H&D Deluxe; the ultimate mod; Mission overhauls

Discuss your upcoming modding & editing projects here or shout out some ideas.
User avatar
p.jakub88
SAS Soldier
Posts: 2457
Joined: Fri Dec 30, 2011 1:48 pm
Location: Poland

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Thu May 27, 2021 8:44 pm

Meantime i made further changes in the Italy 3 mission, to make it less frustrating to play, but still enjoyable:

-> i replaced the AB-41 armored car parked near the railway station building with a driveable Opel truck. I placed enemy mechanic / driver armed with Luger pistol near the truck. You will have an opportunity to kill him silently;

-> i re-organized enemy soldiers placed previously inside the railway station building. Now the enemy officer is facing the civilian, while one of his bodyguards is now guarding the entrance to the railway station building (i removed the second guard though). You will have an opportunity to kill both the officer and his bodyguard silently.

Unpack the content of the missions.rar archive (missions folder) into your root H&D Deluxe install directory. Replace files when asked.
Attachments
missions.rar
Updated 27.05.2021 - Italy 3 mission.
(1.71 MiB) Downloaded 388 times
"Who Dares Wins" - SAS motto.

User avatar
p.jakub88
SAS Soldier
Posts: 2457
Joined: Fri Dec 30, 2011 1:48 pm
Location: Poland

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Thu May 27, 2021 9:28 pm

I also made further changes in the Italy 4 mission, to make it less frustrating, but still enjoyable:

-> removed some of the enemy snipers that i placed previously;

-> updated the video briefing - default armored railway car model replaced with my improved one (see attached picture below).

Unpack the content of the missions.rar archive (missions folder) into your root H&D Deluxe install directory. Replace files when asked.
Attachments
edited video briefing.png
edited video briefing.png (1.32 MiB) Viewed 18789 times
missions.rar
Updated 27.05.2021 - Italy 4 mission.
(1.32 MiB) Downloaded 366 times
"Who Dares Wins" - SAS motto.

User avatar
mr.47
Captain
Posts: 249
Joined: Sun Jan 26, 2020 11:41 am
Contact:

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by mr.47 » Fri May 28, 2021 11:11 am

I have a complain
In Italy 3 in both extended and in ultimate it's way darker than the vanilla lighting on the mission wich made it more difficult to see what's infront of the soldiers and unrealistic in terms of petroling enemy soldiers also this added a new layer of difficulty and unrealistic in the same manner
My own request with my own words is would you please add little bit of lighting to the map other than that it's OK

User avatar
Myron
SAS Soldier
Posts: 1111
Joined: Sun Sep 19, 2010 11:53 pm
Location: USA

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Fri May 28, 2021 2:59 pm

mr.47 wrote:
Fri May 28, 2021 11:11 am
I have a complain
In Italy 3 in both extended and in ultimate it's way darker than the vanilla lighting on the mission wich made it more difficult to see what's infront of the soldiers and unrealistic in terms of petroling enemy soldiers also this added a new layer of difficulty and unrealistic in the same manner
My own request with my own words is would you please add little bit of lighting to the map other than that it's OK
I have to agree; it may be dark where I am standing, but a street light half-a-mile away from my house, I see it and whatever is under it plain as day.

However, I dunno if it's possible, especially with how old this game is.

I know that night can be changed into day, and winter into summer, but that's it.

User avatar
NilsZ
Major
Posts: 431
Joined: Sun Dec 29, 2013 8:19 pm
Location: Germany

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by NilsZ » Fri May 28, 2021 8:02 pm

Hmm, yes its very hard now. The classic Italy3 is also very dark. I wanted to come close to this feeling, but I did a lot too much...
I will change it in next update

User avatar
p.jakub88
SAS Soldier
Posts: 2457
Joined: Fri Dec 30, 2011 1:48 pm
Location: Poland

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Fri May 28, 2021 10:34 pm

NilsZ wrote:
Fri May 28, 2021 8:02 pm
Hmm, yes its very hard now. The classic Italy3 is also very dark. I wanted to come close to this feeling, but I did a lot too much...
I will change it in next update
Hmm, other than removing the <default fog> and substantially increasing the visual range up to let's say 1 kilometer (which will make the whole sneaking and stealth concept pointless with enemies seeing you clearly) i see no other solution to make the night look "more realistic".

On the other hand however, this mission takes place on flat valley surrounded by mountains in Northern Italy at Bergamo. I think, that a fog at late night hours could be quite possible. There could be rivers, lakes in the area and the humidity at night could be high. Mountains peeks could be seen far away in the background, while fog covers the foreground reducing greatly the visibility on the ground level.
"Who Dares Wins" - SAS motto.

User avatar
Myron
SAS Soldier
Posts: 1111
Joined: Sun Sep 19, 2010 11:53 pm
Location: USA

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Sat May 29, 2021 4:14 pm

p.jakub88 wrote:
Fri May 28, 2021 10:34 pm
NilsZ wrote:
Fri May 28, 2021 8:02 pm
Hmm, yes its very hard now. The classic Italy3 is also very dark. I wanted to come close to this feeling, but I did a lot too much...
I will change it in next update
Hmm, other than removing the <default fog> and substantially increasing the visual range up to let's say 1 kilometer (which will make the whole sneaking and stealth concept pointless with enemies seeing you clearly) i see no other solution to make the night look "more realistic".

On the other hand however, this mission takes place on flat valley surrounded by mountains in Northern Italy at Bergamo. I think, that a fog at late night hours could be quite possible. There could be rivers, lakes in the area and the humidity at night could be high. Mountains peeks could be seen far away in the background, while fog covers the foreground reducing greatly the visibility on the ground level.

Good point.

User avatar
mr.47
Captain
Posts: 249
Joined: Sun Jan 26, 2020 11:41 am
Contact:

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by mr.47 » Sat Jun 19, 2021 9:01 pm

there is a problem and here it's

all the enemies stand like a statue without any movement like that one soldier in the first mission in the third campagin
Attachments
Picture from Heiderberg #3.png
Picture from Heiderberg #3.png (983.14 KiB) Viewed 18582 times
Picture from Heiderberg #2.png
Picture from Heiderberg #2.png (685.43 KiB) Viewed 18582 times
Picture from Heiderberg #1.png
Picture from Heiderberg #1.png (715.16 KiB) Viewed 18582 times

User avatar
mr.47
Captain
Posts: 249
Joined: Sun Jan 26, 2020 11:41 am
Contact:

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by mr.47 » Sat Jun 19, 2021 9:03 pm

and here too
Attachments
Picture from Heiderberg #6.png
Picture from Heiderberg #6.png (843.55 KiB) Viewed 18581 times
Picture from Heiderberg #5.png
Picture from Heiderberg #5.png (692.1 KiB) Viewed 18581 times
Picture from Heiderberg #4.png
Picture from Heiderberg #4.png (987.03 KiB) Viewed 18581 times

User avatar
mr.47
Captain
Posts: 249
Joined: Sun Jan 26, 2020 11:41 am
Contact:

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by mr.47 » Sat Jun 19, 2021 9:04 pm

same here
Attachments
Picture from Heiderberg #9.png
Picture from Heiderberg #9.png (674.4 KiB) Viewed 18580 times
Picture from Heiderberg #8.png
Picture from Heiderberg #8.png (635.3 KiB) Viewed 18580 times
Picture from Heiderberg #7.png
Picture from Heiderberg #7.png (897.52 KiB) Viewed 18580 times

User avatar
mr.47
Captain
Posts: 249
Joined: Sun Jan 26, 2020 11:41 am
Contact:

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by mr.47 » Sat Jun 19, 2021 9:05 pm

the last one here
Attachments
Picture from Heiderberg #10.png
Picture from Heiderberg #10.png (1.37 MiB) Viewed 18580 times

User avatar
mr.47
Captain
Posts: 249
Joined: Sun Jan 26, 2020 11:41 am
Contact:

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by mr.47 » Sat Jun 19, 2021 9:16 pm

this is version number 1.8 BTW

User avatar
NilsZ
Major
Posts: 431
Joined: Sun Dec 29, 2013 8:19 pm
Location: Germany

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by NilsZ » Sat Jun 19, 2021 9:23 pm

seems like AI is disabled in this mission. It's like a kill switch in editor, you can convert all enemies in statues :)
Maybe Jakub forgot to enable it again and exported the mission in this unwanted situation.

User avatar
mr.47
Captain
Posts: 249
Joined: Sun Jan 26, 2020 11:41 am
Contact:

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by mr.47 » Sat Jun 19, 2021 9:24 pm

maybe also btw i need to talk with you

User avatar
p.jakub88
SAS Soldier
Posts: 2457
Joined: Fri Dec 30, 2011 1:48 pm
Location: Poland

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Sat Jun 19, 2021 9:48 pm

Hmm, i tested a while ago my modified Germany 2 mission and all enemies behaved normally.

I entered the villa through the "French window" as seen on the attached picture below (just like the instructor mentioned in the video briefing), because all the other villa's doors were locked (the key is in the possession of Steiner's secretary). This action triggered some of the enemy guards scripts, while the other scripted guards are located on the upper floor in various rooms. The rest of the villa's guards have either assigned a patrol or guard duty and their AI is always active no matter what.

Anyway, just in case download the missions.rar archive uploaded below and unpack its content (missions folder) into your root H&D Deluxe directory. Replace files when asked. Please let me know if this solved the problem.
Attachments
missions.rar
Germany 2 mission - as of 19/06/2021
(1009.9 KiB) Downloaded 283 times
Picture from Heiderberg #1.png
Picture from Heiderberg #1.png (747.88 KiB) Viewed 18573 times
"Who Dares Wins" - SAS motto.

Post Reply

Who is online

Users browsing this forum: No registered users and 74 guests