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Re: Project: Deluxe restored

Posted: Fri May 16, 2008 4:06 pm
by Jason
Hey unclevadim, Do you have photos/images of the collection?

Re: Project: Deluxe restored

Posted: Wed May 21, 2008 7:02 pm
by unclevadim2
No.
Only 3d.
Put any cinema(WW2) (*avi) and make (*jpg).
:roll:

Re: Project: Deluxe restored

Posted: Thu May 22, 2008 12:51 pm
by Jason
I think you misunderstood what I said but that is ok.

Do you have a winrar file with all of the models?

Re: Project: Deluxe restored

Posted: Sat May 24, 2008 4:46 pm
by unclevadim2
I should collect from different places.
That particularly it is necessary?
And for what?  (Insanity3d ?)

Re: Project: Deluxe restored

Posted: Thu Oct 23, 2008 9:49 pm
by Daniel
Any news? :)

Re: Project: Deluxe restored

Posted: Sat Oct 25, 2008 1:03 pm
by Jason
no news is good news...  :lol:

I bought a 3d max r3 book to help with modelling... grin01

Bare with me, It'll get there! I need at least one fan to want to play it :lol:

Re: Project: Deluxe restored

Posted: Sat Nov 01, 2008 4:08 pm
by Daniel
Wouldn't it be better to have the soldiers with original models first and then release that as the first release (just copy the same model many times to get different faces). Just, I'd rather something was released... :P (It's been so loooooong :P since even before h&d2 hehe).

Can the game work with an unpacked data folder? cos I could make a program to rename the users SAS soldiers to change the faces to the ones they select. Unfortunately they would have to select them outside the game and then write it down and make sure they select the same ones in game :P - unless it is possible to get the game to tell the program which soldiers are selected and then quickly do the rename before it loads the level. This is providing that you can have the stuff extracted and it doesn't still have to be in that big zip thing. If I remember it takes ages to extract and then recompile that zip anyway >_<

Re: Project: Deluxe restored

Posted: Tue Feb 03, 2009 5:39 pm
by Oldih
Since I have Mauser K98k (deactivated, mixed parts, recheiver dated 1941 and all parts (based on stamps) are genuine made in N-Germany) and german field gear (I own some original and some reproduced), I am able to take more or less pictures about them if needed.

Re: Project: Deluxe restored

Posted: Wed Feb 04, 2009 9:04 am
by Jason
Yeah that would be cool, we all know H&D Deluxe could do with new textures

Re: Project: Deluxe restored

Posted: Tue Feb 10, 2009 8:01 pm
by woot52
:lol: any news :?:  :!: :?: :!: :?: :!: :?:

Re: Project: Deluxe restored

Posted: Wed Feb 11, 2009 12:12 pm
by Jason
None yet

Re: Project: Deluxe restored

Posted: Thu Feb 12, 2009 1:23 pm
by Oldih
And in case if you want to make genuine evil na... german machinegunner model or so, now that I acquired MG42 spare barrel container, once again if needed I can take photos about it easily.  :mrgreen:

Re: Project: Deluxe restored

Posted: Wed Apr 15, 2009 3:03 pm
by unclevadim2
эй джейсон
Hey Jason!
I have not died yet.
I as Lenin most vividly alive!
When you will make game?

Re: Project: Deluxe restored

Posted: Sat Apr 18, 2009 2:13 pm
by Jason
One day :mrgreen:

I just played some H&D Deluxe... it needs upgrading badly! the level terrain is all flat :oops:

Re: Project: Deluxe restored

Posted: Sat Apr 18, 2009 3:12 pm
by Lars
Add noise to the terrain ... 10 min of work and grin01 :
Image