Hidden & Dangerous 3?

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crusti
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Hidden & Dangerous 3?

Unread post by crusti » Wed Mar 16, 2005 1:18 pm

i will find the articles again, it does state that the engine was rewritten.
im not saying its bad or anything, my point was H&D2 has a better engine, its just what the level designers make of the game, yes HL2 is very good, i loved the level where you could drop the cars on the aliens.

i will look again for the articles

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crusti
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Hidden & Dangerous 3?

Unread post by crusti » Wed Mar 16, 2005 1:20 pm

i will find the articles again from magazines (and on some forums)
They do state that the engine was rewritten.
im not saying its bad or anything (save lots of time and money on devolpement), my point was H&D2 has a better engine, its just what the level designers make of the game, yes HL2 is very good, i loved the level where you could drop the cars on the aliens.

i will look again for the articles

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Hidden & Dangerous 3?

Unread post by magnet » Sat Jun 25, 2005 7:56 pm

[quote=""?NR? new guy""]as far as i know the "source" engine is a completely new engine.
Q1 did not have those kinds of physics![/quote]

And right you are...

Fact : Quake2 is a completely selfcontained engine without any code from Quake1.

Fact : Halflife is based on a modified Quake2 (2!) engine.
Fact : Halflife2 is *not* based on the Halflife engine.

Conclusion : Halflife2 has nothingwhatsoever to do with Quake1.

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Hidden & Dangerous 3?

Unread post by -ViTaMiHnM203- » Sat Jun 25, 2005 11:41 pm

Replying to crusti's post directly.

Turning your head was nice in OFP and would be nice in HD2 but I wouldnt want to loose 3rd person. I like seeing myself in 3rd person, what needs to be done in my opinion is lower the camera angle so you cant see over your head or over emplacments.

Better jumping and climbing skills, yes. :D

Givin eventually your leg should be shot off, but you can die from shock and blood loss. And not being able to hold a rifle but being able to hold a pistol? I dont understand that logic.

Destructible environments, yes. :D

You can have "specialist emphasis" in a "clan" setting. No need to have them force it. I think games are ruined by "specialties".
They are allways poorly and unrealistically implimented. I dont wanna see IS even try.

Hmm, SAS signal regiments? That would be a load of 0 rite?
Becuz there are no signal regiments in the SAS?
Or do you mean squadrons? Of wich are a load of 2?
Eight, 8, the burning eight; between Sunday and Monday exists a day so great, it will devastate. :twisted:

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Jason
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Hidden & Dangerous 3?

Unread post by Jason » Mon Jun 27, 2005 8:34 am

H&D3 on the unreal 3 engine? :twisted:
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Oldih
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Hidden & Dangerous 3?

Unread post by Oldih » Thu Jun 30, 2005 8:32 am

I hope H&D3 will fix most issues from H&D2, and add some new and nice features which dont have any problems. And I would want to have beter AI and less-linear campaing. Also updated netcode would be nice.
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Hidden & Dangerous 3?

Unread post by -ViTaMiHnM203- » Thu Jun 30, 2005 11:12 am

Why less linear? What do you mean by that? You want to start in the 1st mission of the last campain then jump to the 4th mission in the second campain?

And the net code I think is the only real "issue".
Eight, 8, the burning eight; between Sunday and Monday exists a day so great, it will devastate. :twisted:

Lardassmonkey
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Hidden & Dangerous 3?

Unread post by Lardassmonkey » Thu Jun 30, 2005 11:25 am

I think he means that each time you play it you can take a different path and chose not to have to play the same missions as you did the last time you played. So you in effect almost get several games in one due to the varying storylines. Something I would like to see as well.

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Hidden & Dangerous 3?

Unread post by Oldih » Thu Jun 30, 2005 4:35 pm

Lardassmonkey said it, basically I would like to have campaing where you dont whore same mission 10 times around to complete and get to next one in *story*, but more like if you fail in some important objective, next mission may be something else than you think (like example if you fail to blow bridge in one mission, next mission will be hell of a hard since they know your presence and you need to find someway to either blow it or simply get out of there and etc).
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Jason
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Hidden & Dangerous 3?

Unread post by Jason » Thu Jun 30, 2005 6:04 pm

I would like to see the storyline or I should say objectives change with what actions you take. They tried it VERY little in H&D2 but they did try it, probably too little for most people to notice. I know I wouldn't have until I saw some documetation from Take2 :wink: I think it would be cool, even though it would still of course have a limited amount of variations but at least playing the game again would be different. Like you guys said pretty much.

I have a strong feeling that there is already H&D3 in the works. There is no reason they would not make a third installment :twisted: and I am sure Mafia 2 is underway as well.
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Hidden & Dangerous 3?

Unread post by -ViTaMiHnM203- » Fri Jul 01, 2005 12:15 am

Ohh, ok. I think the term is "non-linear" not "less" linear. LoL
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Presley
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Hidden & Dangerous 3?

Unread post by Presley » Fri Jul 01, 2005 10:30 am

[quote=""Jason""]I am sure Mafia 2 is underway as well.[/quote]
Would be nice, but I've heard somewhere that they've encountered problems with the team working (at last starting) on Mafia 2 (finacial issues because of some sort of missunderstanding). Therefore Mafia 2 will be deleyed or abandond (premanently or for a while) of course if the inforamtion was true, but it was from some producer, ... shame... if it was true :(
I love the game, is really outstanding for me and I hope they can handle the problems any way.

BUT now I'm really waitng for HD3... :-)
and would be nice to break some linearity by building the mission like that: objectives, AIs, covers and etc could be placed randomly on map (I mean by some extended set of predefined position, to make it easier to implement)
another thing which bother me, is the aiming, I mean when I'am hidding and crouching near some not tall cover. Would be nice (I think) in that situation, when I start to aim, the soldier could raise the stance a little bit to aim and see target over the cover, like it is in the Vietcong (same developer Vietcong HD3 Mafia ? am I right ? ) It is very natural for humans...
thats all for now ;-)

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Illusion Softworks

Unread post by LondonSAS » Fri Jul 01, 2005 10:40 pm

Jason
How well do you know the folks at Illusion? I'm in Brno about once a month, and have been thinking about dropping in and saying hi. They the sort of people who would entertain random Englishmen (albeit an H&D addict) to share a bit of goss about whats in the works?

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Oldih
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Hidden & Dangerous 3?

Unread post by Oldih » Sun Jul 03, 2005 7:24 am

Ohh, ok. I think the term is "non-linear" not "less" linear. LoL
Well youre right, I said it *bit* funny way :D
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Re: Illusion Softworks

Unread post by Jason » Mon Jul 18, 2005 8:31 am

[quote=""LondonSAS""]Jason
How well do you know the folks at Illusion? I'm in Brno about once a month, and have been thinking about dropping in and saying hi. They the sort of people who would entertain random Englishmen (albeit an H&D addict) to share a bit of goss about whats in the works?[/quote]
Well, all my encounters and what I have heard is that they are nice people but I some how I dont think they will ignore their contract with Atrai and tell you all about their new games :wink: but good luck, take a camera and ask for an editor :oops:
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