

We should be able to make new H&D2 maps, maybe

Agreed.IMO Illusion Softworks should make an entire new game engine built upon the Quake 3 open-source code and use large fragments of bugless, optimized LS3D engine.
Combine it, add some fancy rendering, shading, physics and AI stuff like normal mapping, specular mapping, bumpmapping, parallax mapping, High-Dynamic Range-rendering, Postprocessing effects (Glare, Blooming, Blur, Sharpen, Saturization, etc), Shader Model 3.0 support, Meqon physics engine, a 3D billboard mesh-LOD system, improved netcoding, etc.
After creating such engine they should recreate H&D Deluxe and H&D2 in one package, and watch what will happen.
True, but still you never know what you can dig out from the old codeQuake 3 is a "dead" engine IMO, compared to what is out there today.
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