Mapdownloader

This is for general discussion about Hidden & Dangerous 2, talk about what you liked or what you didn't like about the sequel. Talk about multiplayer games, setup matches etc.
User avatar
JonnySniper
Lieutenant
Posts: 101
Joined: Thu Dec 24, 2009 11:33 am
Location: Germany
Contact:

Mapdownloader

Unread post by JonnySniper » Thu Jun 23, 2011 11:14 pm

Hey guys,
I think the biggest problem in HD2 is, there is no map downloader  no_02
Members of that Forum are very Familiar with HD2 Files etc.
got anybody an idea to realize that in anyway?
and i dont mean an mapsync, what you need to download to use it.
it's so that Windows need to accept thinks that go on the Hard Drive,
isn`t there anyway to get round that problem,like to send direct window commands from Server to client?
That will very useful to bring back HD2 to alive.
Please post your ideas, even if it sounds funny  :grin:
Regards.
www.object-arts.de.tl
Idee := Brain.Activate(self);

User avatar
Ikaros
Sergeant
Posts: 82
Joined: Wed Mar 23, 2011 11:30 am
Location: Italy
Contact:

Re: Mapdownloader

Unread post by Ikaros » Fri Jun 24, 2011 7:15 am

Yes, a known problem.

Also, a "synch over lan" would be helpful. Every time I make a new mission, all the people at the lan party have to copy it into the right folder. And not all of them are good at this, so it takes a lot of time!

A client which connect to the server and synchronize it's own pc with the server will be very useful!
http://malgolan.altervista.org/
Italian politicians - Not in my name!

hdmaster
Sergeant
Posts: 84
Joined: Thu Jan 27, 2011 9:31 pm
Location: Germany

Re: Mapdownloader

Unread post by hdmaster » Fri Jun 24, 2011 1:02 pm

Well, it's possible.
Besides my work on the 4ds files, I have started to "patch" HD2. What i was planning to do was to implement:
  • CD-key ban
  • Mapdownloader
  • and some anti-cheat features
It's all done by injecting a .dll to hook some funtions, but when it's ever going to be released it will be a patched hd2.exe that automatically loads the .dll.
Currently I have a .dll here that:
  • captures the IP of the server you're connecting to
  • checks if the CD key is valid
  • captures the name of the map that's currently running on the server
So with some work on the client and server side it should be possible to implement the features i listed above

User avatar
JonnySniper
Lieutenant
Posts: 101
Joined: Thu Dec 24, 2009 11:33 am
Location: Germany
Contact:

Re: Mapdownloader

Unread post by JonnySniper » Fri Jun 24, 2011 1:27 pm

Nice idea,
but how to patch it?
that patch can only load at a forum or not?
or do you can insert to the autopatch.exe?
CD-Key ban is not really useful i think,i have ca. 200 keys....
its better to work with mac adress or something else.
hdmaster if you need something to program then contact me pls.
i will release an anti cheat tool for cw`s.
it work allready with 32bit systems on XP etc. (http://object-arts.de.tl/News.htm)
www.object-arts.de.tl
Idee := Brain.Activate(self);

User avatar
Ikaros
Sergeant
Posts: 82
Joined: Wed Mar 23, 2011 11:30 am
Location: Italy
Contact:

Re: Mapdownloader

Unread post by Ikaros » Fri Jun 24, 2011 1:37 pm

Even without modifing the HD2 exe,
I was thinking about an indipendent client (a software by itself)
which connects to a certain IP (the server IP), then look inside
a shared folder with a particular name, and
then synchronize the actual hidden directory
with what is found inside that server directory.

For example, the client is an indipendent .exe or .jar named hedsynch.exe
When launched, it connects to //192.168.0.XXX/hedmaps/ and copies
all files found to C:\Programs\Illusion Softworks\Hidden\Mission\
http://malgolan.altervista.org/
Italian politicians - Not in my name!

User avatar
JonnySniper
Lieutenant
Posts: 101
Joined: Thu Dec 24, 2009 11:33 am
Location: Germany
Contact:

Re: Mapdownloader

Unread post by JonnySniper » Fri Jun 24, 2011 1:48 pm

yes thats not hard to realize, BUT
every client need that tool to download, like mapsync and that sucks,becouse the most doesnt download that tool.
thats the reason we need a new patch or something.
www.object-arts.de.tl
Idee := Brain.Activate(self);

User avatar
Ikaros
Sergeant
Posts: 82
Joined: Wed Mar 23, 2011 11:30 am
Location: Italy
Contact:

Re: Mapdownloader

Unread post by Ikaros » Fri Jun 24, 2011 2:24 pm

Well, maybe is not the best solution you can imagine, but it's still better than manually download and save maps.

And if a stand-alone client costs 10 units of programmation, while an autopatching system costs 100 units,
maybe the stand-alone solution could be a good starting point.
http://malgolan.altervista.org/
Italian politicians - Not in my name!

User avatar
-ViTaMiHnM203-
SAS Soldier
Posts: 1347
Joined: Wed May 11, 2005 7:52 am
Location: Classified
Contact:

Re: Mapdownloader

Unread post by -ViTaMiHnM203- » Fri Jun 24, 2011 10:42 pm

Manually downloading is better for me. :|
Eight, 8, the burning eight; between Sunday and Monday exists a day so great, it will devastate. :twisted:

User avatar
Jason
Administrator
Posts: 1895
Joined: Thu Sep 02, 2004 7:26 pm
Location: Perth, Australia
Contact:

Re: Mapdownloader

Unread post by Jason » Fri Jun 24, 2011 11:35 pm

-ViTaMiHnM203- wrote: Manually downloading is better for me. :|
Why's that?
A new day, a new beginning

Fixing H&D2 Multiplayer tutorial

User avatar
JonnySniper
Lieutenant
Posts: 101
Joined: Thu Dec 24, 2009 11:33 am
Location: Germany
Contact:

Re: Mapdownloader

Unread post by JonnySniper » Sat Jun 25, 2011 11:16 am

@Ikaros
Yes its not the best why but maybe a start =)
i Think this year is the best in 8 years HD2.
so much innovations,its GREAT  nods01
Jason wrote:
-ViTaMiHnM203- wrote: Manually downloading is better for me. :|
Why's that?
Why's that? =)
Last edited by JonnySniper on Sat Jun 25, 2011 11:19 am, edited 1 time in total.
www.object-arts.de.tl
Idee := Brain.Activate(self);

User avatar
-ViTaMiHnM203-
SAS Soldier
Posts: 1347
Joined: Wed May 11, 2005 7:52 am
Location: Classified
Contact:

Re: Mapdownloader

Unread post by -ViTaMiHnM203- » Sat Jun 25, 2011 6:24 pm

Jason wrote: Why's that?
Control over what gets changed is a start.
JonnySniper wrote: Why's that? =)
Control over what gets changed is a start. :roll:
Eight, 8, the burning eight; between Sunday and Monday exists a day so great, it will devastate. :twisted:

User avatar
Jason
Administrator
Posts: 1895
Joined: Thu Sep 02, 2004 7:26 pm
Location: Perth, Australia
Contact:

Re: Mapdownloader

Unread post by Jason » Thu Aug 11, 2011 8:29 pm

-ViTaMiHnM203- wrote: Control over what gets changed is a start.
So, you wouldn't trust an auto downloader? or are you just being difficult as usual Vit :mrgreen:
A new day, a new beginning

Fixing H&D2 Multiplayer tutorial

User avatar
-ViTaMiHnM203-
SAS Soldier
Posts: 1347
Joined: Wed May 11, 2005 7:52 am
Location: Classified
Contact:

Re: Mapdownloader

Unread post by -ViTaMiHnM203- » Fri Aug 12, 2011 5:09 am

That is correct. I don't have anything ever set to auto download. If I can delete the "update" component of software I do.
Eight, 8, the burning eight; between Sunday and Monday exists a day so great, it will devastate. :twisted:

User avatar
Jason
Administrator
Posts: 1895
Joined: Thu Sep 02, 2004 7:26 pm
Location: Perth, Australia
Contact:

Re: Mapdownloader

Unread post by Jason » Fri Aug 12, 2011 6:42 am

eh, I just click no everytime something asks nods01 no_01
A new day, a new beginning

Fixing H&D2 Multiplayer tutorial

Post Reply

Who is online

Users browsing this forum: Google [Bot] and 65 guests