H&D Deluxe; the ultimate mod; Mission overhauls

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mr.47
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by mr.47 » Sun Jun 20, 2021 9:47 am

Maybe

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p.jakub88
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Sun Jun 27, 2021 9:06 pm

mr.47 wrote:
Sun Jun 20, 2021 9:47 am
Maybe
Did you try to replay the Germany 2 mission using the version that i uploaded? I am asking, because on two different PCs the enemy AI worked as intended when i tested it. Did you use any cheats like unlocking doors, etc?
"Who Dares Wins" - SAS motto.

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mr.47
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by mr.47 » Sun Jun 27, 2021 10:10 pm

No normal gameplays but I started at Steiner room not the front open balcony

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p.jakub88
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Sun Jun 27, 2021 10:22 pm

mr.47 wrote:
Sun Jun 27, 2021 10:10 pm
No normal gameplays but I started at Steiner room not the front open balcony
What? How did you do that - you modified the mission spawn point for the SAS team via the HDD editor, right? All the doors leading directly to the Steiner's room and other outside doors are locked by default in my mod. You need to obtain the key first from the Steiner's secretary to open them. And the only available unlocked entrance at the mission beginning leading to the villa building interior is through the "French window" at the ground level. No wonder, why the mission is messed up for you. This is not how the mission was supposed to be played. So, don't blame me for those strange behaving enemies - that is not my fault.
"Who Dares Wins" - SAS motto.

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mr.47
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by mr.47 » Mon Jun 28, 2021 7:45 am

well kinda right but the key is always at the searchlight soldier (vanilla)
your mod is the same here

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p.jakub88
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Mon Jun 28, 2021 9:04 am

mr.47 wrote:
Mon Jun 28, 2021 7:45 am
well kinda right but the key is always at the searchlight soldier (vanilla)
your mod is the same here
It is not the same. In my mod the key is in the possesion of Steiner's secretary not the searchlight operator. The searchlight operator is armed with non-scoped K98 Mauser rifle instead.
"Who Dares Wins" - SAS motto.

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mr.47
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by mr.47 » Wed Jun 30, 2021 4:32 pm

ok my bad oh we need to talk about some feed back for your mod you have passed with satisfaction (9.5\10)

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