2 new coop spotted

This is for general discussion about Hidden & Dangerous 2, talk about what you liked or what you didn't like about the sequel. Talk about multiplayer games, setup matches etc.
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-ViTaMiHnM203-
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2 new coop spotted

Unread post by -ViTaMiHnM203- » Sat Oct 22, 2005 4:02 pm

Didnt get that 1... LoL
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Drozdov
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2 new coop spotted

Unread post by Drozdov » Sun Oct 23, 2005 1:03 pm

Well, not seen that bug on that APC, but it happens fairly often on other vehicles. They start hovering in the air, but if they get moved (by ramming them with another vehicle) they fall down, which explains why it came down after exploding.
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2 new coop spotted

Unread post by -ViTaMiHnM203- » Sun Oct 23, 2005 3:58 pm

Damn, I want Alps 2 coop...
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2 new coop spotted

Unread post by Drozdov » Sun Oct 23, 2005 4:31 pm

I don't think that would be possible, since you can't wear disguises in co-op, and it's a single person mission. You could maybe have it as a 'kill everything' mission, but it'd lose it's appeal then.
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2 new coop spotted

Unread post by -ViTaMiHnM203- » Sun Oct 23, 2005 4:42 pm

It would still be, contact and rescue Salter then get the documents...
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2 new coop spotted

Unread post by Drozdov » Sun Oct 23, 2005 4:49 pm

Except most of the Germans would have charged you and been shot by you long before then. It's much more fun to fight your way out than in. Could be other problems too, such as when the Nazi soldier is scripted to walk into the room with the documents - what happens if he's dead already? And how would you get Satler out? Don't think you can order people about in co-op.
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2 new coop spotted

Unread post by Drozdov » Sun Oct 23, 2005 4:55 pm

It could be fun, starting at the main gate and charging in shooting at everything. Perhaps the 'rescue Satler' objective could be deleted.

Libya 1 was an official map, not sure if it's possible for the unofficial modders to edit a mission to cause such a change with Alps 1 given the limited modability of H&D 2. I think she'd have to be taken out completely - or maybe you could have her lead you to the documents and just get left there.
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2 new coop spotted

Unread post by -ViTaMiHnM203- » Sun Oct 23, 2005 4:57 pm

In the current AlpsCo1 you dont need to get the uniform, so the course of the mission is changed...

You are fighting your way in!

Change the spawn point!

Like Libya 1... You just meet her...
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2 new coop spotted

Unread post by -ViTaMiHnM203- » Sun Oct 23, 2005 5:14 pm

Look, we did it again, you posted in reply of me before I ever posted!

We are psychic!
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2 new coop spotted

Unread post by Drozdov » Sun Oct 23, 2005 6:37 pm

lol, now I understand...

Obviously some problem with the forum. When I posted the reply, yours was before mine.
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2 new coop spotted

Unread post by Oldih » Wed Oct 26, 2005 3:41 pm

Alps2 would be nice indeed, even it would ruin some idea from it, one way to get it would be that Salter does not excist and that the door to archive is already open etc, so you just go there in guns blazing and come back with more guns blazing.

But I found one funny bug from Alps1 coop also, besides that flying halftrack, I found once that when I went from the river so I could hit behind that MG42 in that T-junction, the MG42 was flying in the air til I shot the crew and it dropped back to ground :P
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2 new coop spotted

Unread post by -ViTaMiHnM203- » Wed Oct 26, 2005 4:02 pm

LoL :lol:
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2 new coop spotted

Unread post by Drozdov » Wed Oct 26, 2005 4:10 pm

Guess one of them was using telekinesis to hold it up there.
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2 new coop spotted

Unread post by Oldih » Wed Oct 26, 2005 7:49 pm

German secret weapon prototype no #531853185765428682 - Telekinetic abilities infused on troops. Buahahahah.

But really, strange bugs around in Alps1. I suppose the castle is located in the Alps so no-one can?t disturb their tests ;)
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2 new coop spotted

Unread post by Lars » Sun Nov 13, 2005 3:22 am


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