H&D Deluxe; the ultimate mod; Mission overhauls

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p.jakub88
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Thu May 20, 2021 12:33 pm

Myron wrote:
Thu May 20, 2021 9:11 am
Hmm, weird.

Still, the edit route means that the comments from the older versions are still there, and thus are outdated. Outdated comments can be a problem.
Don't worry too much Myron. The existing comments about my mod on ModDB are not outdated as far as i know. I don't have any problems with that - plus comments could be removed if necessary. The same applies to videos and pictures related to my mod. ;)

As long as i am able / willing to support the mod i will keep it on ModDB with all related media. Hopefully, it won't end too soon.
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Myron
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Sat May 22, 2021 11:51 am

I could have SWORN there was a door there. Was it there only on that mod-mission?

EDIT: Also.... I now noticed how disleveled those buildings are.
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Picture from Velke Gradiste #1.png
Picture from Velke Gradiste #1.png (1018.24 KiB) Viewed 26877 times

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NilsZ
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by NilsZ » Sat May 22, 2021 7:17 pm

The door is only in that yugoslavia addon at that corner. A very clever idea, because the door fitted perfect in that place

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Myron
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Mon May 24, 2021 4:57 pm

NilsZ wrote:
Sat May 22, 2021 7:17 pm
The door is only in that yugoslavia addon at that corner. A very clever idea, because the door fitted perfect in that place
Indeed. Some Germans could spawn from there as well, providing that Jakub knows how, and is willing to, install that door. :grin:

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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Mon May 24, 2021 8:13 pm

Myron wrote:
Mon May 24, 2021 4:57 pm
NilsZ wrote:
Sat May 22, 2021 7:17 pm
The door is only in that yugoslavia addon at that corner. A very clever idea, because the door fitted perfect in that place
Indeed. Some Germans could spawn from there as well, providing that Jakub knows how, and is willing to, install that door. :grin:
OK Myron - as you wish. I placed a door in front of that brothel / hotel / night-club whatever. A single German soldier will spawn in front of that door, if you blows up the Opel truck (parked nearby on the same street).

Below i attached the updated Danube 2 mission. Enjoy! :mrgreen:

See the picture below.
Attachments
new doors.JPG
new doors.JPG (111.91 KiB) Viewed 26823 times
danube2.rar
Updated 24.05.2021
(1.36 MiB) Downloaded 377 times
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Tue May 25, 2021 11:46 am

I also updated the Italy 3 mission due to the recent feedback received from the user foo_jam2002 from the ModDB community and my introduction of custom Welrod pistol to the game.

List of newest changes implemented to the Italy 3 mission:

-> made this mission more "stealth-friendly": re-positioned some guards, removed some enemy patrols and removed one armored railway car;

-> decreased the distance from which the armored railway cars and AB-41 armored car open fire;

-> decreased the arc of fire of armored railway cars to a more realistic degree;

-> removed part of the metal fence near the mission spawn point, so now the player will be able to sneak behind enemy positions unnoticed;

-> minor changes and bug fixes.

Unpack the contents of data.rar and missions.rar archives into your root H&D Deluxe directory. Replace files when asked.
Attachments
missions.rar
Updated 25.05.2021 - Italy 3 mission.
(1.72 MiB) Downloaded 367 times
data.rar
Updated 25.05.2021
(562.34 KiB) Downloaded 334 times
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Myron
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Tue May 25, 2021 10:25 pm

Good idea; it is one of the darkest missions, after all.

As for Danube 3, I don't suppose it's possible to make the coal-barge and the wire-bridges destructible to bazooka rockets?

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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Tue May 25, 2021 10:28 pm

p.jakub88 wrote:
Mon May 24, 2021 8:13 pm
Myron wrote:
Mon May 24, 2021 4:57 pm
NilsZ wrote:
Sat May 22, 2021 7:17 pm
The door is only in that yugoslavia addon at that corner. A very clever idea, because the door fitted perfect in that place
Indeed. Some Germans could spawn from there as well, providing that Jakub knows how, and is willing to, install that door. :grin:
OK Myron - as you wish. I placed a door in front of that brothel / hotel / night-club whatever. A single German soldier will spawn in front of that door, if you blows up the Opel truck (parked nearby on the same street).

Below i attached the updated Danube 2 mission. Enjoy! :mrgreen:

See the picture below.
Thanks for that. :grin:

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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Wed May 26, 2021 8:02 am

Myron wrote:
Tue May 25, 2021 10:25 pm
As for Danube 3, I don't suppose it's possible to make the coal-barge and the wire-bridges destructible to bazooka rockets?
OK Myron.

So i made the coal barges and wire-bridges destructible to Bazooka rockets. You will need 2 hits to destroy a coal barge (aim for the middle of it) and 1 hit to destroy a wire bridge (aim for the middle of it).

Below you will find the updated Danube 3 mission and the coal barge model. Unpack both RAR archives into your root H&D Deluxe install directory. Replace files when asked.

Enjoy! :grin:
Attachments
models.mod.rar
Updated coal barge model.
(3.78 KiB) Downloaded 351 times
missions.rar
Updated 26.05.2021 - Danube 3 mission.
(1.24 MiB) Downloaded 360 times
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Wed May 26, 2021 3:16 pm

I also restored the Radio Homing Device (transmitter) for the Norwegian campaign inventory list with its description taken from the official game manual. The Norway 1 mission needed to be updated too as a result (because i removed 2 radio transmitters from the patrol boat).

Unpack both RAR archives into your root H&D Deluxe install directory. Replace files when asked.
Attachments
missions.rar
Updated 26.05.2021 - Norway 1 mission.
(1.18 MiB) Downloaded 347 times
data.rar
Restored the Radio Homing Device in the Norwegian campaign inventory list.
(562.39 KiB) Downloaded 321 times
Last edited by p.jakub88 on Wed May 26, 2021 3:57 pm, edited 1 time in total.
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Myron
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Wed May 26, 2021 3:30 pm

I don't understand; why did updating the mission cause you to undo the cool little change to the weapon inventory?

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p.jakub88
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Wed May 26, 2021 4:11 pm

Myron wrote:
Wed May 26, 2021 3:30 pm
I don't understand; why did updating the mission cause you to undo the cool little change to the weapon inventory?
I removed 2 radio homing devices from the patrol boat in the Norway 1 mission, so i needed to update the mission itself too as a result (i saved changes in the HDD Editor, so this mission differs now from its earlier release).

What do you mean by "the cool little change to the weapon inventory"? Could you be more specific?

Missing radio homing device from the Norwegian campaign inventory list was never fully intended and might confuse my other mod users. After NilsZ increased the max numbers of items to put on the inventory lists, this restriction is no more needed in my opinion.
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Wed May 26, 2021 6:59 pm

NilsZ increased it?! Cool!
What is the limit now?

The change I was talking about was when you removed the devices and added them to the boat. I loved how you made use of the boat, instead of it just being there for story and cosmetic reasons.

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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Wed May 26, 2021 7:12 pm

This combined menu music by NilsZ has been downloaded 75 times since it's upload.

I think that is proof that it should be added to the Ultimate Overhaul. :grin:
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logo.7z
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NilsZ
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by NilsZ » Wed May 26, 2021 7:20 pm

Myron wrote:
Wed May 26, 2021 6:59 pm
NilsZ increased it?! Cool!
What is the limit now?

The change I was talking about was when you removed the devices and added them to the boat. I loved how you made use of the boat, instead of it just being there for story and cosmetic reasons.
I increased the weapons slots from 64 to 1024. This was the first thing that i changed :grin:
For us modders it was really annoying to have this limit. Thats why some weapons were cut out. Now we can bring them back, lol :mrgreen:

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