H&D Deluxe; the ultimate mod; Mission overhauls

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Myron
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Sat Dec 07, 2019 4:36 pm

p.jakub88 wrote:
Sat Dec 07, 2019 3:59 pm
Myron wrote:
Sat Dec 07, 2019 3:31 pm
Ah, I just now was investigating the that MG, and was about to report to you that I couldn't find the gunner. lol
I am trying to turn enemy MG nests in H&D Deluxe (at least some of them) to be as deadly as they were in Brothers in Arms series - when frontal attack on them was extremely risky and the MG nest needed to be flanked in most cases.
Lol, from the front, they are deadlier than Brothers in Arms, due to their high-accuracy at long range.

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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Sat Dec 07, 2019 4:40 pm

Myron wrote:
Sat Dec 07, 2019 4:36 pm
p.jakub88 wrote:
Sat Dec 07, 2019 3:59 pm
Myron wrote:
Sat Dec 07, 2019 3:31 pm
Ah, I just now was investigating the that MG, and was about to report to you that I couldn't find the gunner. lol
I am trying to turn enemy MG nests in H&D Deluxe (at least some of them) to be as deadly as they were in Brothers in Arms series - when frontal attack on them was extremely risky and the MG nest needed to be flanked in most cases.
Lol, from the front, they are deadlier than Brothers in Arms, due to their high-accuracy at long range.
Yeah, probably, but you still have sniper rifle to eliminate the mg nest from a safe distance (which was impossible in Brothers in Arms due to the lack of sniper rifles most of the time during gameplay).
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Sat Dec 07, 2019 5:52 pm

Most MGs can already rival sniper rifles in range. Italy 2 and Prague 2 come in mind.

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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Sat Dec 07, 2019 6:09 pm

Myron wrote:
Sat Dec 07, 2019 5:52 pm
Most MGs can already rival sniper rifles in range. Italy 2 and Prague 2 come in mind.
Still you could eliminate MG operators from a safe distance. Otherwise those mentioned missions could not be completed without cheats.
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Sat Dec 07, 2019 6:22 pm

p.jakub88 wrote:
Sat Dec 07, 2019 6:09 pm
Myron wrote:
Sat Dec 07, 2019 5:52 pm
Most MGs can already rival sniper rifles in range. Italy 2 and Prague 2 come in mind.
Still you could eliminate MG operators from a safe distance. Otherwise those mentioned missions could not be completed without cheats.
That's just the problem, the minimum distance I need to even see them isn't safe.

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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Sat Dec 07, 2019 6:37 pm

Myron wrote:
Sat Dec 07, 2019 6:22 pm
p.jakub88 wrote:
Sat Dec 07, 2019 6:09 pm
Myron wrote:
Sat Dec 07, 2019 5:52 pm
Most MGs can already rival sniper rifles in range. Italy 2 and Prague 2 come in mind.
Still you could eliminate MG operators from a safe distance. Otherwise those mentioned missions could not be completed without cheats.
That's just the problem, the minimum distance I need to even see them isn't safe.
What are you talking about?

Having a rifle with optics gives you a big advantage against enemy machine gunners. They cannot detect you at the edge of visibility range (fog of war), while you can. I experienced that in many H&D Deluxe missions.
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Sun Dec 08, 2019 4:42 pm

I replaced one of the default Mg nests in the Italy 3 mission with my custom one (used for the first time in my modified Germany 5 mission).

See picture below.

I improved the MG gunner spotting ability, so he is more dangerous than before. Still it could be eliminated from a safe distance using sniper rifle.
Attachments
italy3.rar
Updated 08.12.2019
(1011.03 KiB) Downloaded 318 times
MG nest.JPG
MG nest.JPG (62.91 KiB) Viewed 32850 times
data.rar
Improved spotting ability of enemy AI.
(561.74 KiB) Downloaded 324 times
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Sun Dec 08, 2019 7:51 pm

I increased by 10 meters the AI visibility and shooting range (both for friendly and enemy AI) in the Italy 1 mission.

Now the enemy is better in detecting the player and his team (both stationary guards and patrols).

My idea is to slightly increase the AI visibility and shooting range in certain missions that takes place on the open - when we should be clearly visible from far away to the enemy. There are some situations when enemy don't see us looking directly at us while being alerted. I will try to fix that.

I also slightly increased some enemy snipers and MG gunners visibility and shooting range in the Prague 1 mission. Now, they are more dangerous than before - they are no longer "sitting ducks" for our sniper. :cool:

Last, but not least i slightly increased the AI visibility and shooting range (both for friendly and enemy AI) in the Ardenes 1 mission.

I made those changes in these missions, because it was always annoying to me, that the AI (especially friendly) often didn't open fire at enemy that was clearly visible at long range. If you Myron find this changes usefull i will look into other missions and their AI settings.
Attachments
ardenes1.rar
Updated 08.12.2019
(1.68 MiB) Downloaded 316 times
prague1.rar
Updated 08.12.2019
(1.26 MiB) Downloaded 316 times
italy1.rar
Updated 08.12.2019
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Mon Dec 09, 2019 3:07 am

p.jakub88 wrote:
Sat Dec 07, 2019 6:37 pm
Myron wrote:
Sat Dec 07, 2019 6:22 pm
p.jakub88 wrote:
Sat Dec 07, 2019 6:09 pm


Still you could eliminate MG operators from a safe distance. Otherwise those mentioned missions could not be completed without cheats.
That's just the problem, the minimum distance I need to even see them isn't safe.
What are you talking about?

Having a rifle with optics gives you a big advantage against enemy machine gunners. They cannot detect you at the edge of visibility range (fog of war), while you can. I experienced that in many H&D Deluxe missions.
I have definite proof that the MG gunners can see and shoot me from WAY too far away. But sadly, whenever I press F11, I get a "Failed to Save Screenshot" message. :|

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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Mon Dec 09, 2019 8:03 am


I have definite proof that the MG gunners can see and shoot me from WAY too far away. But sadly, whenever I press F11, I get a "Failed to Save Screenshot" message. :|
Did they open fire at you from beyond the visibility range?
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Mon Dec 09, 2019 8:01 pm

p.jakub88 wrote:
Mon Dec 09, 2019 8:03 am

I have definite proof that the MG gunners can see and shoot me from WAY too far away. But sadly, whenever I press F11, I get a "Failed to Save Screenshot" message. :|
Did they open fire at you from beyond the visibility range?
By "visibility range", you mean if they are enshrouded by mist or blackness, and thus I myself can't see them?

If so, not really, but some maps have a very distant "visibility range", which means the MGs can see and shoot from a range that whose accuracy would only be possible with a sniper.

Tell me, in Italy 2, how do you kill the tower next to the railway-tankers?

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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Mon Dec 09, 2019 9:15 pm


By "visibility range", you mean if they are enshrouded by mist or blackness, and thus I myself can't see them?

If so, not really, but some maps have a very distant "visibility range", which means the MGs can see and shoot from a range that whose accuracy would only be possible with a sniper.

Tell me, in Italy 2, how do you kill the tower next to the railway-tankers?
Oh i see. I could simply lower the accuracy of some distant MG gunners if you want to. To a higher shot dispersion. Which particular missions do you mean?

As for the Italy 2 - i simply climb the ladder to get on top of one of the big fuel tanks and i eliminate the guard tower using sniper. Just like the instructor suggested in the video briefing.
Last edited by p.jakub88 on Tue Dec 10, 2019 12:03 am, edited 1 time in total.
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Tue Dec 10, 2019 12:02 am

I made some changes in the Italy 2 mission: i lowered the accuracy skill of the guards on the MG towers. Now they shouldn't be as accurate at long range as before.

I could do the same for enemy MG gunners in other missions - especially in those, where the visibility range is set to several hundred meters.

Please let me know.
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italy2.rar
Updated 10.12.2019
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Tue Dec 10, 2019 12:36 pm

After further testing in few missions i edited the data.dta archive once again.

Laying on the ground no longer make the player "invisible" for enemies at long range (this was especially noticeable in the Italy 3 and Prague 1 missions). See pictures below taken from the Prague 1 mission. By default the MG nest seen on the picture wasn't a big threat fot the player.

Still, crawling makes you harder to detect by the enemy than walking or crouching.
Attachments
killed by MG.png
killed by MG.png (720.73 KiB) Viewed 32760 times
MG nest.png
MG nest.png (797.29 KiB) Viewed 32760 times
data.rar
Updated 10.12.2019 - increased enemies spotting ability.
(561.75 KiB) Downloaded 221 times
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Tue Dec 10, 2019 1:54 pm

I lowered the accuracy of MG gunners and soldiers armed with MP-40 to 80% in the Italy 3 mission.

Now their accuracy is set to a more reasonable level. thup01

I will look into other missions as well.
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italy3.rar
Updated 10.12.2019
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