Search found 139 matches
- Fri May 13, 2005 12:54 am
- Forum: Mission Strategies
- Topic: Somes AI question (again) from a newcomer
- Replies: 13
- Views: 14181
Somes AI question (again) from a newcomer
[quote=""LondonSAS""]You horrible bastard Berry...where's your humanity? You'll be getting Drozdov and the PC squad on your case if you keep on like that. You could always patch the poor squarehead up and send him on his way. You fookin wait til I see you on MP, you better not try and surrender you ...
- Wed May 11, 2005 5:48 am
- Forum: Mission Strategies
- Topic: ponte grande
- Replies: 20
- Views: 20426
- Tue May 10, 2005 10:42 am
- Forum: Mission Strategies
- Topic: ponte grande
- Replies: 20
- Views: 20426
ponte grande
[quote=""SASLondan""] How do you get over the time limit for disabling the explosives if you stay on "our side" of the valley? [/quote] well Drozdov actully stated that if you had read properly......but anyway back to the topic :) [quote=""Drozdov""] You only need to move from there to defuse the ex...
- Mon May 09, 2005 11:52 am
- Forum: Mission Strategies
- Topic: ponte grande
- Replies: 20
- Views: 20426
ponte grande
The guy blows the bridge on all different levels, it just takes longer. Lol and no offense but why is it in all your posts LondanSAS you seem to like to rant on about how you always play on very hard, trust me alot of other people do but they dont feel the need to tell everyone 1000000 times (slight...
- Sun May 08, 2005 12:20 am
- Forum: Mission Strategies
- Topic: Somes AI question (again) from a newcomer
- Replies: 13
- Views: 14181
Somes AI question (again) from a newcomer
I usually use the broken tank at the start of all the ruins, on top of the hill. It is broke exept for the cannon which has about 9 rounds in it. How ever you should sneak to it because sometimes some guy tries to get into it. If he does just fall back and after after a short wait he jumps out and w...
- Sun May 08, 2005 12:15 am
- Forum: Technical Support / Bugs
- Topic: Turning Auto Kick off
- Replies: 6
- Views: 7881
Turning Auto Kick off
Thanks for your help :)
- Sun May 08, 2005 12:12 am
- Forum: Mission Strategies
- Topic: ponte grande
- Replies: 20
- Views: 20426
ponte grande
You can actully avoid that tank by taking all your men up the hill were the mg post is on the far left. However you seem to met it again at the back with the other one :wink: Alternatively i ususally leave a man with a sticky bomb under that small ledge just before you cross the road on the left. Af...
- Sat May 07, 2005 11:49 am
- Forum: General Discussion
- Topic: New map: Normandy2C
- Replies: 9
- Views: 11076
New map: Normandy2C
Sounds Fun :D
cant wait to try it....
one question though, does it have all the side doors and rooms from 2b or is it just like 2?
edit:Just tried it out, stable as all the other maps and great 6 player map thanks again :D
cant wait to try it....
one question though, does it have all the side doors and rooms from 2b or is it just like 2?
edit:Just tried it out, stable as all the other maps and great 6 player map thanks again :D
- Sat May 07, 2005 6:17 am
- Forum: Technical Support / Bugs
- Topic: Turning Auto Kick off
- Replies: 6
- Views: 7881
Turning Auto Kick off
HI im just wondering if anyone knows how to turn the auto kick when idle feature off. See when we play coop on lan, we some times have a break when we return everones gone(exept server ofcourse) please any help would be great :)
- Sat May 07, 2005 4:32 am
- Forum: Mission Strategies
- Topic: Somes AI question (again) from a newcomer
- Replies: 13
- Views: 14181
Somes AI question (again) from a newcomer
[quote=""Drozdov""]I believe the AI will only switch weapons when they are on 'tactical' mode and not just following the leader. So if you gave them an order in tactical mode they will choose whichever weapon they feel is best, and they often get it wrong. :evil: Get them out of tactical mode and th...
- Fri May 06, 2005 12:16 am
- Forum: Mission Strategies
- Topic: Somes AI question (again) from a newcomer
- Replies: 13
- Views: 14181
Re: Somes AI question (again) from a newcomer
[quote=""Bongokid""]Hey all, - about which weapon they are gonna use : 1.can you actually force them to use a certain kind of weapon by manually switching what they hold ? 2.will they use the most adapted weapon for the situation at hand (i read a interesting report of a Sten Vs a panzer elsewhere i...
- Mon May 02, 2005 1:47 pm
- Forum: Mission Strategies
- Topic: H&D Deluxe add on maps
- Replies: 2
- Views: 4556
H&D Deluxe add on maps
:lol: :lol: did you get up on the wrong side of the bed this morning :D This is the wrong place to ask but there are plenty of great campains and, or just single deluxe missions on this very site. Just head back to the main page and follow the list down the left hand side till you get to missions in...
- Sun May 01, 2005 10:34 am
- Forum: Technical Support / Bugs
- Topic: BUGS! ! !
- Replies: 24
- Views: 32273
BUGS! ! !
[quote=""Anonymous""]........ theres needs to be a hold breath function like splinter cell chaos theory, saying that going prone should reduce the gun sway anywho. [/quote] There is a hold breath function if you patch to 1.12 Infact all the squad stuff imo is one big bug, its too tricky to use espec...
- Sun May 01, 2005 5:55 am
- Forum: General Discussion
- Topic: HD2 CO-OP
- Replies: 1
- Views: 4121
HD2 CO-OP
HI at this stage the only orginal mission in coop is cez4 which you can get from here http://www.hidden-and-dangerous2.com/downloads/index.php?file_id=197 (You need Sabre Squadron to play) note the site is in german but the download plays to the language set in your hidden and dangerous 2. Other map...
- Sun May 01, 2005 5:19 am
- Forum: General Discussion
- Topic: patch question
- Replies: 2
- Views: 4911
patch question
THe 1.12 patch is the latest, i would totally recommend getting it. If you have SS there is a 23(around) mb download for 1.12 but if you still have the orginal hidden and dangerous 2 its 127mb(around :)) Patching with the orginial means the AI from Sabre Squadron is now on the orginal missions, also...