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Re: HIDDEN AND DANGEROUS EXTENDED

Posted: Thu Jan 23, 2020 9:22 am
by NilsZ
Unluckily not. This would be a dream, but it's a coding thing. I am not expierenced in C coding :(

Re: HIDDEN AND DANGEROUS EXTENDED

Posted: Thu Jan 23, 2020 11:25 am
by Myron
NilsZ wrote:
Thu Jan 23, 2020 9:22 am
Unluckily not. This would be a dream, but it's a coding thing. I am not expierenced in C coding :(
As Tali Zorah said when we found her father's body, "dammit. dammit", while sobbing. no_01

I just don't get it; why does the Faces folder have all the individual "face models"?

Also, I wanted to ask you; is there anyway to move the music tunes the vanilla game and the FFF game, and add them to Deluxe? I'd love to hear the vanilla menu music, and then the FFF music, and then back again. :grin:

Re: HIDDEN AND DANGEROUS EXTENDED

Posted: Sat Jan 25, 2020 11:41 pm
by NilsZ
The "face models" (I guess you mean picture files) are ported from the classic version.
The developers changed the file format from 3ds to their own format, but they forgot to adjust the face texture feature.

Having both tracks in the menu would be possible, but not for each campaign. You could only choose one for the campaign selection and the other one for the mission selection.

Re: HIDDEN AND DANGEROUS EXTENDED

Posted: Sun Jan 26, 2020 1:59 am
by Myron
NilsZ wrote:
Sat Jan 25, 2020 11:41 pm
The "face models" (I guess you mean picture files) are ported from the classic version.
The developers changed the file format from 3ds to their own format, but they forgot to adjust the face texture feature.

Having both tracks in the menu would be possible, but not for each campaign. You could only choose one for the campaign selection and the other one for the mission selection.
And what about Main Menu?
You imply that each screen has it's own music, and yet when I go from one screen to the next, the music continues uninterrupted, so I thought that the music was simply it's own thing.

Re: HIDDEN AND DANGEROUS EXTENDED

Posted: Sun Jan 26, 2020 10:51 am
by NilsZ
The game has 11 different menu screens where music can be added manually. But as you mentioned the track will be interrupted if you continue to the next screen. And of course the main theme has to be removed to prevent that 2 themes are playing.

Re: HIDDEN AND DANGEROUS EXTENDED

Posted: Mon Jan 27, 2020 4:19 pm
by Myron
Hmm, what about manually recording both themes, one after the other, and then connecting them together as one super-long theme, and then replacing the regular theme with the extra-long theme? :)

Re: HIDDEN AND DANGEROUS EXTENDED

Posted: Wed Jan 29, 2020 3:47 pm
by NilsZ
very nice idea :)
"THE REAL HD DELXUE THEME" xD

Re: HIDDEN AND DANGEROUS EXTENDED

Posted: Thu Jan 30, 2020 6:21 am
by Myron
NilsZ wrote:
Wed Jan 29, 2020 3:47 pm
very nice idea :)
"THE REAL HD DELXUE THEME" xD
I am happy you think so.

Re: HIDDEN AND DANGEROUS EXTENDED

Posted: Mon Feb 03, 2020 8:34 pm
by NilsZ
I see that there are also 2 different themes of "mission failed" in classic and FFF. I will do the same and put them together in one theme for my mod.

Re: HIDDEN AND DANGEROUS EXTENDED

Posted: Mon Feb 03, 2020 9:11 pm
by NilsZ
One more thing about the ending text. Is it not strange the see a text about the END of the cold war? Because when Hidden and Dangerous ends it was the beginning of the cold war.
And Winston Churchill said in that speech that a iron curtain is raising and not going down.
I think this is a bug, but see yourself:

900 "~1~400~The End"
901 "~0~3500~April, 1946"
902 "Fullton state Missouri"
903 "Winston Churchill delivered speech,"
904 "in which he pointed out,"
905 "that an iron curtain was going down in Europe."
906 "~0~2500~ The Cold War in Europe"
907 "lasted for 40 years."
908 "~0~2500~"
909 ""
910 "~0~2500~"
911 ""
912 "~0~4000Thank you for playing"
913 "~2~2200~Hidden and Dangerous: Fight for Freedom"

The end of classic makes much more sense:
900 "~1~400~The End"
901 "~0~3500~On 7th May, 1945"
902 "German Admiral Friedeburg"
903 "and General Jodl signed"
904 "in Rheims an unconditional capitulation"
905 "of German Armies."
906 "~0~2500~Representatives of Britain,"
907 "France, USSR and USA were present."
908 "~0~2500~The official end of the war is"
909 "as of 8th May, 23:01 hrs."
910 "~0~2500~Thus ended 6 years long"
911 "war in Europe."
912 "~0~4000Thank you for playing"
913 "~2~2200~Hidden and Dangerous"

Re: HIDDEN AND DANGEROUS EXTENDED

Posted: Wed Feb 05, 2020 11:21 am
by Myron
NilsZ wrote:
Mon Feb 03, 2020 8:34 pm
I see that there are also 2 different themes of "mission failed" in classic and FFF. I will do the same and put them together in one theme for my mod.
Hooray, and thank you so much for reminding of that. I completely forgot about the arguably superior FFF Failed music. It sounds better for mourning the loss of the squad, whereas the vanilla theme feels like it is chastising you for failing.

Re: HIDDEN AND DANGEROUS EXTENDED

Posted: Wed Feb 05, 2020 11:22 am
by Myron
I think the FFF text might have been implying a cold-war sequel that never happened.

Re: HIDDEN AND DANGEROUS EXTENDED

Posted: Wed Feb 05, 2020 7:49 pm
by NilsZ
Myron wrote:
Wed Feb 05, 2020 11:22 am
I think the FFF text might have been implying a cold-war sequel that never happened.
Yeah, the developers thought "cool we made the last campaign against communists - now we are in COLD WAR" :mrgreen: :mrgreen: :mrgreen:

Re: HIDDEN AND DANGEROUS EXTENDED

Posted: Thu Feb 06, 2020 4:20 am
by Myron
NilsZ wrote:
Wed Feb 05, 2020 7:49 pm
Myron wrote:
Wed Feb 05, 2020 11:22 am
I think the FFF text might have been implying a cold-war sequel that never happened.
Yeah, the developers thought "cool we made the last campaign against communists - now we are in COLD WAR" :mrgreen: :mrgreen: :mrgreen:
10-15 years later, Treyarch would do this; first they made a stand-alone WWII game, and then decided to use it as the root for a Cold War game.

Re: HIDDEN AND DANGEROUS EXTENDED

Posted: Wed Apr 22, 2020 7:30 am
by Wesley
NilsZ wrote:
Sat Jan 25, 2020 11:41 pm
The "face models" (I guess you mean picture files) are ported from the classic version.
The developers changed the file format from 3ds to their own format, but they forgot to adjust the face texture feature.
Image

How do you know? Does the new format have an extension?

If we have enough information certain individuals might be able to identify what should be changed...