3rd mission weird thing - need help

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Daniel
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3rd mission weird thing - need help

Unread post by Daniel » Tue Sep 19, 2006 11:50 pm

I found that if I move my 3 men to the dock area, then trigger the rescue conversation in the hut between the pilot and my remaining man in the woods, then the remaining 3 in the docks magically seem to die and there is nothing I can do about it :( I have but them in tactical positions where they can't possibly be seen, yet still they seem to magically die (and I think there are gunshot noises).

I can't see / don't think there is anyone that could be shooting them - is this just the games way of forcing me to clear my men from the dock area before it brings in the rest of the germans and the boat crew? Seems a bit of dodgy programming to me :(

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Oldih
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Re: 3rd mission weird thing - need help

Unread post by Oldih » Wed Sep 20, 2006 12:29 pm

One possibility could be that the game is bugging quite much again.

I recommend keeping your men (which are inside the complex) somewhere nearby the main gate or something to prevent this.
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Daniel
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Re: 3rd mission weird thing - need help

Unread post by Daniel » Wed Sep 20, 2006 12:46 pm

The thing is, I don't think it is a bug - it seems intentional, so that you can't have your men in a good easy position, or where the allied boat crew magically appear. It just seems very badly thought out. Yer, I can keep them away from the area where they die - if I put them to the far left of the boxes, just a bit behind cover. The only problem with this is that I can now not get out without a big firefight, where as if they were on the pier I could take out a few and then "run away" so to speak :D

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Oldih
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Re: 3rd mission weird thing - need help

Unread post by Oldih » Wed Sep 20, 2006 3:21 pm

Well that firefight part may be annoying but you just need to use the house to your own advatange and that´s it  ;)
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Daniel
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Re: 3rd mission weird thing - need help

Unread post by Daniel » Wed Sep 20, 2006 4:29 pm

what house? :S

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Oldih
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Re: 3rd mission weird thing - need help

Unread post by Oldih » Thu Sep 21, 2006 11:01 am

The house where you find the pilot from.

Since when you get him you´l notice that the forest is crawling with Germans around and some are quite near the house already.
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Daniel
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Re: 3rd mission weird thing - need help

Unread post by Daniel » Thu Sep 21, 2006 2:43 pm

Oh sorry, yes, the house bit is not a problem - you can run off in the van pretty quick ;)

What I meant is that it magically spawns some germands in the compound meaning you can't get to the peir / boat without being seen and all hell kicking off, hehe :)

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Oldih
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Re: 3rd mission weird thing - need help

Unread post by Oldih » Thu Sep 21, 2006 3:21 pm

What I meant is that it magically spawns some germands in the compound meaning you can't get to the peir / boat without being seen and all hell kicking off, hehe :)
Well I quess that´s just some weirdo thing that IS planned to do first but then realized that "Hey, let´s make this point A to point B run and make a plot twist".
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Grimples
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Re: 3rd mission weird thing - need help

Unread post by Grimples » Sat Sep 23, 2006 1:46 pm

Oldih wrote: The house where you find the pilot from.

Since when you get him you´l notice that the forest is crawling with Germans around and some are quite near the house already.
Best to kill all those in the forest before you approach Sygurd. You should have a german uniform, equip yourself with german weapons, then you can run around & cut their throughts :twisted:. This is also a good way to up your stealth.

Grim

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-ViTaMiHnM203-
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Re: 3rd mission weird thing - need help

Unread post by -ViTaMiHnM203- » Sat Sep 23, 2006 10:18 pm

Actually this bug is well known by me, I figured everyone knew this aswell...
Dont worry youre not the only one...
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Daniel
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Re: 3rd mission weird thing - need help

Unread post by Daniel » Sun Sep 24, 2006 12:10 am

Grimples wrote:
Oldih wrote: The house where you find the pilot from.

Since when you get him you´l notice that the forest is crawling with Germans around and some are quite near the house already.
Best to kill all those in the forest before you approach Sygurd. You should have a german uniform, equip yourself with german weapons, then you can run around & cut their throughts :twisted:. This is also a good way to up your stealth.

Grim
hehe, yer, this would be possible, but I don't have a knife :D - until I speak to the pilot that is - but by then it's too late ;)

Ah okay, thanks viatminh :) I guess I will just have to live with it :D

On a side note, does stealth actually do anything in multiplayer? (i doubt it? :S)

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Oldih
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Re: 3rd mission weird thing - need help

Unread post by Oldih » Sun Sep 24, 2006 5:40 am

On a side note, does stealth actually do anything in multiplayer?
It is not so useful in MP as it is in SP to say it in simple way.
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Daniel
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Re: 3rd mission weird thing - need help

Unread post by Daniel » Sun Sep 24, 2006 1:59 pm

Does it even do anything in multiplayer though? I can't understand what it would do :S

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Drozdov
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Re: 3rd mission weird thing - need help

Unread post by Drozdov » Sun Sep 24, 2006 2:54 pm

I've always thought characters with higher stealth are less likely to make any noise when sneaking. Sometimes your character does make a step noise when in sneak mode, always thought the chance of that was affected by sneak skill. That would affect multiplayer but it's not really an issue usually - even when they're alone you can run up behind most people and they won't turn around. I think it would only be important in partisan matches. ;)
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-ViTaMiHnM203-
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Re: 3rd mission weird thing - need help

Unread post by -ViTaMiHnM203- » Tue Sep 26, 2006 12:07 am

Daniel wrote:I don't have a knife
What kind of SAS man doesnt have a knife!?
Eight, 8, the burning eight; between Sunday and Monday exists a day so great, it will devastate. :twisted:

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