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England Deathmatch(training map)
Posted: Tue May 24, 2005 12:41 pm
by Berry_Racer
HI just making the training map into a deathmatch and wondered what people would like....
the things i want answered are?
Do you guys think doors should be unlocked to allow access to the hole map or just obsticle course? if there open the map is really large for a deathmatch because it extends all the way to the swimming pool:)
Should i leave the AI soilders in for fun(they dont move)
Any suggestions would be much considered..here are some images from so far

That guy always annoyed me for speaking of my mother

England Deathmatch(training map)
Posted: Tue May 24, 2005 2:20 pm
by Jackass
Looks nice! Every door should be UNlocked and the AI people should be removed just like in a normal deatmatch! If you'd do that it'll be a huge succes I'll promise you. 8)
England Deathmatch(training map)
Posted: Tue May 24, 2005 2:29 pm
by Berry_Racer
[quote=""Jackass""]Looks nice! Every door should be UNlocked and the AI people should be removed just like in a normal deatmatch! If you'd do that it'll be a huge succes I'll promise you. 8)[/quote]
at them moment im trying to remove the big doors completly exept for maybe the pool place because the rest actully has a nice wee circuit round. Also there seem to be alot of invisable walls which restrict climbing such as on the granade range which im trying to remove

England Deathmatch(training map)
Posted: Tue May 24, 2005 2:48 pm
by Lars
I?ve heard the GS clan started the same but struggled with the locked doors. At least I would easy remove them from scene and actors.
Keep up the work ... see IS we don?t need your help or your editors .. we could do it all alone

England Deathmatch(training map)
Posted: Tue May 24, 2005 3:13 pm
by Jackass
Hell yeah! Keep it moddin' you brilliant modders!

England Deathmatch(training map)
Posted: Mon May 30, 2005 4:36 am
by Berry_Racer
England Deathmatch(training map)
Posted: Thu Jun 02, 2005 1:01 am
by creepy
cool
England Deathmatch(training map)
Posted: Fri Jun 03, 2005 5:20 am
by Berry_Racer
Hi sorry about the delay in the map ive just hit a dead end i cant seem to solve :(
Its the invisable wall protecting the explosive pit and firing range, ive tried everything i can think of, but all ive managed to do is make it, so that you can pass through it when its not invisable :(
the two objects are called xx_border03 and 04 also there might be some ocluders involved
The objects are located in the >scene.4ds folder, scene, scenes2 and volumy but they just wont make it go away :x
If i replace the string with just meaninless symbols i get the wall become uninvisable but pass throughable(if theres such a word) :(
the wall is invisable from the othe side 8)
and if i delete it out right

i get huge holes in the map
So if anyone has any suggestions plz, let me know or if you want to have ago yourself just pm and ill send you what ive done...or just take alook at the training map. Also if anyone wants any tips on making sp map into a mp map (not coop) just pm and ill tell ya what little i know :).