Hidden and Dangerous MINIGAME

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Jason
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Re: Hidden and Dangerous MINIGAME

Unread post by Jason » Sun Oct 02, 2011 4:35 am

There has been informational progress but not much in the way of game development progress yet. There is a solid foundation though. I have pretty much all the information I need to recreate the game now. Before I start development on the game I will be finishing off the new website thup01 so in 2-3 weeks time it should be clear to start development. Just need to clear my plate of all the other backed up hobby projects I have on the go while I juggle business activities. I'm sure we'll have a BETA out before Christmas this year grin01

rambo 999
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Re: Hidden and Dangerous MINIGAME

Unread post by rambo 999 » Sun Nov 13, 2011 11:35 am

OK cool - keep us posted! :)

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Re: Hidden and Dangerous MINIGAME

Unread post by ViciousMoose » Fri Feb 17, 2012 3:50 am

Hey there Jason, another nostalgic H&D minigame fan here. Just wanted to give you some thumbs up on doing this (if you still are) , awesome mate. So is this still alive? How's is it coming along, any progress?

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Jason
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Re: Hidden and Dangerous MINIGAME

Unread post by Jason » Fri Feb 17, 2012 9:57 am

I'm definitely still working on the project. Stay tuned.

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Jason
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Re: Hidden and Dangerous MINIGAME

Unread post by Jason » Thu Mar 15, 2012 4:33 pm

3d models or 2d sprites, that is the question... hrmm!

rambo 999
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Re: Hidden and Dangerous MINIGAME

Unread post by rambo 999 » Mon Mar 19, 2012 12:06 am

3D could be interesting but don't know how much it would change the gameplay (like hiding in the trees).

2D worked well before! Simplicity can be effective.

Glad to hear you're still on this!

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Jason
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Re: Hidden and Dangerous MINIGAME

Unread post by Jason » Fri Jun 01, 2012 6:30 am

Big weekend ahead. Updates to follow it. I'm excited :grin:

Multiplayer programming is bloody difficult, so many conditions to consider: http://playerio.com/documentation/tutor ... -tutorial/

Tylixon
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Re: Hidden and Dangerous MINIGAME

Unread post by Tylixon » Mon Jul 30, 2012 6:12 pm

Hey Man, Any Update On The Game? :)

rambo 999
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Re: Hidden and Dangerous MINIGAME

Unread post by rambo 999 » Wed Aug 29, 2012 5:15 pm

How's it all going Jason, any progress?

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Jason
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Re: Hidden and Dangerous MINIGAME

Unread post by Jason » Thu Aug 30, 2012 4:45 pm

Not much, I haven't had time to scratch myself recently :sad:

Hopefully I can get back on it mid-September thup01

Jovan
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Re: Hidden and Dangerous MINIGAME

Unread post by Jovan » Sat Dec 29, 2012 8:29 pm

Hey Jason - haven't been on here in awhile, still catching up to what's been going on :sad:

Hope the game is coming along well!

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Jason
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Re: Hidden and Dangerous MINIGAME

Unread post by Jason » Mon Dec 31, 2012 5:15 pm

Welcome back! I'm sure 2013 will be more eventful, 2012 was a bit busy work wise.

Jovan
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Re: Hidden and Dangerous MINIGAME

Unread post by Jovan » Thu Jan 03, 2013 4:42 pm

What are you writing the minigame in? I have a boatload of C# code that I wrote for a top-down shooter - fully working with multiplayer a "Deathmatch" type mode. I am guessing people might want to play the minigame in the browser though :)

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Jason
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Re: Hidden and Dangerous MINIGAME

Unread post by Jason » Tue Jan 08, 2013 5:39 pm

I'm doing it in C# as I learn it :lol: it was going to be Flash but I gave up on using Flash professionally and didn't want to waste any more time on that dead technology. C# and XNA seemed to be the way to go. Wouldn't mind taking a look at your code if you are willing to share grin01

Kenedy
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Re: Hidden and Dangerous MINIGAME

Unread post by Kenedy » Wed Mar 09, 2016 6:51 am

I am totally agree with Jason's suggestion
Graduated from Soran University with First Class Degree with Honours in Computer Science.

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