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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Fri Oct 20, 2017 12:04 pm
by Myron
p.jakub88 wrote:
Fri Oct 20, 2017 11:57 am
But it's late for me, and I have a staff meeting tomorrow, so I will have to test later. thup01
OK, no problem. See you later.
Oooh ooh, one more thing, is there any way to delay the infantry reinforcements of Danube 3, and add a halftrack driving down each road? The instructor says, "you must hurry, because armored vehicles are chasing you from the town you just stole the boat from".

Thank you, and good night.

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Fri Oct 20, 2017 12:04 pm
by p.jakub88

Enjoy your laughs. Rub it in.

You surely doesn't have a basic sense of humour.

As i expected, your "apologize" was just a trick to fool me, lol.

For future don't waste your keyboard and fingers to write such things...

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Fri Oct 20, 2017 12:05 pm
by Myron
p.jakub88 wrote:
Fri Oct 20, 2017 12:04 pm

Enjoy your laughs. Rub it in.

You surely doesn't have a basic sense of humour.

As i expected, your "apologize" was just a trick to fool me, lol.

For future don't waste your keyboard and fingers to write such things...
I said that in playful sarcasm. There aren't enough options of these "smilies" to express myself accurately.

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Fri Oct 20, 2017 12:07 pm
by p.jakub88
Myron wrote:
Fri Oct 20, 2017 12:05 pm
p.jakub88 wrote:
Fri Oct 20, 2017 12:04 pm

Enjoy your laughs. Rub it in.

You surely doesn't have a basic sense of humour.

As i expected, your "apologize" was just a trick to fool me, lol.

For future don't waste your keyboard and fingers to write such things...
I said that in playful sarcasm. There aren't enough options of these "smilies" to express myself accurately.

Yeah, maybe.

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Fri Oct 20, 2017 12:10 pm
by p.jakub88

Oooh ooh, one more thing, is there any way to delay the infantry reinforcements of Danube 3, and add a halftrack driving down each road? The instructor says, "you must hurry, because armored vehicles are chasing you from the town you just stole the boat from".

Both attacking German infantry groups are delayed by 60 seconds by default.

I will think about adding 2 German halftracks, that will spawn at the map's edge and will drive towards the lock along the roads on both sides of the river.

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Fri Oct 20, 2017 12:59 pm
by p.jakub88
OK, i decided to make a FINAL UPDATE of the Danube 3 mission (i am not kidding this time). thup01

Beside already implemented changes i made few new ones:

- i delayed both groups of attacking German soldiers by 5 minutes,

- added 2 German halftracks (FFF expansion version) with crew, that will drive along the roads on both sides of the river towards the lock. I also delayed them by 5 minutes,

- i replaced both previously placed stock H&D halftrack models with the ones from FFF expansion (more realistic),

- enemy patrol routes optimized to improve the AI pathfinding ability.


Please download and test this mission.

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Fri Oct 20, 2017 9:21 pm
by p.jakub88
OK, i decided to make a FINAL UPDATE of the Danube 1 mission (i am not kidding this time). thup01

Beside already implemented changes i made few new ones:

- enemy patrol routes optimized to improve the AI pathfinding ability,

- checkpoint grid more dense to make the AI easier to navigate.


Please download and test this mission.

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Fri Oct 20, 2017 10:25 pm
by p.jakub88
OK, i decided to make a FINAL UPDATE of the Norway 1 mission (i am not kidding this time). thup01

Beside already implemented changes i made few new ones:

- enemy patrol routes optimized to improve the AI pathfinding ability,

- checkpoint grid more dense to make the AI easier to navigate.


Please download and test this mission.

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Fri Oct 20, 2017 11:01 pm
by p.jakub88
OK, i decided to make a FINAL UPDATE of the Ardennes 1 mission (i am not kidding this time). thup01

Beside already implemented changes i made few new ones:

- enemy patrol routes optimized to improve the AI pathfinding ability,

- checkpoint grid more dense to make the AI easier to navigate.


Please download and test this mission.

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Sat Oct 21, 2017 5:21 am
by Myron
But surely you agree the Norway 1 uniform is awesome, and the Norway 2-4 uniform sucks. tongue01
It especially sucks in the Ardennes campaign. It's gray in a white environment. :-?
Sad that you don't care about music and cosmetics. :roll:

Also, since you offered, why not give us Javelin missiles to deal with the tanks of Germany 5-6 and Greece 2? :mrgreen: funny02 funny01 grin01

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Sat Oct 21, 2017 7:23 am
by p.jakub88
Myron wrote:
Sat Oct 21, 2017 5:21 am
But surely you agree the Norway 1 uniform is awesome, and the Norway 2-4 uniform sucks. tongue01

Well, i don't remember that i wrote this sentence. Please give me a quote in which post i wrote this...

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Sat Oct 21, 2017 7:28 am
by Myron
p.jakub88 wrote:
Sat Oct 21, 2017 7:23 am
Myron wrote:
Sat Oct 21, 2017 5:21 am
But surely you agree the Norway 1 uniform is awesome, and the Norway 2-4 uniform sucks. tongue01
Well, i don't remember that i wrote this sentence. Please give me a quote in which post i wrote this...
I am not quoting you, I am displaying hope that you share my conviction that a certain uniform is not as good as the other.

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Sat Oct 21, 2017 7:42 am
by p.jakub88
Myron wrote:
Sat Oct 21, 2017 7:28 am
p.jakub88 wrote:
Sat Oct 21, 2017 7:23 am
Myron wrote:
Sat Oct 21, 2017 5:21 am
But surely you agree the Norway 1 uniform is awesome, and the Norway 2-4 uniform sucks. tongue01
Well, i don't remember that i wrote this sentence. Please give me a quote in which post i wrote this...
I am not quoting you, I am displaying hope that you share my conviction that a certain uniform is not as good as the other.

OK. I only wrote earlier, that those uniforms worn by SAS in those missions were made this way by the H&D Deluxe developers.

I changed for you the starting SAS uniforms in 3rd H&D Deluxe campaign (Germany), so i am not that bad...

As you know i care more about enemy soldiers uniforms look.


P.S. Did you play my newly updated missions? I updated the Danube 3 mission just as you wanted to.

However, i must warn you that by adding those 2 chasing halftracks the mission is harder.

I am writing this, in case that you will start complaining about the mission difficulty...

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Sat Oct 21, 2017 8:04 am
by Myron
I didn't say you were bad. Never did. :cool:
But if you were a commando, wouldn't you care what style of camo you were wearing?

Anyway, I am amazed once again. I forgot to scroll up, as see what you've done! :shock: :grin: Thank you so much. :mrgreen: I shall resume testing ASAP.

One last question, the boat's speed, isn't it painfully slow? (and unrealistic?)
I don't know of any motorized boat, let alone a military patrol boat, that is as slow as that.

A raft may be that slow, but that's because it's shaped like a rectangle/square.
The H&D boat is shaped right, and has two propellers.

What I am trying to say is, the "sensor", that marks the mission complete for Danube 2 should be moved back where it was originally, and the boat's speed changed to nice and fast (realistic). And apply the same to the boat in Danube 3.

P.S. In Italy 1, there is no point in adding a boat-pilot, because the boat has no gas in it, and because it's indestructible, you've given me an enemy who can't be killed.

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Sat Oct 21, 2017 8:09 am
by p.jakub88
Myron wrote:
Sat Oct 21, 2017 8:04 am

One last question, the boat's speed, isn't it painfully slow? (and unrealistic?)

Well, maybe yes, maybe no. I really don't know.

However, as i wrote earlier this is not a destroyer.