HIDDEN AND DANGEROUS EXTENDED

Discuss your upcoming modding & editing projects here or shout out some ideas.
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p.jakub88
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Re: HIDDEN AND DANGEROUS EXTENDED

Unread post by p.jakub88 » Mon Sep 07, 2020 10:33 am

NilsZ wrote:
Sun Aug 30, 2020 9:50 am
I have to fix some bugs before the next release, i hope that i can load it up in the next days.
Any news about the incoming update and its release date? :mrgreen:
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NilsZ
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Re: HIDDEN AND DANGEROUS EXTENDED

Unread post by NilsZ » Mon Sep 07, 2020 3:11 pm

Unluckily there is a bug somewhere that rarely causes a crash during gameplay. I am not sure what it is, maybe it belongs to the bullet holes.

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p.jakub88
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Re: HIDDEN AND DANGEROUS EXTENDED

Unread post by p.jakub88 » Tue Sep 08, 2020 12:07 pm

NilsZ wrote:
Mon Sep 07, 2020 3:11 pm
Unluckily there is a bug somewhere that rarely causes a crash during gameplay. I am not sure what it is, maybe it belongs to the bullet holes.
Maybe the crash log gives You some informations about the cause of the CTD?

In what particular situation the crash occurs? During the map loading?
"Who Dares Wins" - SAS motto.

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mr.47
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Re: HIDDEN AND DANGEROUS EXTENDED

Unread post by mr.47 » Tue Sep 08, 2020 12:59 pm

Why we weren't active so much to talk about all of this
Random statics : it could take 2-5 days for a reply or a comment from you guys that so we need to be more active I'm actually here everyday your should too

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NilsZ
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Re: HIDDEN AND DANGEROUS EXTENDED

Unread post by NilsZ » Tue Sep 08, 2020 7:21 pm

p.jakub88 wrote:
Tue Sep 08, 2020 12:07 pm
NilsZ wrote:
Mon Sep 07, 2020 3:11 pm
Unluckily there is a bug somewhere that rarely causes a crash during gameplay. I am not sure what it is, maybe it belongs to the bullet holes.
Maybe the crash log gives You some informations about the cause of the CTD?

In what particular situation the crash occurs? During the map loading?
Yes it shows me an error about rendering.

The bullet holes get linked to the object on that was the hit. I made now a check if this object exists.
HD crashes so far only if a object is called which does not exist.

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p.jakub88
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Re: HIDDEN AND DANGEROUS EXTENDED

Unread post by p.jakub88 » Fri Sep 11, 2020 11:10 am

NilsZ wrote:
Tue Sep 08, 2020 7:21 pm
p.jakub88 wrote:
Tue Sep 08, 2020 12:07 pm
NilsZ wrote:
Mon Sep 07, 2020 3:11 pm
Unluckily there is a bug somewhere that rarely causes a crash during gameplay. I am not sure what it is, maybe it belongs to the bullet holes.
Maybe the crash log gives You some informations about the cause of the CTD?

In what particular situation the crash occurs? During the map loading?
Yes it shows me an error about rendering.

The bullet holes get linked to the object on that was the hit. I made now a check if this object exists.
HD crashes so far only if a object is called which does not exist.
Could You NilsZ upload your latest stable game exe build with the newest AI behaviour (searching for enemies upon corpse detecting)?

Maybe there is possible to just turn off the bullet holes option for a moment if it is problematic?
"Who Dares Wins" - SAS motto.

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NilsZ
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Re: HIDDEN AND DANGEROUS EXTENDED

Unread post by NilsZ » Sun Sep 13, 2020 8:10 pm

It's not the bullet holes. It is the new AI function, i could now reproduce it in greece4. Somehow it always crashes when the function is turned on in that map. I will do more tests tomorrow.

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mr.47
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Re: HIDDEN AND DANGEROUS EXTENDED

Unread post by mr.47 » Mon Sep 14, 2020 12:27 pm

Good luck with that

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p.jakub88
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Re: HIDDEN AND DANGEROUS EXTENDED

Unread post by p.jakub88 » Tue Sep 15, 2020 9:58 am

NilsZ wrote:
Sun Sep 13, 2020 8:10 pm
It's not the bullet holes. It is the new AI function, i could now reproduce it in greece4. Somehow it always crashes when the function is turned on in that map. I will do more tests tomorrow.
Hopefully you will soon fix that problem. thup01

I have few questions regarding bullet holes if you don't mind NilsZ:

1) after what time the bullet holes dissapear in game?

2) is there a max number of bullets holes renderable at a given time?

3) do they have any impact on game's performance?

4) on what surfaces they are visible?

5) can we turn on/off bullet holes in the HDD editor?
"Who Dares Wins" - SAS motto.

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NilsZ
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Re: HIDDEN AND DANGEROUS EXTENDED

Unread post by NilsZ » Tue Sep 15, 2020 7:31 pm

I found one more problem while testing a snow map. The bullet holes share their disappear time with the foot steps.
I played norway4 and wondered why there were so much rows around the entry. After that i looked in the sources and found out that foot steps are also "bullet hole actors".
1) Default 7 secs. I made 30 minutes.
2) no
3) not really
4) on any collision objects (visuals and volumes)
5) yes

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p.jakub88
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Re: HIDDEN AND DANGEROUS EXTENDED

Unread post by p.jakub88 » Tue Sep 15, 2020 7:36 pm

Thanks for the reply! thup01

What do you mean, that the bullet holes are visible also on volumes?

By default collision volumes are invisible in the game itself - only renderable in HDD editor. The problem is, that some collision volumes types like Box, Sphere and Rectangle don't match the visual precisely. I hope, that the bullet holes are not visible on empty space (hanging out in the air) or on "Border" collision volumes.

Could you show me please few pictures, how your bullet holes look on different objects / surfaces in H&D Deluxe? I wonder how they look like. :cool:
"Who Dares Wins" - SAS motto.

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