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Re: H&D Deluxe, the ultimate mod: Soldiers.

Posted: Mon Nov 25, 2019 9:05 pm
by p.jakub88
I edited the default motorcycle riding (driving) animation - i made the driver movements slower and now they look more natural than default (wild moves back and forth which drove me crazy). :cool:

Download the "Edited animation.rar" archive attached below and unpack the anims.dta archive to your H&D Deluxe data directory and the anims folder into your root H&D Deluxe directory. Replace the appropriate files when asked.

This edited animation will be used also by the PAK-40 gunner from the Prague 1 mission.

Re: H&D Deluxe, the ultimate mod: Soldiers.

Posted: Thu Nov 28, 2019 6:57 am
by Myron
Yeah, the BMW driver looked a bit like he was humping the bike. ;)

Re: H&D Deluxe, the ultimate mod: Soldiers.

Posted: Tue Dec 17, 2019 4:08 pm
by p.jakub88
Thanks to informations received from NilsZ i managed to add few soldiers from FFF expansion into H&D Deluxe. See picture below. :cool:

Download the attached data.dta archive and maps.rar archive (unpack the maps.rar archive into your main H&D Deluxe directory). Then open your maps.dta archive and delete the default faces subfolder.

Re: H&D Deluxe, the ultimate mod: Soldiers.

Posted: Thu Dec 19, 2019 6:57 am
by Myron
Wowee, thanks Jakub!

Quick question, where is the "default faces subfolder"?
I can't seem to find it.

Re: H&D Deluxe, the ultimate mod: Soldiers.

Posted: Thu Dec 19, 2019 8:32 am
by p.jakub88
Myron wrote:
Thu Dec 19, 2019 6:57 am
Wowee, thanks Jakub!

Quick question, where is the "default faces subfolder"?
I can't seem to find it.
Go to your data directory, open your maps.dta and the faces folder is inside of it. See picture below.

Re: H&D Deluxe, the ultimate mod: Soldiers.

Posted: Thu Dec 19, 2019 10:32 am
by Myron
Bad News, something went wrong. I removed the original Faces folder and put in the one you had me download, and I got this now.

Re: H&D Deluxe, the ultimate mod: Soldiers.

Posted: Thu Dec 19, 2019 10:48 am
by p.jakub88
Did you replace the data.dta archive as well?

You need also to put the maps folder from the maps.rar archive into your main H&D Deluxe directory. It contains the faces subfolder.

See pictures below.

You certainly missing some files.

This mod is working for me on 2 different PCs with 3 different OS: XP, Vista and Windows 10... :roll:

Re: H&D Deluxe, the ultimate mod: Soldiers.

Posted: Fri Dec 20, 2019 3:27 pm
by Myron
Ah ha!
I got it working now.
I dunno how I misinterpreted you the last time. Weird.

Re: H&D Deluxe, the ultimate mod: Soldiers.

Posted: Thu Jan 09, 2020 11:48 am
by p.jakub88
I took 2 custom Italian soldiers models from NilsZ "Hidden and Dangerous Extended Mod".

See pictures below. :cool:

Unpack the Italian soldiers.rar archive (models.mod and maps.mod folders) into your root H&D Deluxe directory.

I plan to replace some of the German soldiers in the Italian campaign (in Italy 2 and Italy 3 missions) with the custom Italian soldiers.

Re: H&D Deluxe, the ultimate mod: Soldiers.

Posted: Fri Jan 10, 2020 6:05 am
by Myron
I am so happy with this new Microsoft Edge; I can once again download directly from the website instead of being forced to save every single folder the way Chrome forces me to.

Re: H&D Deluxe, the ultimate mod: Soldiers.

Posted: Thu Nov 05, 2020 1:00 pm
by Myron
Hey NilsZ, are you on here?

Re: H&D Deluxe, the ultimate mod: Soldiers.

Posted: Thu Nov 05, 2020 8:27 pm
by NilsZ
Myron wrote:
Thu Nov 05, 2020 1:00 pm
Hey NilsZ, are you on here?
yes, sir! nods01

I think the two bugs are related to the bug fix that AI couldn't leave vehicles. Maybe the try to leave now so that they can take out a weapon but the game puts them back because the car is driving. I will try to fix that.

Italian soldiers were made by me. I used only H&D stuff. Yet they don't have italian signs, but they will be added in some time.

Re: H&D Deluxe, the ultimate mod: Soldiers.

Posted: Thu Nov 05, 2020 11:30 pm
by Myron
NilsZ wrote:
Thu Nov 05, 2020 8:27 pm
Myron wrote:
Thu Nov 05, 2020 1:00 pm
Hey NilsZ, are you on here?
yes, sir! nods01

I think the two bugs are related to the bug fix that AI couldn't leave vehicles. Maybe the try to leave now so that they can take out a weapon but the game puts them back because the car is driving. I will try to fix that.

Italian soldiers were made by me. I used only H&D stuff. Yet they don't have italian signs, but they will be added in some time.
Huh, okay.
When I saw the brown-uniformed Italians, I thought you were basing them off the Italians in MoH: Breakthrough, as I remember there being two distinct uniforms in that game; a brown uniform with a American-like helmet, and a green uniform with one of those flatter, British-style helmets.

Re: H&D Deluxe, the ultimate mod: Soldiers.

Posted: Tue Apr 30, 2024 12:38 pm
by Cukoloda
heyy so ill repost my answer here haha yea sorry i didnt see this thread before, so what i wrote before is that i found out something else again haha, i think that fix should work but inventory in this game is little bit confusing or sorting things in it, because i tried to give every of 4 soldiers different uniform again like i said before, one got woodland one got that navy one, one got green one and they got all their faces like i said before and then i gave them all different civil uniform because if you look in cheat fullhand there are 4 different civil uniforms i think developers did 4 kind of that civi uniform just because of faces but they give up trying to fix to, so with all 4 soldiers with 4 different civil uniform faces still remain different and when i wore them in their uniforms back their faces still remain, i think the biggest problem is somewhere there in uniforms and something there is messed up, even if you look there are 4 kinds of german uniform i think developers also did that on purpose, so myb if you have time of course, maybe you could play a little bit with making 4 uniforms of same kind like i said before and somehow separate them and make every soldier got one idk, hahaha im sorry if im boring

Re: H&D Deluxe, the ultimate mod: Soldiers.

Posted: Tue Apr 30, 2024 12:52 pm
by Cukoloda
you said that " i don't know what will happen if only one of them starts the mission dressed in enemy uniform while the others still in SAS ones (like in Poland 1)" i think it should work as long as they got the different models of uniform because i think that when they all got the same model of uniform for example when they all have that "sasuniform1" the game automatically recognize this as one model and give them one texture like usually games do, but when you make more models of that uniform, game doesnt recognize it as one model but instead it thinks there are separated different models and gave each one of them belonging texture,

haha i really hope we finally got this thing to work, i mean you guys, im here just talking and doing nothing (bcs i dont know shit about modding :( ) while you doing all the work and im very grateful on that hahah

i really hope we are onto something here