@RobinHoodSmedley I understand what you mean. There is something so timeless about they way these older game assets were constructed. The texture misalignments and stretching - it's all perfect. The devs were probably using Photoshop5 or less haha, and who knows how these were being unwrapped. Looking at the UV mapping in Blender, I doesn't look like it was easy.
I like that people are remaking the asset with a little more polish but for me the originals are like digital gold.
I haven't done much on the project, I got stuck on importing the Anim files.
