H&D Deluxe; the ultimate mod; Mission overhauls

Discuss your upcoming modding & editing projects here or shout out some ideas.
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p.jakub88
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Sat Nov 23, 2019 4:40 pm

I replaced the default Opel truck in the Germany 1 mission with my edited version with 8 seats - so all your team members and rescued prisoners could enter inside and escape together in one vehicle. Now it makes more sense.

I posted the edited Opel truck model in the "H&D Deluxe, the ultimate mod: Vehicles" thread.

Below i attached the updated Germany 1 mission.
Attachments
germany1.rar
Updated 23.11.2019 - replaced the default Opel truck
(1.19 MiB) Downloaded 10 times
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p.jakub88
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Mon Nov 25, 2019 6:35 pm

I looked again into the Danube 1 mission and i added a missing sky to it. See picture below. Now it looks more realistic.

The idea was taken from the HIDDEN AND DANGEROUS EXTENDED mod by NilsZ.

Since i am rather done with major changes regarding my "H&D Deluxe; the ultimate mod" i will focus now on minor ones.
Attachments
Sky added.JPG
Sky added.JPG (114.83 KiB) Viewed 715 times
danube1.rar
Updated 25.11.2019
(1.76 MiB) Downloaded 10 times
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NilsZ
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by NilsZ » Wed Nov 27, 2019 9:07 am

You should add also fog in the backdrop to hide to silhouettes of appearing objects. Then it's harder for snipers and more realistic.

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p.jakub88
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Wed Nov 27, 2019 9:34 am

NilsZ wrote:
Wed Nov 27, 2019 9:07 am
You should add also fog in the backdrop to hide to silhouettes of appearing objects. Then it's harder for snipers and more realistic.
There is already a backdrop fog set by default (<backdrop fog> light object).

However i could set a <default fog> light object to work also in the backdrop sector - see picture below.
Attachments
Backdrop fog.JPG
Backdrop fog.JPG (112.97 KiB) Viewed 697 times
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p.jakub88
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Thu Nov 28, 2019 7:08 pm

As i promised i replaced the default pontoon model in the North Ocean mission with my edited driveable version. thup01

Now the player will need to get back to Catalina on board the pontoon with the decoding machine in order to complete the mission within the 30-minutes time limit. I also changed one of the mission's objectives text description to inform the player than he will need to get back to Catalina onboard pontoon after obtaining the decoding machine.

I needed to edit the pontoon model again in order to add few collision volumes (so now the pontoon collides properly with other objects in the mission) and adjust its steering.

Please Myron give me later some feedback!
Attachments
data.rar
Changed mission objective text description.
(561.75 KiB) Downloaded 9 times
models.mod.rar
Edited pontoon model - final version
(5.07 KiB) Downloaded 9 times
northoc.rar
Updated 28.11.2019
(1.22 MiB) Downloaded 9 times
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p.jakub88
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Fri Nov 29, 2019 11:48 am

I replaced the previous PAK-40 AT gun model in the Germany 5 mission (in the village) to my destroyable version used in the Prague 1 mission.

See picture below.
Attachments
PAK 40.JPG
PAK 40.JPG (118.06 KiB) Viewed 670 times
Germany5.rar
Updated 29.11.2019
(1.47 MiB) Downloaded 8 times
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p.jakub88
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Fri Nov 29, 2019 5:41 pm

Like i promised i edited again the North Ocean mission and the pontoon model. Now the pontoon's driver faces front. See picture below.
Attachments
driver facing front.JPG
driver facing front.JPG (49.94 KiB) Viewed 663 times
models.mod.rar
Updated pontoon model - driver position
(5.07 KiB) Downloaded 7 times
northoc.rar
Updated 29.11.2019
(1.21 MiB) Downloaded 8 times
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p.jakub88
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Sun Dec 01, 2019 5:13 pm

I placed the new custom German 105 mm howitzer model in the Italy 1 mission on the right riverbank near the bridge. See picture below. :cool:
Attachments
italy1.rar
Updated 01.12.2019
(726.1 KiB) Downloaded 6 times
Howitzer.JPG
Howitzer.JPG (57.83 KiB) Viewed 522 times
Last edited by p.jakub88 on Sun Dec 01, 2019 10:17 pm, edited 1 time in total.
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p.jakub88
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Sun Dec 01, 2019 6:13 pm

Speaking of howitzers - i replaced the default howitzer model in the Danube 3 mission with a mortar emplacement. It suits better for the lock defense than a field gun.

See picture below.
Attachments
danube3.rar
Updated 01.12.2019
(1.17 MiB) Downloaded 6 times
Mortar emplacement.JPG
Mortar emplacement.JPG (86.45 KiB) Viewed 516 times
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p.jakub88
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Wed Dec 04, 2019 1:26 pm

OK. As i promised i placed a Flak 88 AT-gun in the Germany 5 mission. See picture below. :cool:

I also placed the custom Stug III assault gun with summer camo to defend one of the bridges in the Germany 5 mission.

Moreover, i re-organized the German defense at the stone bridge guarded with tanks. I added barbed wire and new custom sandbag model. See picture below.

Unpack the sandbag mg.rar archive (models.mod and maps.mod folders) into your root H&D Deluxe directory.
Attachments
sandbag mg.rar
New custom sandbag model and texture.
(102.58 KiB) Downloaded 5 times
bridge defense.JPG
bridge defense.JPG (135.25 KiB) Viewed 162 times
Flak 88.JPG
Flak 88.JPG (130.61 KiB) Viewed 166 times
Last edited by p.jakub88 on Wed Dec 04, 2019 4:46 pm, edited 1 time in total.
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p.jakub88
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Wed Dec 04, 2019 2:23 pm

Below you have my newest Germany 5 mission update with all the changes listed in the previous post.
Attachments
Germany5.rar
Updated 04.12.2019
(1.5 MiB) Downloaded 6 times
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p.jakub88
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Wed Dec 04, 2019 6:15 pm

I also restored the Opel truck in the Italy 1 mission. This is my custom 8-seated version from the Germany 1 mission.

Now the Italy 1 pre-mission picture makes sense (SAS boarding a truck).
Attachments
italy1.rar
Updated 04.12.2019
(722.98 KiB) Downloaded 8 times
Truck restored.JPG
Truck restored.JPG (82.76 KiB) Viewed 151 times
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p.jakub88
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Sat Dec 07, 2019 3:06 pm

I edited the Germany 5 mission again - i slightly edited the custom sandbag model and i placed a German soldier behind it.

See picture below.
Attachments
Germany5.rar
Updated 07.12.2019
(1.5 MiB) Downloaded 6 times
models.mod.rar
Edited custom sandbag model.
(38.35 KiB) Downloaded 6 times
Mg nest.JPG
Mg nest.JPG (134.6 KiB) Viewed 96 times
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Myron
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Sat Dec 07, 2019 3:31 pm

Ah, I just now was investigating the that MG, and was about to report to you that I couldn't find the gunner. lol

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p.jakub88
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Sat Dec 07, 2019 3:59 pm

Myron wrote:
Sat Dec 07, 2019 3:31 pm
Ah, I just now was investigating the that MG, and was about to report to you that I couldn't find the gunner. lol
I am trying to turn enemy MG nests in H&D Deluxe (at least some of them) to be as deadly as they were in Brothers in Arms series - when frontal attack on them was extremely risky and the MG nest needed to be flanked in most cases.
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