Search found 81 matches
- Thu Mar 10, 2005 5:55 pm
- Forum: Insanity 2 / 3d Studio Max
- Topic: What would you like to know?
- Replies: 6
- Views: 10214
What would you like to know?
Ok, I'll make a new topic about this.
- Mon Feb 28, 2005 7:40 am
- Forum: Insanity 2 / 3d Studio Max
- Topic: How...?
- Replies: 34
- Views: 39603
How...?
You need 3dmax 3.x to make non-usable models to work. There you have to add required dummy-objects to the model and export the model back to i3d. One way to make people jump off the vehicle is to use detectors. As soon as vehicle reaches certain point, detector sends a signal to dismount. You should...
- Mon Feb 28, 2005 7:31 am
- Forum: Technical Support / Bugs
- Topic: PLEASE help I'm really annoyed!!
- Replies: 11
- Views: 13108
PLEASE help I'm really annoyed!!
Well, if you bought the game, you should be able to replace the game to a working version from the store you bought it from.
- Thu Jan 27, 2005 8:12 am
- Forum: Projects
- Topic: A new addon????
- Replies: 6
- Views: 11210
A new addon????
I've been "walking" in 3dmax for a while now. Now I want to run and jump and thats hard and time-consuming. I wish I had more time for editing.
I'm thinking of giving the missions to someone. Someone who has time to continue the addon.
I'm thinking of giving the missions to someone. Someone who has time to continue the addon.
- Wed Jan 12, 2005 8:36 am
- Forum: General Discussion
- Topic: fantasy world: editor is released....
- Replies: 6
- Views: 7798
fantasy world: editor is released....
I would change my missions to H&D2 platform...maybe use better textures etc. I've hit my head to H&D Deluxe engine limitations again this week. Tried to make too detailed terrain and the engine desided not to show it at all.
- Mon Jan 10, 2005 8:29 am
- Forum: Hidden & Dangerous Deluxe
- Topic: Saving Games?
- Replies: 5
- Views: 8067
Saving Games?
In multiplayer you cannot save during the mission. Game is automatically saved between the missions. Save files are located in HOST computer only. It works the same way whether you play on easy or hard.
- Thu Dec 30, 2004 10:37 am
- Forum: Insanity 2 / 3d Studio Max
- Topic: prob with 3dmax 3.1 (installing 3d max i3d plugins)
- Replies: 18
- Views: 38114
prob with 3dmax 3.1
The reason why you had to add the hdd\bin folder was that import/export plugins use that icom_rd.dll file. If the file is not within the PATH, the file cannot be found. When you copied the file to your SYSTEM32 folder, it went to a folder which automatically is in PATH.
- Thu Dec 16, 2004 9:04 pm
- Forum: Projects
- Topic: Hilltop 815 and a few new models
- Replies: 10
- Views: 14885
Hilltop 815 and a few new models
I like your terrain Grenni, its looking very good. Congratulations also on managing to get the tank to work. I'm happy to see, that more people have begun to make their own terrains. That way we'll get more missions that keep up the interest for this game. I could also try to make some terrains for ...
- Mon Nov 08, 2004 7:46 am
- Forum: General Discussion
- Topic: The Army. The Edge.
- Replies: 18
- Views: 20102
The Army. The Edge.
I served at finnish army about 10 years ago. Rank is corporal <<
- Tue Nov 02, 2004 12:48 pm
- Forum: Insanity 2 / 3d Studio Max
- Topic: Cutting the Landscape & forming roads.
- Replies: 1
- Views: 5057
Cutting the Landscape & forming roads.
Cutting the landscape: Apply edit mesh to your landscape object. Cut the segments smaller and then re-form those segments to the size and shape you want. Last detach the segments from the main object or delete them if you want a hole. OR Make an object. Shape and size it so that it makes a correct l...
- Tue Nov 02, 2004 12:39 pm
- Forum: Insanity 2 / 3d Studio Max
- Topic: Cutting the Landscape & forming roads.
- Replies: 1
- Views: 5057
Cutting the Landscape & forming roads.
Roads: The best way I've found to make roads is that you make a box object that is very very long and width is about twice the width of a Opel Blitz. The box object must consist of 3 width segments and divide the the length with 10 and you'll get length segments. For example you have box with length...
- Tue Nov 02, 2004 12:02 pm
- Forum: Insanity 2 / 3d Studio Max
- Topic: What would you like to know?
- Replies: 6
- Views: 10214
What would you like to know?
Right. I'll make a separate topic for this.
- Tue Nov 02, 2004 11:59 am
- Forum: Insanity 2 / 3d Studio Max
- Topic: Max 3 plugin compatible with g-max !?
- Replies: 4
- Views: 8371
Max 3 plugin compatible with g-max !?
Problem is that Gmax cannot export to 3ds. Resolve is that you export it to MD3 (quake format). Users with 3dmax 3.0 can download MD3 importer for free and then convert the model in i3d. I've tried this and its working. Remember to save also the texture files, because they are lost during export/imp...
- Mon Oct 25, 2004 6:36 pm
- Forum: Insanity 2 / 3d Studio Max
- Topic: MAX Tutorials
- Replies: 3
- Views: 7513
- Sat Oct 23, 2004 8:55 pm
- Forum: Hidden & Dangerous Deluxe
- Topic: How do I set-up a 1-1 Network game
- Replies: 13
- Views: 18723
How do I set-up a 1-1 Network game
Most of those port are the regular ports needed for Directx multiplay. Anyway there was a topic in Fugues forum a long time ago where some people were sniffing the network traffic in order to find out the needed ports. You could also look at the firewall logs to find out which connections come from ...