why are we dumbs?
Posted: Sun Apr 03, 2005 12:47 am
I don't want to make this post too long, but let me list a couple of things I don't really understand in the behaviour of this community. And the bad news is that lately the situation is getting to get worse and worse in many aspects...
1. Forgotten maps
Today the number of maps you can reach on public servers is drastically reduced: for instance, Normandy3 and 4 is almost totally forgotten. Same for Alps2. Why is that? I just can't understand. The first 2 maps mentioned above are really great maps, Normandy4 is maybe the best of all (just a personal taste, no need to flame that). Especially for big teams like we have many times on public servers. Norm4 WAS MADE for 10 vs 10 or even bigger teams, while Norm2b - which is the absolut favourite - is rather for games like 6 vs 6 or max 8 vs 8. So what do we do? Usually we play Norm2b with 26 or 32 players, which is rediculous and chaotic, and forget the other one completily. I got no clue why is that. One of our biggest problems is that we have too few multiplayer maps... and now we play mostly on 3 maps, Norm2b, Alps1 and Arctic4. All the other maps are rare guests.
2. Unexplainable simplifying
The new fashion is to take out more and more weapons from the arsenal. I understand that we want to try every possibility and I have nothing against fun games like shotgun only and things like that. I also understand that on some maps we feel that this or that side is overpowered. Still, once upon a time we were happy to get new weapons: tanks, rocket launchers etc. Now we take out impact nades, bazookas and panzers, even on maps where they could be absolutely normal or even essential. This night I was glad to see Norm3 on a server, but soon my happiness went away seeing that Panzer/Bazooka are taken out. For god sake, why? There are tanks on this map, and without rocket launchers infantry is sitting duck for them. Oh, yes, I forgot, we have explosives, but come on, a team made of people of IQ >=50 can quite easily block enemy infantry to get close to their tank in most of the cases. Or are we all such great fans of sniper maps?
3. Spawn killing on public servers
This is an old one, but there are still very few server owners who understand that with introducing a 3 sec spawn protection we could spare lot of flames and bad feeling during gametime. What's the big deal about spawn-killing 3-5-7 enemy soldiers immediately? Is there REALLY anyone who feels he's a better gamer because he can do this? Furthermore, it's absolutely against the spirit of the game, ANY GAME. We should give our opponent at least a f...cking chance, shouldn't we? Or the idea of fair play is gone forever? (Side note to this: I was more than surprised understanding that spawn killing is not only tolerated in the official clan matches, but it's a "tactical weapon". If even the teams of the league are unable to handle this issue normally, what can we expect in public games? The whole thing is so pathetic.
4. I see more and more games where teams are totally unbalanced for long periods. Like 10 vs 5 or even 5 vs 2... Doesn't people care about this? I know some people like to play together. I know some prefers this side or that side. I know it's hard to manage even sides during the game since people come and go often. But still... Frankly, sometimes I feel stupid commiting siucide and changing team 3 or 4 times in a 15 minute game. Is it sure that the team balance option is such an evil thing? Maybe we could give it a try every now and then.
Well, that's it. I didn't write it because I want everybody to look at this game like me, or discuss these issues longly. Just think about it for a few seconds, that's all I ask. Thanks for the attention.
1. Forgotten maps
Today the number of maps you can reach on public servers is drastically reduced: for instance, Normandy3 and 4 is almost totally forgotten. Same for Alps2. Why is that? I just can't understand. The first 2 maps mentioned above are really great maps, Normandy4 is maybe the best of all (just a personal taste, no need to flame that). Especially for big teams like we have many times on public servers. Norm4 WAS MADE for 10 vs 10 or even bigger teams, while Norm2b - which is the absolut favourite - is rather for games like 6 vs 6 or max 8 vs 8. So what do we do? Usually we play Norm2b with 26 or 32 players, which is rediculous and chaotic, and forget the other one completily. I got no clue why is that. One of our biggest problems is that we have too few multiplayer maps... and now we play mostly on 3 maps, Norm2b, Alps1 and Arctic4. All the other maps are rare guests.
2. Unexplainable simplifying
The new fashion is to take out more and more weapons from the arsenal. I understand that we want to try every possibility and I have nothing against fun games like shotgun only and things like that. I also understand that on some maps we feel that this or that side is overpowered. Still, once upon a time we were happy to get new weapons: tanks, rocket launchers etc. Now we take out impact nades, bazookas and panzers, even on maps where they could be absolutely normal or even essential. This night I was glad to see Norm3 on a server, but soon my happiness went away seeing that Panzer/Bazooka are taken out. For god sake, why? There are tanks on this map, and without rocket launchers infantry is sitting duck for them. Oh, yes, I forgot, we have explosives, but come on, a team made of people of IQ >=50 can quite easily block enemy infantry to get close to their tank in most of the cases. Or are we all such great fans of sniper maps?
3. Spawn killing on public servers
This is an old one, but there are still very few server owners who understand that with introducing a 3 sec spawn protection we could spare lot of flames and bad feeling during gametime. What's the big deal about spawn-killing 3-5-7 enemy soldiers immediately? Is there REALLY anyone who feels he's a better gamer because he can do this? Furthermore, it's absolutely against the spirit of the game, ANY GAME. We should give our opponent at least a f...cking chance, shouldn't we? Or the idea of fair play is gone forever? (Side note to this: I was more than surprised understanding that spawn killing is not only tolerated in the official clan matches, but it's a "tactical weapon". If even the teams of the league are unable to handle this issue normally, what can we expect in public games? The whole thing is so pathetic.
4. I see more and more games where teams are totally unbalanced for long periods. Like 10 vs 5 or even 5 vs 2... Doesn't people care about this? I know some people like to play together. I know some prefers this side or that side. I know it's hard to manage even sides during the game since people come and go often. But still... Frankly, sometimes I feel stupid commiting siucide and changing team 3 or 4 times in a 15 minute game. Is it sure that the team balance option is such an evil thing? Maybe we could give it a try every now and then.
Well, that's it. I didn't write it because I want everybody to look at this game like me, or discuss these issues longly. Just think about it for a few seconds, that's all I ask. Thanks for the attention.