4ds files hacked
- betteryouthanme
- Lieutenant
- Posts: 116
- Joined: Thu Jun 12, 2008 1:37 pm
- Location: Germany
- Contact:
Re: 4ds files hacked
Yes rw_data.dll is existing but I don't have any savegame yet. Don't even get the game running. Tried a few cracks but none is working..
Re: 4ds files hacked
I have a working crack .. if i have time to hang on my external i will send it to you
Re: 4ds files hacked
Is the crack for the russian or the polish version? It got a polish version of Chameleon but it seems that the cracks I've tried do not work with the one I got. I can start & "play" the game but the ingame text in the menus etc is not displayed correctly, only symbols and so on.
Re: 4ds files hacked
Thats the version I used to play with it http://www.had-gf.de/C.ZIP .. But remember the game uses starforce .. and I remember that vista and 7 have problems with that protection. Oh and the language on the screen was czech
- Marvin (hun)
- Sergeant
- Posts: 59
- Joined: Sat Mar 19, 2011 3:01 pm
- Location: Hungary
Re: 4ds files hacked
HAPPY NEW (and HD2-editing) YEAR for Everyone!
Is there any news about your plug-in, hdmaster? Please, pity us with some information!
Is there any news about your plug-in, hdmaster? Please, pity us with some information!
Re: 4ds files hacked
Yea We're waiting for newsMarvin (hun) wrote:Is there any news about your plug-in, hdmaster? Please, pity us with some information!
- ŠvejkHO37™xczex
- Private
- Posts: 2
- Joined: Mon Feb 06, 2012 11:10 am
Re: 4ds files hacked
Hey.Pls It would be someone willing to make a video tutorial 3ds Max 2012 + install .4ds import and export? I need basic instructions for modeling. Thanks
Re: 4ds files hacked
Hi guys,pls can somebody upload two scene.4ds in 3ds format on hotfile or rapidshare ? "MISE08-HOTEL" and "MISE11-SALIERY" (missions from mafia) please ! write on this forum link. thanks!
- Jason
- Administrator
- Posts: 1895
- Joined: Thu Sep 02, 2004 7:26 pm
- Location: Perth, Australia
- Contact:
Re: 4ds files hacked
Why don't you just buy the game? it's only $10 on Steam: http://store.steampowered.com/app/40990/
-
- Private
- Posts: 5
- Joined: Wed Feb 01, 2012 5:38 pm
Re: 4ds files hacked
hdmaster are you still about?
- Jason
- Administrator
- Posts: 1895
- Joined: Thu Sep 02, 2004 7:26 pm
- Location: Perth, Australia
- Contact:
Re: 4ds files hacked
He's around we just have to get the whip!
- Marvin (hun)
- Sergeant
- Posts: 59
- Joined: Sat Mar 19, 2011 3:01 pm
- Location: Hungary
Re: 4ds files hacked
I fear about hdmaster realized that no chance to creating new map, this is why he dosen't post anything. But anyway, he is our hero!
Re: 4ds files hacked
I'm still alive
I'm very sorry about not giving you any news but I was and still am very busy with learing for my final exams
However I've recently started to extend my plugin to a full H&D2 Editor. Much of my plugin code has moved from MAXScript to C# because MAXScript was way too slow to operate on huge scenes. The core of the editor now is a .NET library, ready to be used by any of the .NET languages for other projects by other interested programmers. The plugin for 3ds Max is just a wrapper using the .dll. The bad thing about that is only 3ds Max versions higher or equal version 9 support C# plugins. On the other hand it's a lot easier for me to manage C# projects, add new functionalites, solving bugs and so on.
The library currently features:
You can also contribute to the project:
There are at least 12 different entity types and 25 different definition types used by H&D2. Each type has some specific values, but I have/had no time to find out what each values stands for. All unknown values are going to be labeled by their value type and a unique ID, like 'Integer 1' which is not very helpful while editing. And that's the part where you come in. If you have knowledge in H&D2 modding and know how to use a hex editor you can try to find a description for each value by editing them, recognizing any changes ingame ... try & error I'd say. I'll provide you with the needed information on the file format and the structure of each entity/definition. Just post here or PM me if you're interested and want to help.
The entity types include:
Model, Lightmap, Camera, Dummy, Sound, Light, Lensflare/Glow, Occluder, Area, Sector, Border and Visual
The definition types are (types marked with ? I'm not 100% sure)
Human, Vehicle, Barrel, Door, Radio?, Ladder, Ammocrate, Spawn, Switch, Lokomotive, Photo, Submarine, Stationary weapon, Explosive?, Document?, Destroyable object, Clock, Barrier, Dummy, Dog, Fish shoal, Camera, Ju88, Aircraft and Zone
@Davo:
H&D2's 4ds structure is different from the one Mafia uses. My importer is not capable of importing any Mafia files.
@Marvin:
Everything is possible. There are only a few unknown values preventing me from writing a working KLZ Exporter, which is I'd say the only obstacle left for completly new maps. But I'll continue trying to do my best to provide you finally with a useful editor INCLUDING KLZ EXPORT
I'm very sorry about not giving you any news but I was and still am very busy with learing for my final exams
However I've recently started to extend my plugin to a full H&D2 Editor. Much of my plugin code has moved from MAXScript to C# because MAXScript was way too slow to operate on huge scenes. The core of the editor now is a .NET library, ready to be used by any of the .NET languages for other projects by other interested programmers. The plugin for 3ds Max is just a wrapper using the .dll. The bad thing about that is only 3ds Max versions higher or equal version 9 support C# plugins. On the other hand it's a lot easier for me to manage C# projects, add new functionalites, solving bugs and so on.
The library currently features:
- 4Ds Import and Export
Scene Content Import and Export (scene2 | actors | sounds)
Collision Import
- 4Ds Import and Export
You can also contribute to the project:
There are at least 12 different entity types and 25 different definition types used by H&D2. Each type has some specific values, but I have/had no time to find out what each values stands for. All unknown values are going to be labeled by their value type and a unique ID, like 'Integer 1' which is not very helpful while editing. And that's the part where you come in. If you have knowledge in H&D2 modding and know how to use a hex editor you can try to find a description for each value by editing them, recognizing any changes ingame ... try & error I'd say. I'll provide you with the needed information on the file format and the structure of each entity/definition. Just post here or PM me if you're interested and want to help.
The entity types include:
Model, Lightmap, Camera, Dummy, Sound, Light, Lensflare/Glow, Occluder, Area, Sector, Border and Visual
The definition types are (types marked with ? I'm not 100% sure)
Human, Vehicle, Barrel, Door, Radio?, Ladder, Ammocrate, Spawn, Switch, Lokomotive, Photo, Submarine, Stationary weapon, Explosive?, Document?, Destroyable object, Clock, Barrier, Dummy, Dog, Fish shoal, Camera, Ju88, Aircraft and Zone
@Davo:
H&D2's 4ds structure is different from the one Mafia uses. My importer is not capable of importing any Mafia files.
@Marvin:
Everything is possible. There are only a few unknown values preventing me from writing a working KLZ Exporter, which is I'd say the only obstacle left for completly new maps. But I'll continue trying to do my best to provide you finally with a useful editor INCLUDING KLZ EXPORT
- JonnySniper
- Lieutenant
- Posts: 101
- Joined: Thu Dec 24, 2009 11:33 am
- Location: Germany
- Contact:
Re: 4ds files hacked
good news :)
then we need a ingame mapdownloader to make hd2 modern :)
then we need a ingame mapdownloader to make hd2 modern :)
- Marvin (hun)
- Sergeant
- Posts: 59
- Joined: Sat Mar 19, 2011 3:01 pm
- Location: Hungary
Re: 4ds files hacked
Ahh, it seems my provocation was success.. Great News, hdmaster!
I cannot help in the coding works, but I collected the hd2 textures to you, as I promised this 1 year ago. I made en excel file which includes the filenames in groups: "Tutorial; Arctic+Ardennes; Africa; Norway; Burma; Alps; Czech)
I can send it on e-mail, if you want!
Q: What about the lightmaps? Will be possible to make them?
I cannot help in the coding works, but I collected the hd2 textures to you, as I promised this 1 year ago. I made en excel file which includes the filenames in groups: "Tutorial; Arctic+Ardennes; Africa; Norway; Burma; Alps; Czech)
I can send it on e-mail, if you want!
Q: What about the lightmaps? Will be possible to make them?
Who is online
Users browsing this forum: No registered users and 29 guests