4ds files hacked
- betteryouthanme
- Lieutenant
- Posts: 116
- Joined: Thu Jun 12, 2008 1:37 pm
- Location: Germany
- Contact:
Re: 4ds files hacked
Yes rw_data.dll is existing but I don't have any savegame yet. Don't even get the game running. Tried a few cracks but none is working..
			
									
									
						Re: 4ds files hacked
I have a working crack .. if i have time to hang on my external i will send it to you
			
									
									
						Re: 4ds files hacked
Is the crack for the russian or the polish version? It got a polish version of Chameleon but it seems that the cracks I've tried do not work with the one I got. I can start & "play" the game but the ingame text in the menus etc is not displayed correctly, only symbols and so on.
			
									
									
						Re: 4ds files hacked
Thats the version I used to play with it http://www.had-gf.de/C.ZIP .. But remember the game uses starforce .. and I remember that vista and 7 have problems with that protection. Oh and the language on the screen was czech
			
									
									
						- Marvin (hun)
- Sergeant
- Posts: 59
- Joined: Sat Mar 19, 2011 3:01 pm
- Location: Hungary
Re: 4ds files hacked
HAPPY NEW (and HD2-editing) YEAR for Everyone!
Is there any news about your plug-in, hdmaster? Please, pity us with some information!
			
									
									
						Is there any news about your plug-in, hdmaster? Please, pity us with some information!
 Re: 4ds files hacked
 Re: 4ds files hacked
													
							
						
			
			
			
			YeaMarvin (hun) wrote:Is there any news about your plug-in, hdmaster? Please, pity us with some information!
 We're waiting for news
  We're waiting for news  
- ŠvejkHO37™xczex
- Private
- Posts: 2
- Joined: Mon Feb 06, 2012 11:10 am
Re: 4ds files hacked
Hey.Pls It would be someone willing to make a video tutorial 3ds Max 2012 + install .4ds import and export? I need basic instructions for modeling. Thanks 
			
									
									
						
 Re: 4ds files hacked
 Re: 4ds files hacked
													
							
						
			
			
			
			Hi guys,pls can somebody upload two scene.4ds  in 3ds format on hotfile or rapidshare ? "MISE08-HOTEL" and "MISE11-SALIERY" (missions from mafia) please !  write on this forum link.   thanks!
			
									
									
						- Jason
- Administrator
- Posts: 1895
- Joined: Thu Sep 02, 2004 7:26 pm
- Location: Perth, Australia
- Contact:
Re: 4ds files hacked
Why don't you just buy the game? it's only $10 on Steam: http://store.steampowered.com/app/40990/
			
									
									
						- 
				ixjackinthebox
- Private
- Posts: 5
- Joined: Wed Feb 01, 2012 5:38 pm
Re: 4ds files hacked
hdmaster are you still about?
			
									
									
						- Jason
- Administrator
- Posts: 1895
- Joined: Thu Sep 02, 2004 7:26 pm
- Location: Perth, Australia
- Contact:
Re: 4ds files hacked
He's around  we just have to get the whip!
 we just have to get the whip! 
			
									
									
						 we just have to get the whip!
 we just have to get the whip! 
- Marvin (hun)
- Sergeant
- Posts: 59
- Joined: Sat Mar 19, 2011 3:01 pm
- Location: Hungary
Re: 4ds files hacked
I fear about hdmaster realized that no chance to creating new map, this is why he dosen't post anything. But anyway, he is our hero!
			
									
									
						Re: 4ds files hacked
I'm still alive   
 
I'm very sorry about not giving you any news but I was and still am very busy with learing for my final exams 
 
However I've recently started to extend my plugin to a full H&D2 Editor. Much of my plugin code has moved from MAXScript to C# because MAXScript was way too slow to operate on huge scenes. The core of the editor now is a .NET library, ready to be used by any of the .NET languages for other projects by other interested programmers. The plugin for 3ds Max is just a wrapper using the .dll. The bad thing about that is only 3ds Max versions higher or equal version 9 support C# plugins. On the other hand it's a lot easier for me to manage C# projects, add new functionalites, solving bugs and so on.
The library currently features:
You can also contribute to the project:
There are at least 12 different entity types and 25 different definition types used by H&D2. Each type has some specific values, but I have/had no time to find out what each values stands for. All unknown values are going to be labeled by their value type and a unique ID, like 'Integer 1' which is not very helpful while editing. And that's the part where you come in. If you have knowledge in H&D2 modding and know how to use a hex editor you can try to find a description for each value by editing them, recognizing any changes ingame ... try & error I'd say. I'll provide you with the needed information on the file format and the structure of each entity/definition. Just post here or PM me if you're interested and want to help.
The entity types include:
Model, Lightmap, Camera, Dummy, Sound, Light, Lensflare/Glow, Occluder, Area, Sector, Border and Visual
The definition types are (types marked with ? I'm not 100% sure)
Human, Vehicle, Barrel, Door, Radio?, Ladder, Ammocrate, Spawn, Switch, Lokomotive, Photo, Submarine, Stationary weapon, Explosive?, Document?, Destroyable object, Clock, Barrier, Dummy, Dog, Fish shoal, Camera, Ju88, Aircraft and Zone
@Davo:
H&D2's 4ds structure is different from the one Mafia uses. My importer is not capable of importing any Mafia files.
@Marvin:
Everything is possible. There are only a few unknown values preventing me from writing a working KLZ Exporter, which is I'd say the only obstacle left for completly new maps. But I'll continue trying to do my best to provide you finally with a useful editor INCLUDING KLZ EXPORT 
  
			
									
									
						 
 I'm very sorry about not giving you any news but I was and still am very busy with learing for my final exams
 
 However I've recently started to extend my plugin to a full H&D2 Editor. Much of my plugin code has moved from MAXScript to C# because MAXScript was way too slow to operate on huge scenes. The core of the editor now is a .NET library, ready to be used by any of the .NET languages for other projects by other interested programmers. The plugin for 3ds Max is just a wrapper using the .dll. The bad thing about that is only 3ds Max versions higher or equal version 9 support C# plugins. On the other hand it's a lot easier for me to manage C# projects, add new functionalites, solving bugs and so on.
The library currently features:
- 4Ds Import and Export
 Scene Content Import and Export (scene2 | actors | sounds)
 Collision Import
- 4Ds Import and Export
You can also contribute to the project:
There are at least 12 different entity types and 25 different definition types used by H&D2. Each type has some specific values, but I have/had no time to find out what each values stands for. All unknown values are going to be labeled by their value type and a unique ID, like 'Integer 1' which is not very helpful while editing. And that's the part where you come in. If you have knowledge in H&D2 modding and know how to use a hex editor you can try to find a description for each value by editing them, recognizing any changes ingame ... try & error I'd say. I'll provide you with the needed information on the file format and the structure of each entity/definition. Just post here or PM me if you're interested and want to help.
The entity types include:
Model, Lightmap, Camera, Dummy, Sound, Light, Lensflare/Glow, Occluder, Area, Sector, Border and Visual
The definition types are (types marked with ? I'm not 100% sure)
Human, Vehicle, Barrel, Door, Radio?, Ladder, Ammocrate, Spawn, Switch, Lokomotive, Photo, Submarine, Stationary weapon, Explosive?, Document?, Destroyable object, Clock, Barrier, Dummy, Dog, Fish shoal, Camera, Ju88, Aircraft and Zone
@Davo:
H&D2's 4ds structure is different from the one Mafia uses. My importer is not capable of importing any Mafia files.
@Marvin:
Everything is possible. There are only a few unknown values preventing me from writing a working KLZ Exporter, which is I'd say the only obstacle left for completly new maps. But I'll continue trying to do my best to provide you finally with a useful editor INCLUDING KLZ EXPORT
 
  
- JonnySniper
- Lieutenant
- Posts: 101
- Joined: Thu Dec 24, 2009 11:33 am
- Location: Germany
- Contact:
Re: 4ds files hacked
good news :)
then we need a ingame mapdownloader to make hd2 modern :)
			
									
									
						then we need a ingame mapdownloader to make hd2 modern :)
- Marvin (hun)
- Sergeant
- Posts: 59
- Joined: Sat Mar 19, 2011 3:01 pm
- Location: Hungary
Re: 4ds files hacked
Ahh, it seems my provocation was success.. Great News, hdmaster!
I cannot help in the coding works, but I collected the hd2 textures to you, as I promised this 1 year ago. I made en excel file which includes the filenames in groups: "Tutorial; Arctic+Ardennes; Africa; Norway; Burma; Alps; Czech)
I can send it on e-mail, if you want!
Q: What about the lightmaps? Will be possible to make them?
			
									
									
						I cannot help in the coding works, but I collected the hd2 textures to you, as I promised this 1 year ago. I made en excel file which includes the filenames in groups: "Tutorial; Arctic+Ardennes; Africa; Norway; Burma; Alps; Czech)
I can send it on e-mail, if you want!
Q: What about the lightmaps? Will be possible to make them?
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