Halleluja!
Search found 380 matches
- Thu Oct 22, 2020 8:02 pm
- Forum: Projects
- Topic: H&D Deluxe, the ultimate mod: Vehicles
- Replies: 339
- Views: 1321883
- Wed Oct 21, 2020 7:36 pm
- Forum: Insanity 2 / 3d Studio Max
- Topic: GMC truck driveable
- Replies: 5
- Views: 11772
Re: GMC truck driveable
Yes, that is what i meant. You can also rename your steering wheel to "volant". But then the pivot has to be correct (i remember that it must be in the middle and y axis must point to the roof). Just try around and you will find a way. I made also a bmw bike without side-wagon with that technic. It'...
- Tue Oct 20, 2020 8:16 am
- Forum: Insanity 2 / 3d Studio Max
- Topic: GMC truck driveable
- Replies: 5
- Views: 11772
Re: GMC truck driveable
All the Fight for Freedom vehicles have moving steering wheels. Just merge one of it into your car.
btw. did you know that the developers called fight for freedom just "datadisk" xD
btw. did you know that the developers called fight for freedom just "datadisk" xD
- Mon Oct 19, 2020 8:39 pm
- Forum: Insanity 2 / 3d Studio Max
- Topic: GMC truck driveable
- Replies: 5
- Views: 11772
GMC truck driveable
Jakub has just reminded me to share the driveable gmc truck from the ending scene.
- it can be destroyed
- it has 8 seats
- the steering wheel is moving
- unluckily the second axle is not moving, because HDD supports only 2 axles at the moment
Have fun!
- it can be destroyed
- it has 8 seats
- the steering wheel is moving
- unluckily the second axle is not moving, because HDD supports only 2 axles at the moment
Have fun!
- Sun Oct 18, 2020 7:27 pm
- Forum: Projects
- Topic: H&D Deluxe; the ultimate mod; Mission overhauls
- Replies: 1821
- Views: 5136194
Re: H&D Deluxe; the ultimate mod; Mission overhauls
Yes, i like those new AI features. thup01 So, you say that enabling either "invest.dead friends" or "invest.dead enemies" in the HDD Editor for Greece 4 mission makes it crash? I honestly only tested this feature in Italy 1, Italy 2 and Norway 1 missions so far. Everything was ok. I played through ...
- Sun Oct 18, 2020 7:25 pm
- Forum: Insanity 2 / 3d Studio Max
- Topic: I3D models, skies and art work
- Replies: 11
- Views: 15634
Re: I3D models, skies and art work
nice textures, looks really good
- Sat Oct 17, 2020 9:49 pm
- Forum: Projects
- Topic: H&D Deluxe; the ultimate mod; Mission overhauls
- Replies: 1821
- Views: 5136194
Re: H&D Deluxe; the ultimate mod; Mission overhauls
I guess you like the new changes, jakub :)
It makes me unhappy that the game is now unstable. I still couldn't find the reason for this rare crashes.
It happens every time in the greece4 mission when you enter the bunker (of course if the feature is enabled). I don't know what is difference there...
It makes me unhappy that the game is now unstable. I still couldn't find the reason for this rare crashes.
It happens every time in the greece4 mission when you enter the bunker (of course if the feature is enabled). I don't know what is difference there...
- Mon Oct 05, 2020 7:45 pm
- Forum: Projects
- Topic: HIDDEN AND DANGEROUS EXTENDED
- Replies: 236
- Views: 3092736
Re: HIDDEN AND DANGEROUS EXTENDED
No it only affects solid volumes, that have no visual behind them. If a visual is behind it, the bullet hole will be adjusted on the visual.
Yet i couldn't fix the crash, but I think I will release it anyway with this option disabled by default until it is fixed.
Yet i couldn't fix the crash, but I think I will release it anyway with this option disabled by default until it is fixed.
- Tue Sep 15, 2020 7:31 pm
- Forum: Projects
- Topic: HIDDEN AND DANGEROUS EXTENDED
- Replies: 236
- Views: 3092736
Re: HIDDEN AND DANGEROUS EXTENDED
I found one more problem while testing a snow map. The bullet holes share their disappear time with the foot steps. I played norway4 and wondered why there were so much rows around the entry. After that i looked in the sources and found out that foot steps are also "bullet hole actors". 1) Default 7...
- Sun Sep 13, 2020 8:10 pm
- Forum: Projects
- Topic: HIDDEN AND DANGEROUS EXTENDED
- Replies: 236
- Views: 3092736
Re: HIDDEN AND DANGEROUS EXTENDED
It's not the bullet holes. It is the new AI function, i could now reproduce it in greece4. Somehow it always crashes when the function is turned on in that map. I will do more tests tomorrow.
- Tue Sep 08, 2020 7:21 pm
- Forum: Projects
- Topic: HIDDEN AND DANGEROUS EXTENDED
- Replies: 236
- Views: 3092736
Re: HIDDEN AND DANGEROUS EXTENDED
Unluckily there is a bug somewhere that rarely causes a crash during gameplay. I am not sure what it is, maybe it belongs to the bullet holes. Maybe the crash log gives You some informations about the cause of the CTD? In what particular situation the crash occurs? During the map loading? Yes it sh...
- Mon Sep 07, 2020 3:11 pm
- Forum: Projects
- Topic: HIDDEN AND DANGEROUS EXTENDED
- Replies: 236
- Views: 3092736
Re: HIDDEN AND DANGEROUS EXTENDED
Unluckily there is a bug somewhere that rarely causes a crash during gameplay. I am not sure what it is, maybe it belongs to the bullet holes.
- Wed Sep 02, 2020 6:47 pm
- Forum: Projects
- Topic: HIDDEN AND DANGEROUS EXTENDED
- Replies: 236
- Views: 3092736
- Sun Aug 30, 2020 9:50 am
- Forum: Projects
- Topic: HIDDEN AND DANGEROUS EXTENDED
- Replies: 236
- Views: 3092736
Re: HIDDEN AND DANGEROUS EXTENDED
I remember HalfLife2 had mod where Alyx was totally naked ;) I remember that model too, it was also available for garrysmod :mrgreen: It is nice how well the animations work on the new model. I am thinking about ripping models from other games. @Jakub: it is in the AI section. "Invest. dead enemies...
- Sat Aug 29, 2020 8:44 pm
- Forum: Projects
- Topic: HIDDEN AND DANGEROUS EXTENDED
- Replies: 236
- Views: 3092736
Re: HIDDEN AND DANGEROUS EXTENDED
Could you tell me please how long the enemy checks the surroundings with that option enabled? It depends on the task that the human was doing before. Walk CP will not be deleted, so he will run around the corpse for one minutes and then repeat to his route until he sees the corpse again. When guard...