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Re: H&D Deluxe, the ultimate mod: Guns
Posted: Tue Sep 10, 2019 2:05 am
by Myron
Wow....
Re: H&D Deluxe, the ultimate mod: Guns
Posted: Fri Sep 13, 2019 11:17 am
by p.jakub88
OK Myron. Here you have another Vickers MG shooting sound taken from Youtube with an echo effect.
Unpack the sounds folder from the attached archive into your main H&D Deluxe directory and replace the old Vickers MG shooting sound (vickers.wav file) with the new one when asked.
Re: H&D Deluxe, the ultimate mod: Guns
Posted: Sat Oct 05, 2019 11:59 am
by p.jakub88
I found a free, good looking, 3d model of the German FG-42 paratrooper automatic rifle on the
https://p3dm.ru/files/weapon/ website, that i implemented in H&D Deluxe.
It has a shooting sound with a nice echo effect. See pictures below.
Re: H&D Deluxe, the ultimate mod: Guns
Posted: Sat Oct 05, 2019 12:12 pm
by p.jakub88
Below you have all the needed files in order to use the new FG-42 in H&D Deluxe. Unpack the content of the FG42.rar archive (so the models.mod, maps.mod and sounds folders) into your main H&D Deluxe directory. Don't forget also about the updated data.dta archive.
I plan to equip German paratroopers with that weapon. I made it as powerfull as bolt-action rifles - since it uses rifle caliber ammo.
Re: H&D Deluxe, the ultimate mod: Guns
Posted: Fri Oct 11, 2019 10:02 pm
by p.jakub88
I found a free, good looking, 3d model of the French MAS-36 bolt-action rifle on the
https://p3dm.ru/files/weapon/ website, that i implemented in H&D Deluxe.
It has a shooting sound with a nice echo effect. See pictures below.
Re: H&D Deluxe, the ultimate mod: Guns
Posted: Fri Oct 11, 2019 10:09 pm
by p.jakub88
Below you have all the needed files in order to use the new MAS-36 bolt-action rifle in H&D Deluxe. Unpack the content of the MAS-36.rar archive (so the models.mod, maps.mod and sounds folders) into your main H&D Deluxe directory. Don't forget also about the updated data.dta archive.
I plan to add few MAS-36 rifles into the Ardenes campaign (as a captured / confiscated weapons from retreating / surrendered French soldiers in 1940). After the Battle of France, the Germans took over a large number of MAS-36s, which were given the designation Gewehr 242(f) and put into service with their own garrison units based in occupied France.
By the way: few years ago i drove through Ardennes in Belgium and i visited Bastogne.
Re: H&D Deluxe, the ultimate mod: Guns
Posted: Sat Oct 12, 2019 3:49 pm
by Myron
p.jakub88 wrote: ↑Fri Oct 11, 2019 10:09 pm
By the way: few years ago i drove through Ardennes in Belgium and i visited Bastogne.
If only the USA has such cool, historical and cultural places to visit.
Anyway, thanks for all your work, but please, slow down, there is much I need to catch up on, take a break.
Re: H&D Deluxe, the ultimate mod: Guns
Posted: Sat Oct 12, 2019 4:33 pm
by p.jakub88
Anyway, thanks for all your work, but please, slow down, there is much I need to catch up on, take a break.
I have more free time during weekend, so i will continue my modding work. Don't worry - i will wait for you feedback. Meanwhile i am testing my newest mission updates.
Re: H&D Deluxe, the ultimate mod: Guns
Posted: Tue Oct 15, 2019 8:52 pm
by p.jakub88
I found a free, nice looking, 3d model of the German Kz 8 cm GrW 42 mortar that was used in WW2 on the
https://p3dm.ru/files/weapon/ website that i implemented into H&D Deluxe. See picture below.
I plan to add this mortar to at least one of my H&D Deluxe modified missions.
Below i attached the mortar model with related texture.
Re: H&D Deluxe, the ultimate mod: Guns
Posted: Sun Oct 27, 2019 9:55 am
by p.jakub88
Thanks to
NilsZ help i managed to create a usable
AND destroyable PAK 40 AT gun that i will use in my modified Prague 1 mission replacing the default field gun model on the hill. It has 2 seats - one of them is used as a gunner position. I always wanted to do this, since the instructor clearly mentioned in the video briefing that we need to destroy that cannon (which wasn't possible by default).
See pictures below.
Please download the pak40.rar archive and unpack its content (maps.mod and models.mod folders) into your main H&D Deluxe directory.
Re: H&D Deluxe, the ultimate mod: Guns
Posted: Mon Oct 28, 2019 1:12 am
by Myron
I am curious; one man is the gunner; what does the other do?
Re: H&D Deluxe, the ultimate mod: Guns
Posted: Mon Oct 28, 2019 8:22 am
by p.jakub88
Myron wrote: ↑Mon Oct 28, 2019 1:12 am
I am curious; one man is the gunner; what does the other do?
The second seat was needed in order to have the cannon work as intended - to be both usable and destroyable (like i.e. tanks).
Re: H&D Deluxe, the ultimate mod: Guns
Posted: Sat Nov 02, 2019 11:43 am
by p.jakub88
Thanks to NilsZ help (i used his model as a reference) i created a usable mortar, that could be used by AI. See picture below.
I tested it in the Prague 2 mission against attacking Russian troops.
Below i attached the models.mod.rar archive that contains the custom German mortar model that i plan to use in the Prague 2 mission.
Re: H&D Deluxe, the ultimate mod: Guns
Posted: Sun Nov 03, 2019 11:33 pm
by p.jakub88
I found a free, good-looking, 3d model of the Mosin-Nagant sniper rifle on the
https://p3dm.ru/files/weapon/ , that i implemented into H&D Deluxe.
See pictures below.
I plan to equip some of the communist partisans in the Greek campaign with that weapon.
Re: H&D Deluxe, the ultimate mod: Guns
Posted: Sun Nov 03, 2019 11:39 pm
by p.jakub88
Below i posted the modified data.dta archive that contains the new custom Mosin-Nagant sniper rifle on the inventory list.
I also attached the models.mod.rar and maps.mod.rar archives.
The custom Mosin-Nagant sniper rifle uses the same shooting sound as my non-scoped version that you once downloaded, so you already have shooting sound for it installed in the game.