Patch 1.13 ?
Patch 1.13 ?
Hi,
What's the deal with it? Does any one know when the patch will be released? As I remember clan MAU was testing it some time ago, but no official or even unofficial word as to what?s up with the damn patch. I'm simply getting frustrated with glitchers and hoping that such exploits like shooting from behind walls or inside objects will be fixed in ver.1.13.
I found some info on Czech fan site http://betahd2.bonusweb.cz/ but unable to make anything out, can someone please translate it?
Cheers!
What's the deal with it? Does any one know when the patch will be released? As I remember clan MAU was testing it some time ago, but no official or even unofficial word as to what?s up with the damn patch. I'm simply getting frustrated with glitchers and hoping that such exploits like shooting from behind walls or inside objects will be fixed in ver.1.13.
I found some info on Czech fan site http://betahd2.bonusweb.cz/ but unable to make anything out, can someone please translate it?
Cheers!
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Patch 1.13 ?
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Patch 1.13 ?
You really dont want to know the latest about the upcoming patch, you'll just want it more
Patch 1.13 ?
20 pages of bugs that need to be fixed from the latest version of the new patch
- Jason
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Patch 1.13 ?
Yeah that and a new game mode... oops, did I say something
MWAHAHAHAHA.
MWAHAHAHAHA.
Patch 1.13 ?
Yeah team deathmatch --i guess lmao
Patch 1.13 ?
Nah not TDM, I believe it is stuntmode where you can stunt with all possible vehicles, play with gravity etc.
Even the defeated pretend to elevate their wisdom and words
Patch 1.13 ?
haha... well Team deathmatch... i would say THAT would be GREAT... but still... *sigh* talking about ilusion are we not? so no need to sit up and wait
Rendevouz with destiny!
Patch 1.13 ?
Why not to make a campaing mode, it is like occupation but like if allies lose some map, axis gains advatange (like vehicles, weapons or something), and vice versa; if allies win some map, they gain advantange in diffrent ways.
Just wondering, since I have enough TDM in MoH already back then :D
Just wondering, since I have enough TDM in MoH already back then :D
Even the defeated pretend to elevate their wisdom and words
Patch 1.13 ?
id like to see a 4 v 4 , like single player against single player
where you can control 4 soldiers at once, against another human controlling 4 on the net
could be fun, but theyd have to limit the areas on maps
crusti
where you can control 4 soldiers at once, against another human controlling 4 on the net
could be fun, but theyd have to limit the areas on maps
crusti
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Patch 1.13 ?
Crusti you mean like Brothers in Arms Multiplayer?
Even the defeated pretend to elevate their wisdom and words
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Patch 1.13 ?
What I'd like to see is an 'assault' type map, where one team defends and one attacks a position(s). The defenders start off with all the territory but the attackers have all the best equiptment (eg tanks).
The attackers have to take all the required flags/areas to win and the defenders have to hold on until the time runs out.
Once a flag is captured by the attackers it can't be retaken by the defenders but it can be turned neutral so counterattacks by the defenders are limited. Only the last spawn can be recaptured by the defenders.
The spawn is staggered for the defenders so that only a few can spawn at the furthest spawn points but the further back they get pushed the more players can spawn at each point, making it more difficult for the attackers the further they advance. Obviously this would only work on linear maps.
Oh and I want TDM too. :D
The attackers have to take all the required flags/areas to win and the defenders have to hold on until the time runs out.
Once a flag is captured by the attackers it can't be retaken by the defenders but it can be turned neutral so counterattacks by the defenders are limited. Only the last spawn can be recaptured by the defenders.
The spawn is staggered for the defenders so that only a few can spawn at the furthest spawn points but the further back they get pushed the more players can spawn at each point, making it more difficult for the attackers the further they advance. Obviously this would only work on linear maps.
Oh and I want TDM too. :D
- -ViTaMiHnM203-
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Patch 1.13 ?
I basically play sumthing like that on my servers, but I hate flags.
Eight, 8, the burning eight; between Sunday and Monday exists a day so great, it will devastate.
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Patch 1.13 ?
Your maps are a bit like that but the sides tend to be fairly evenly matched. What I want is unmatched sides where the defenders have to rely on defense in depth, pre-prepared kill zones and generally being sneaky to overcome the superior numbers. Kind of like the final battle in SPR. I'm not sure how well the current H&D2 maps would work for this so I think we would need some new ones :D .
I hate flags too, I think it should be areas based around key positions such as buildings & fortifications. It would be much more fun to assault and capture a building than to dance around a flag to capture a position.
I hate flags too, I think it should be areas based around key positions such as buildings & fortifications. It would be much more fun to assault and capture a building than to dance around a flag to capture a position.
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