Patch 1.13 ?

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KoD
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Patch 1.13 ?

Unread post by KoD » Tue Aug 16, 2005 6:17 pm

Hi,

What's the deal with it? Does any one know when the patch will be released? As I remember clan MAU was testing it some time ago, but no official or even unofficial word as to what?s up with the damn patch. I'm simply getting frustrated with glitchers and hoping that such exploits like shooting from behind walls or inside objects will be fixed in ver.1.13.

I found some info on Czech fan site http://betahd2.bonusweb.cz/ but unable to make anything out, can someone please translate it?

Cheers!

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-ViTaMiHnM203-
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Patch 1.13 ?

Unread post by -ViTaMiHnM203- » Tue Aug 16, 2005 6:49 pm

I cry, I cry, I cry...
Eight, 8, the burning eight; between Sunday and Monday exists a day so great, it will devastate. :twisted:

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Jason
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Patch 1.13 ?

Unread post by Jason » Fri Aug 19, 2005 4:38 pm

You really dont want to know the latest about the upcoming patch, you'll just want it more :twisted: :wink:
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Lars
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Patch 1.13 ?

Unread post by Lars » Fri Aug 19, 2005 4:47 pm

20 pages of bugs that need to be fixed from the latest version of the new patch :roll:

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Jason
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Patch 1.13 ?

Unread post by Jason » Fri Aug 19, 2005 4:48 pm

Yeah that and a new game mode... :shock: oops, did I say something :twisted:

MWAHAHAHAHA.

:shock:
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Alexander
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Patch 1.13 ?

Unread post by Alexander » Sat Aug 20, 2005 8:40 pm

HAHAHAHA new game mode... ahh... good one... *sigh*
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Lars
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Patch 1.13 ?

Unread post by Lars » Sat Aug 20, 2005 11:39 pm

Yeah team deathmatch --i guess lmao :twisted:

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Oldih
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Patch 1.13 ?

Unread post by Oldih » Sun Aug 21, 2005 6:01 am

Nah not TDM, I believe it is stuntmode where you can stunt with all possible vehicles, play with gravity etc.
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Alexander
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Patch 1.13 ?

Unread post by Alexander » Sun Aug 21, 2005 9:51 am

haha... well Team deathmatch... i would say THAT would be GREAT... but still... *sigh* talking about ilusion are we not? so no need to sit up and wait
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Oldih
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Patch 1.13 ?

Unread post by Oldih » Sun Aug 21, 2005 1:35 pm

Why not to make a campaing mode, it is like occupation but like if allies lose some map, axis gains advatange (like vehicles, weapons or something), and vice versa; if allies win some map, they gain advantange in diffrent ways.


Just wondering, since I have enough TDM in MoH already back then :D
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crusti
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Patch 1.13 ?

Unread post by crusti » Sun Aug 21, 2005 4:23 pm

id like to see a 4 v 4 , like single player against single player

where you can control 4 soldiers at once, against another human controlling 4 on the net

could be fun, but theyd have to limit the areas on maps

crusti
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Oldih
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Patch 1.13 ?

Unread post by Oldih » Mon Aug 22, 2005 12:01 pm

Crusti you mean like Brothers in Arms Multiplayer?
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Lardassmonkey
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Patch 1.13 ?

Unread post by Lardassmonkey » Mon Aug 22, 2005 5:09 pm

What I'd like to see is an 'assault' type map, where one team defends and one attacks a position(s). The defenders start off with all the territory but the attackers have all the best equiptment (eg tanks).
The attackers have to take all the required flags/areas to win and the defenders have to hold on until the time runs out.

Once a flag is captured by the attackers it can't be retaken by the defenders but it can be turned neutral so counterattacks by the defenders are limited. Only the last spawn can be recaptured by the defenders.

The spawn is staggered for the defenders so that only a few can spawn at the furthest spawn points but the further back they get pushed the more players can spawn at each point, making it more difficult for the attackers the further they advance. Obviously this would only work on linear maps.

Oh and I want TDM too. :D

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-ViTaMiHnM203-
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Patch 1.13 ?

Unread post by -ViTaMiHnM203- » Mon Aug 22, 2005 6:21 pm

I basically play sumthing like that on my servers, but I hate flags.
Eight, 8, the burning eight; between Sunday and Monday exists a day so great, it will devastate. :twisted:

Lardassmonkey
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Patch 1.13 ?

Unread post by Lardassmonkey » Tue Aug 23, 2005 11:27 am

Your maps are a bit like that but the sides tend to be fairly evenly matched. What I want is unmatched sides where the defenders have to rely on defense in depth, pre-prepared kill zones and generally being sneaky to overcome the superior numbers. Kind of like the final battle in SPR. I'm not sure how well the current H&D2 maps would work for this so I think we would need some new ones :D :wink: .

I hate flags too, I think it should be areas based around key positions such as buildings & fortifications. It would be much more fun to assault and capture a building than to dance around a flag to capture a position.

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