should part of the arsenal much sooner than it is, like maybe in the Germany inventory selection.

OK, i decided to update the Germany 2 mission once again. Beside already implemented changes i increased the MG34 ammo quantity up to 300 rounds (so 6 magazines x 50 ammo rounds each). The MG34 could be found by default on the Steiner's villa ground floor in the "storage room".
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germany2.rar
Updated 10.01.2018
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Wed Jan 10, 2018 2:49 pm

OK, i decided to make another update of the data.dta archive.

Beside already implemented changes i made few new ones:

- All German weapons except MP-44 and Panzerfaust are now available in the campaign inventory selection screen from the very beginning,

- The MP-44 will be available in the campaign inventory selection screen starting from Norway campaign,

- Panzerfaust will be available in the campaign inventory selection screen starting from Norway campaign,

- Radio Homing Device is available only in the Norway campaign inventory selection screen.


I made those changes, because the SAS was able to obtain special Allied and enemy weapons restricted for regular army units.

However, weapons not "widely" introduced into WWII battlefields prior to 1944 year (MP-44 and Panzerfaust) will not be available in H&D Deluxe until that time.
Attachments
data.rar
Updated 10.01.2018
(560.7 KiB) Downloaded 332 times
Last edited by p.jakub88 on Wed Jan 10, 2018 10:50 pm, edited 1 time in total.
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Wed Jan 10, 2018 3:50 pm

I have one question (issue) regarding the weapons in H&D Deluxe.

The Browning MG fed by ammo belt looks the same as the BAR 1918 in H&D Deluxe which is wrong as you know (one model used for 2 different weapons).

Moreover, the real M2 Browning is really heavy and need to be operated by 2 soldiers (gunner + loader). Maybe the Browning HMG should be removed from H&D Deluxe inventory for realism purposes?

Please let me know your opinion Myron.
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Wed Jan 10, 2018 11:49 pm

Actually, the belt-fed Browning that uses the BAR 1918, is supposed to be the Browning 1919, the .30caliber.
https://en.wikipedia.org/wiki/M1919_Bro ... achine_gun

The M2 Browning is a .50caliber.
https://en.wikipedia.org/wiki/M2_Browning

The .30cal can be fired by one man standing, but the gun and ammo are heavy, and thus accuracy is bad.

As for the .50cal, (LOL), there is no man alive who can carry and fire that gun at the same time.


Anyway, sadly, there is no model for the 1919 Browning, so I am ok with using the Browning 1918 (BAR) model being used.

That reminds me, the radio jeep has the wrong gun in the wrong place; Look: https://cdn.silodrome.com/wp-content/up ... p-20-1.jpg

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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Thu Jan 11, 2018 8:11 am

Myron wrote:
Wed Jan 10, 2018 11:49 pm
Actually, the belt-fed Browning that uses the BAR 1918, is supposed to be the Browning 1919, the .30caliber.
https://en.wikipedia.org/wiki/M1919_Bro ... achine_gun

The .30cal can be fired by one man standing, but the gun and ammo are heavy, and thus accuracy is bad.

I found this Browning 1919 model: http://www.cadnav.com/3d-models/model-42384.html.

See picture below.
Attachments
Browning 1919.JPG
Browning 1919.JPG (90.37 KiB) Viewed 16076 times
Last edited by p.jakub88 on Thu Jan 11, 2018 7:16 pm, edited 1 time in total.
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Thu Jan 11, 2018 7:03 pm

I was able to replace the default H&D Deluxe Browning 1919 in-game weapon model with the one downloaded from http://www.cadnav.com/3d-models/model-42384.html (slightly edited by me for game purposes). It uses the default iron sights. I slightly changed the weapon's text description to be more correct. All Browning 1919 parameters (like shooting sound, weight, etc) are unchanged.

I also replaced the default H&D Deluxe Browning 1919 inventory icon with a new more accurate one.

See pictures below. :cool:
Attachments
New Browning 1919 in-game model prone.JPG
New Browning 1919 in-game model prone.JPG (44.65 KiB) Viewed 16007 times
New Browning 1919 in-game model.JPG
New Browning 1919 in-game model.JPG (49.09 KiB) Viewed 16007 times
New Browning 1919 inventory icon.JPG
New Browning 1919 inventory icon.JPG (105.27 KiB) Viewed 16013 times
Last edited by p.jakub88 on Fri Jan 12, 2018 6:48 pm, edited 3 times in total.
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Thu Jan 11, 2018 7:12 pm

In order to see and use this new Browning 1919 model in H&D Deluxe you will need to do the following things:

- replace the data.dta archive with the newest version uploaded below this post (changes in the inventory table and corrected Browning 1919 text description),

- extract the models.mod.rar (new Browning 1919 models) and maps.mod.rar (new Browning 1919 textures) archives into your main H&D Deluxe directory (i.e. C:\Program Files\Take2\Hidden and Dangerous Deluxe). Merge the models.mod and maps.mod folders with the old ones if needed.
Attachments
models.mod.rar
New Browning 1919 inventory and in-game model.
(46.42 KiB) Downloaded 332 times
maps.mod.rar
New Browning 1919 textures.
(88.25 KiB) Downloaded 311 times
data.rar
Updated 12.01.2018.
(560.63 KiB) Downloaded 320 times
Last edited by p.jakub88 on Fri Jan 12, 2018 6:48 pm, edited 3 times in total.
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Myron
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Fri Jan 12, 2018 2:54 am

Wow! :shock:
Thank you so much for that!! :mrgreen: Again, I am amazed. :grin:



Anyway, Victor is almost done with his binge-playthrough.

I am conjuring up a full report for him.

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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Fri Jan 12, 2018 10:04 am

Myron wrote:
Fri Jan 12, 2018 2:54 am
Wow! :shock:
Thank you so much for that!! :mrgreen: Again, I am amazed. :grin:
Thank you for your feedback! thup01
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Tue Jan 16, 2018 11:34 pm

I apologize for the late reply; I've been busy, and my body has been sore. thup01

Anyway, the latest feedback is a mix of good news and bad. :roll:

Let me say again that the Browning 1919 is an awesome weapon. Thank you! :mrgreen:
Bad news is, is that it's the 1 weapon mission from selection in the last 3 campaigns, the FFF ones. :sad:

Germany 3, I don't remember; did we ever talk about the map? It looks a little weird. :shock: Good news, the "destroy equipment" objective still works. thup01

Bad news, the tunnel to the escape point needs a lamppost or something, because it's too dark for those with poor sight to see. Maybe a magic-light, like the yellow one near the exit gate.

Are you able to shrink models? It occurred to me that this factory is supposed to be producing rockets and missiles for the Reich.
Perhaps on top of one of those flatcars, you can place a shrunk V-2 rocket, as there is no model for the Wasserfall guided missile, on top of it, and when it gets shot, it explodes with that extra-large explosion that petroleum-traincars give off when destroyed.

http://battlefield.wikia.com/wiki/Wasserfall
http://www.wehrmacht-history.com/luftwa ... issile.htm

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