OpenH&D or Hidden & Dangerous III
Posted: Sun Aug 02, 2009 10:57 am
Hi guys,
I know it's been ages since I posted here last, but more to the point, there are plenty of reincarnations of classics like PACMAN and TETRIS, more recently, DooM, Quake and MoHAA, why shouldn't H&DII be put on the list?
All H&D-ers complain about how close H&D and H&D2 is/was to the perfect WWII gaming experience, but since Illusion Softworks has not heeded to the call, why don't we heed to it ourselves.
Make an open, free incarnation of H&D and H&D2 combind and improve on it and call it something like OpenH&D or Hidden and Dangerous Free (sort of saying the third volume in the series and that it's free at the same time). Something with an completely new engine, to shake the problems of converting to Insanity3D or LS3D formats, and definitly shake the encripted H&D2 .DTAs.
Another concern is that soon 32-bit code, what H&D and H&D2 executables contain, may not run at all on future systems, just like how Intel 16-bit code became totally obsolete in 2008.
i.e. You can't try to load MS-DOS 4.5 (6.5 may run, it was only part 16-bit, mainly an 32-bit lead up to Win95) on Intel Quad-Cores which according to Intel are the first IA-64 only processor of theres.
So now that voids the original Wolfenstien, DooM and GTA, only after fifteen years of 32-bit x86 processors and operating systems, in another 15 years will we still be able to kick back and enjoy some old-school H&D2 - probably NOT!
How we beat this is if we start on something open now, and create an project directed to an 'pure' merged clone of H&D and H&D2, much like FreeBSD is an open UNIX clone which obeys the 'UNIX-disciplines', then latter forks could occur and we end up with many different flavours of H&D, but they'd always be the base absolute clone of H&D and H&D2 ready for download, and porting if need be.
I know it's been ages since I posted here last, but more to the point, there are plenty of reincarnations of classics like PACMAN and TETRIS, more recently, DooM, Quake and MoHAA, why shouldn't H&DII be put on the list?
All H&D-ers complain about how close H&D and H&D2 is/was to the perfect WWII gaming experience, but since Illusion Softworks has not heeded to the call, why don't we heed to it ourselves.
Make an open, free incarnation of H&D and H&D2 combind and improve on it and call it something like OpenH&D or Hidden and Dangerous Free (sort of saying the third volume in the series and that it's free at the same time). Something with an completely new engine, to shake the problems of converting to Insanity3D or LS3D formats, and definitly shake the encripted H&D2 .DTAs.
Another concern is that soon 32-bit code, what H&D and H&D2 executables contain, may not run at all on future systems, just like how Intel 16-bit code became totally obsolete in 2008.
i.e. You can't try to load MS-DOS 4.5 (6.5 may run, it was only part 16-bit, mainly an 32-bit lead up to Win95) on Intel Quad-Cores which according to Intel are the first IA-64 only processor of theres.
So now that voids the original Wolfenstien, DooM and GTA, only after fifteen years of 32-bit x86 processors and operating systems, in another 15 years will we still be able to kick back and enjoy some old-school H&D2 - probably NOT!
How we beat this is if we start on something open now, and create an project directed to an 'pure' merged clone of H&D and H&D2, much like FreeBSD is an open UNIX clone which obeys the 'UNIX-disciplines', then latter forks could occur and we end up with many different flavours of H&D, but they'd always be the base absolute clone of H&D and H&D2 ready for download, and porting if need be.