4ds files hacked

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Marvin (hun)
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Re: 4ds files hacked

Unread post by Marvin (hun) » Thu Apr 02, 2015 6:01 pm

1 year passed from my last post: is there any news? We'll be old men before any release. Just some words pls.

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Jason
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Re: 4ds files hacked

Unread post by Jason » Thu Apr 09, 2015 6:18 pm

Well hdmaster still visits the forums, he's just quiet :lol:

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betteryouthanme
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Re: 4ds files hacked

Unread post by betteryouthanme » Tue Jun 23, 2015 3:12 pm

Time for another comeback hdmaster..
Need your plugin compiled for 3ds Max 2016 64-bit help01

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Marvin (hun)
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Re: 4ds files hacked

Unread post by Marvin (hun) » Fri Feb 12, 2016 7:09 pm

Watch this guys: http://www.hidden-dangerous2.com/web/in ... -3d-engine

HD2 under Unity. I checked the demo, it was greeaaaaat!!!!!

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-ViTaMiHnM203-
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Re: 4ds files hacked

Unread post by -ViTaMiHnM203- » Sun Feb 14, 2016 4:17 pm

It sure looks great, but I am sure historical accuracy is not on their table.

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Jason
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Re: 4ds files hacked

Unread post by Jason » Sat Apr 23, 2016 9:43 pm

Marvin (hun) wrote:Watch this guys: http://www.hidden-dangerous2.com/web/in ... -3d-engine

HD2 under Unity. I checked the demo, it was greeaaaaat!!!!!
That url doesn't seem to work?

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WinteR5
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Re: 4ds files hacked

Unread post by WinteR5 » Tue Oct 25, 2016 9:09 am

Hey all gods of HD2 modding :)

Thank you hdmaster for your involvement and efforts. Really appreciated that!

Any update on a importer/exporter plugin? :)

@betteryouthanme

I've seem some post above that you exported meshes back to the game? :)



WR5

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betteryouthanme
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Re: 4ds files hacked

Unread post by betteryouthanme » Wed Oct 26, 2016 7:27 am

Now hdmaster's 3ds Max plugin is already available, it's just incomplete.
But yes you can import and export 4ds models.

You can download it here.
(About installation, check the ReadMe file)

INFO
You will need 3ds Max 2013 or 2014 version.
Newer version have not been tested yet.

The plugin was only compiled for 64-bit versions. It does not run on 3ds Max 32-bit!

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WinteR5
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Re: 4ds files hacked

Unread post by WinteR5 » Wed Oct 26, 2016 10:51 pm

Wow! That's great! Going to check it out :)

Thanks betteryouthanme thup01

Tested on 3ds max 2014 64bit, working like a charm.
Tested on 3ds max 2016 64bit, not working

Edit:
Please forgive me for posting this here. ;) I was playing a little bit with importing and exporting .4ds from 3ds max.

First tried with kar98k, I've added teapot to the model - worked like a charm. Sorry no pic for that ;)-

Later on, tried to replace M1 Garand model with my M14 model just for test since they are quite similar.. anyway. I exported it to the game (pics at the bottom ;) )
Unfortunately exporter or I think it that it is, breaks a little bit UV on a model :(

Anyway, just wanted to share this with you.

M14 as M1 Garand #1
M14 as M1 Garand #2
De Lisle - added more geometry to the front sight #1
De Lisle - added more geometry to the front sight #1


WR5

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