Page 14 of 41

Re: H&D Deluxe, the ultimate mod: Guns

Posted: Tue Sep 10, 2019 2:05 am
by Myron
Wow.... :shock:

Re: H&D Deluxe, the ultimate mod: Guns

Posted: Fri Sep 13, 2019 11:17 am
by p.jakub88
OK Myron. Here you have another Vickers MG shooting sound taken from Youtube with an echo effect.

Unpack the sounds folder from the attached archive into your main H&D Deluxe directory and replace the old Vickers MG shooting sound (vickers.wav file) with the new one when asked.

Re: H&D Deluxe, the ultimate mod: Guns

Posted: Sat Oct 05, 2019 11:59 am
by p.jakub88
I found a free, good looking, 3d model of the German FG-42 paratrooper automatic rifle on the https://p3dm.ru/files/weapon/ website, that i implemented in H&D Deluxe.

It has a shooting sound with a nice echo effect. See pictures below. :cool:

Re: H&D Deluxe, the ultimate mod: Guns

Posted: Sat Oct 05, 2019 12:12 pm
by p.jakub88
Below you have all the needed files in order to use the new FG-42 in H&D Deluxe. Unpack the content of the FG42.rar archive (so the models.mod, maps.mod and sounds folders) into your main H&D Deluxe directory. Don't forget also about the updated data.dta archive.

I plan to equip German paratroopers with that weapon. I made it as powerfull as bolt-action rifles - since it uses rifle caliber ammo.

Re: H&D Deluxe, the ultimate mod: Guns

Posted: Fri Oct 11, 2019 10:02 pm
by p.jakub88
I found a free, good looking, 3d model of the French MAS-36 bolt-action rifle on the https://p3dm.ru/files/weapon/ website, that i implemented in H&D Deluxe.

It has a shooting sound with a nice echo effect. See pictures below. :cool:

Re: H&D Deluxe, the ultimate mod: Guns

Posted: Fri Oct 11, 2019 10:09 pm
by p.jakub88
Below you have all the needed files in order to use the new MAS-36 bolt-action rifle in H&D Deluxe. Unpack the content of the MAS-36.rar archive (so the models.mod, maps.mod and sounds folders) into your main H&D Deluxe directory. Don't forget also about the updated data.dta archive.

I plan to add few MAS-36 rifles into the Ardenes campaign (as a captured / confiscated weapons from retreating / surrendered French soldiers in 1940). After the Battle of France, the Germans took over a large number of MAS-36s, which were given the designation Gewehr 242(f) and put into service with their own garrison units based in occupied France.

By the way: few years ago i drove through Ardennes in Belgium and i visited Bastogne. :cool:

Re: H&D Deluxe, the ultimate mod: Guns

Posted: Sat Oct 12, 2019 3:49 pm
by Myron
p.jakub88 wrote:
Fri Oct 11, 2019 10:09 pm

By the way: few years ago i drove through Ardennes in Belgium and i visited Bastogne. :cool:
If only the USA has such cool, historical and cultural places to visit. :sad:

Anyway, thanks for all your work, but please, slow down, there is much I need to catch up on, take a break. :cool:

Re: H&D Deluxe, the ultimate mod: Guns

Posted: Sat Oct 12, 2019 4:33 pm
by p.jakub88

Anyway, thanks for all your work, but please, slow down, there is much I need to catch up on, take a break. :cool:
I have more free time during weekend, so i will continue my modding work. Don't worry - i will wait for you feedback. Meanwhile i am testing my newest mission updates.

Re: H&D Deluxe, the ultimate mod: Guns

Posted: Tue Oct 15, 2019 8:52 pm
by p.jakub88
I found a free, nice looking, 3d model of the German Kz 8 cm GrW 42 mortar that was used in WW2 on the https://p3dm.ru/files/weapon/ website that i implemented into H&D Deluxe. See picture below. :cool:

I plan to add this mortar to at least one of my H&D Deluxe modified missions.

Below i attached the mortar model with related texture.

Re: H&D Deluxe, the ultimate mod: Guns

Posted: Sun Oct 27, 2019 9:55 am
by p.jakub88
Thanks to NilsZ help i managed to create a usable AND destroyable PAK 40 AT gun that i will use in my modified Prague 1 mission replacing the default field gun model on the hill. It has 2 seats - one of them is used as a gunner position. I always wanted to do this, since the instructor clearly mentioned in the video briefing that we need to destroy that cannon (which wasn't possible by default).

See pictures below. :cool:

Please download the pak40.rar archive and unpack its content (maps.mod and models.mod folders) into your main H&D Deluxe directory.

Re: H&D Deluxe, the ultimate mod: Guns

Posted: Mon Oct 28, 2019 1:12 am
by Myron
I am curious; one man is the gunner; what does the other do? :grin:

Re: H&D Deluxe, the ultimate mod: Guns

Posted: Mon Oct 28, 2019 8:22 am
by p.jakub88
Myron wrote:
Mon Oct 28, 2019 1:12 am
I am curious; one man is the gunner; what does the other do? :grin:
The second seat was needed in order to have the cannon work as intended - to be both usable and destroyable (like i.e. tanks).

Re: H&D Deluxe, the ultimate mod: Guns

Posted: Sat Nov 02, 2019 11:43 am
by p.jakub88
Thanks to NilsZ help (i used his model as a reference) i created a usable mortar, that could be used by AI. See picture below. :cool:

I tested it in the Prague 2 mission against attacking Russian troops.

Below i attached the models.mod.rar archive that contains the custom German mortar model that i plan to use in the Prague 2 mission.

Re: H&D Deluxe, the ultimate mod: Guns

Posted: Sun Nov 03, 2019 11:33 pm
by p.jakub88
I found a free, good-looking, 3d model of the Mosin-Nagant sniper rifle on the https://p3dm.ru/files/weapon/ , that i implemented into H&D Deluxe.

See pictures below. :cool:

I plan to equip some of the communist partisans in the Greek campaign with that weapon.

Re: H&D Deluxe, the ultimate mod: Guns

Posted: Sun Nov 03, 2019 11:39 pm
by p.jakub88
Below i posted the modified data.dta archive that contains the new custom Mosin-Nagant sniper rifle on the inventory list.

I also attached the models.mod.rar and maps.mod.rar archives.

The custom Mosin-Nagant sniper rifle uses the same shooting sound as my non-scoped version that you once downloaded, so you already have shooting sound for it installed in the game. thup01