Hrmmm, that would be a good idea. Have some left-handed soliders in the game so left handed players can feel more at home
Hidden and Dangerous 3 should have bots in deathmatch for loners and people with poor internet speeds
I'd like to see more of the french under ground as well. Perhaps some more pre-DDay missions or just there after. Of course, no beach missions This isn't MOH.
An another mission like C3M5 in the original where you're on the half track being chased by a tank. Something like this and C3M6 would be good. Go back to the original style of mission play! Twists and turns in the story made H&D1 so fun and interesting. You weren't sure if everything would go as planned. H&D2 had some of this but it was done poorly.
Indeed. I loved that tank chase thing since I remember that I drove as fast as I could with the APC since I thought I had over 90% of overall enemies in game hunting me, and that bridge\sand causeway had two tanks on both sides. Darn, that was a hard spot since you had to dodge both AT weapons and the tanks.
Also I would want in H&D3, is alot beter AI for both own and enemy.
Enemy AI is somewhat fine, but own AI without lots of commanding (or just using tactical map to save yourself from suicide) are real dumbasses.
Bots would be also fine idea, and bit modify the gametypes\add them.
And they should make the inventory system bit improved; like key takes same size as some damm rocket in backpack, why not make that key takes only like 1\4 of it what some clip takes, and rocket takes half more space etc. Bit improvements for it and realism.
And one thing we all have always wanted (well, not everyone of us but atleast me

), fix the bugs. There are these very annoying, small-time bugs in H&D2 that you could write a new gospel about them.
And as Jason said, some H&D1 sort of mission *plots*. The second mission is a good example:
You were supposed to sabotage that dam, but you got caught in AA fire and you had to jump in middle of nothing. Then, you need to regroup and try to find your way out, in order to realize that you need something else to get there. So now we get that vehicle\something, which we need in order to get there. Okay, after a AA fire, misdrop, regroup, and acquiring a boat in the second mission, now we?re at the dam. But the resistance still did not give us the explosives, se we need to blow up the dam with that tank.
And I think they should stick more of the early war operations, like in H&D2, the first five were before 1944. (ironically, my favorite mission is C6M2 in H&D2), and then some late war but lots of less. Good example would be Commandos:
There was around 14 missions before you got into the first mission based on 1944.
So, anyone up for petition? 8)