H&D Deluxe; the ultimate mod; Mission overhauls

Discuss your upcoming modding & editing projects here or shout out some ideas.
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p.jakub88
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Sat Oct 21, 2017 4:25 pm

Thorir wrote:
Sat Oct 21, 2017 4:20 pm
Hi,

So isn't there a google drive/.rar or something where the already upgraded maps are available in one place?

No, actually no. All the modified maps are uploaded in this thread. Maybe i will upload them on my Mediafire account, when the project will be finished.

This is how i and Myron are working together - he is frequently visiting this thread to download my newly updated missions and leave some feedback about them, so i could fix any found bugs.
"Who Dares Wins" - SAS motto.

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Thorir
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Thorir » Sat Oct 21, 2017 4:27 pm

I see! :)

I will keep an eye on this thread.

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p.jakub88
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Sat Oct 21, 2017 4:48 pm

Thorir wrote:
Sat Oct 21, 2017 4:27 pm
I see! :)

I will keep an eye on this thread.

Well, basically all the stock H&D Deluxe missions are already changed by me. However, i am waiting for Myron to arrive to receive some feedback and bugs report (if he found any).

I could upload all my modified H&D Deluxe missions on Mediafire on their current state if you like.
"Who Dares Wins" - SAS motto.

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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Thorir » Sat Oct 21, 2017 4:49 pm

I would be very grateful. However I am already! :)

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Thorir
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Thorir » Sat Oct 21, 2017 4:52 pm

Have you changed the Colt M1911s to Luger in krauts' inventory?

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p.jakub88
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Sat Oct 21, 2017 4:54 pm

Thorir wrote:
Sat Oct 21, 2017 4:52 pm
Have you changed the Colt M1911s to Luger in krauts' inventory?
Yes, that always annoyed me in classic H&D 1 and H&D Deluxe.
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Thorir
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Thorir » Sat Oct 21, 2017 4:57 pm

Me too! It was/is the biggest BS in this game for me. Theoretically - in posession of proper 3D models - would it possible to add custom weapons?

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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Sat Oct 21, 2017 5:09 pm

Thorir wrote:
Sat Oct 21, 2017 4:57 pm
Me too! It was/is the biggest BS in this game for me. Theoretically - in posession of proper 3D models - would it possible to add custom weapons?

Yes, of course. I did that in my add-ons and other H&D Deluxe modders too in their add-ons. :grin:
"Who Dares Wins" - SAS motto.

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Thorir
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Thorir » Sat Oct 21, 2017 6:18 pm

I see it now. I still have a lot of things to realize and discover. I wasn't here for ages. Are you planning to add the silenced Sten to the reworked missions' data.dta?

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p.jakub88
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Sat Oct 21, 2017 6:21 pm

Thorir wrote:
Sat Oct 21, 2017 6:18 pm
I see it now. I still have a lot of things to realize and discover. I wasn't here for ages. Are you planning to add the silenced Sten to the reworked missions' data.dta?

No. According to Jason and NilsZ, there is no way to add a silenced firearm into H&D Deluxe. The enemy will steal hear its shooting sound. :sad:

I tried all imaginable solutions to fix this problem, but i failed.

The only "silenced" weapon available at the moment is the SAS knife.

I am very disappointed, but thats the reality and i must deal with it.
"Who Dares Wins" - SAS motto.

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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Thorir » Sat Oct 21, 2017 6:26 pm

Sorry to hear. However teoretically new guns could be added, the only bottleneck is the 3D modelling.

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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Sat Oct 21, 2017 6:37 pm

Thorir wrote:
Sat Oct 21, 2017 6:26 pm
Sorry to hear. However teoretically new guns could be added, the only bottleneck is the 3D modelling.
Yes, that is true.

I forgot to ask you: did you manage to run those modified H&D Deluxe missions that i recently uploaded on my Mediafire account?
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Thorir » Sat Oct 21, 2017 6:38 pm

I'll back to my battlestation shortly and check it.

Back to the M1919 MG topic: Scaling down and modifying a bit the M2 Browning from the armored carrier couldn't be a solution?

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p.jakub88
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Sat Oct 21, 2017 6:44 pm

Thorir wrote:
Sat Oct 21, 2017 6:38 pm
I'll back to my battlestation shortly and check it.

Back to the M1919 MG topic: Scaling down and modifying a bit the M2 Browning from the armored carrier couldn't be a solution?

The mounted M2 Browning MG from the jeep (a Willys type?) is a integral part of the jeep model. I don't know if it could be further modified.

For further discussion about weapon changes please head to this topic: https://hidden-and-dangerous.net/board/ ... 27&t=38003

I would like to avoid confusion, otherwise Myron will have hard time to catch up with all that new posts.

Thank You for Your understanding!

No offence intended. thup01
Last edited by p.jakub88 on Sat Oct 21, 2017 6:48 pm, edited 1 time in total.
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Thorir
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Thorir » Sat Oct 21, 2017 6:47 pm

Sorry, I really don't want to mess up the forum! :)

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