Search found 84 matches

by hdmaster
Sun May 15, 2011 12:01 pm
Forum: General Discussion
Topic: 4ds files hacked
Replies: 282
Views: 351226

Re: 4ds files hacked

MAXScript itself has no functions to handle date/time so I skipped it until I found out that MAXScript has functionality to interact with .NET, so now I'm able to read out the date and also to write the date with my beta exporter. But the date has no effect on the files except for one file type. I c...
by hdmaster
Sun May 15, 2011 11:34 am
Forum: General Discussion
Topic: New way Editor!
Replies: 21
Views: 29986

Re: New way Editor!

Yeah, amazing work! I've sent you a message with a link to the scene2.bin documentation by the Mafia Modding Crew. It contains all the knowledge of the makers of DC||ED about the .bin files. Very useful stuff for you ;) Also here's a list with all IDs (+ description) which appear in the 0x1140 block...
by hdmaster
Sun May 15, 2011 11:19 am
Forum: General Discussion
Topic: 4ds files hacked
Replies: 282
Views: 351226

Re: 4ds files hacked

Those bytes represent the creation time of the file.
MSDN: (FILETIME Structure): Contains a 64-bit value representing the number of 100-nanosecond intervals since January 1, 1601 (UTC).
by hdmaster
Mon May 02, 2011 11:49 am
Forum: General Discussion
Topic: Sabre Squadron Extractor
Replies: 31
Views: 56180

Re: Sabre Squadron Extractor

Hmm I guess the problem is the file virtualization introduced in Windows Vista. Maybe you could try to rename 'HD2_Extractor.exe' to 'HD2_Extractor-setup.exe'. This could solve the problem.
by hdmaster
Sun May 01, 2011 1:33 pm
Forum: General Discussion
Topic: Sabre Squadron Extractor
Replies: 31
Views: 56180

Re: Sabre Squadron Extractor

@finnlayer:
Yes, the extractor is working with the no cd crack versions too. You don't need the old hd2.exe.
Could you check your registry please? Look inside HKEY_LOCAL_MACHINE\SOFTWARE\Illusions Softworks\Hidden & Dangerous 2 for the key 'idir'. This should be the path to your H&D2 SS installation.
by hdmaster
Sat Apr 30, 2011 11:24 am
Forum: General Discussion
Topic: Bulletproof definition
Replies: 7
Views: 9501

Re: Bulletproof definition

I suggest you to read the scene2.bin documentation of the Mafia Modding Crew if you haven't already . It was shipped with the source code of DC||ED and explains the structure and meanings of specific hex values inside the files very well. Unless it was written for Mafia nearly everything applies to ...
by hdmaster
Sat Apr 30, 2011 11:14 am
Forum: General Discussion
Topic: Sabre Squadron Extractor
Replies: 31
Views: 56180

Re: Sabre Squadron Extractor

I've noticed that the 'data.bin' contains only the filenames of the censored maps. That means only the censored maps will be extracted if Maps_c.dta is present. So if you want to extract the uncensored ones open the data.bin and replace every 'maps_c' with 'maps_u'. @ViTaMiHnM203: No with QT i mean ...
by hdmaster
Fri Apr 29, 2011 1:27 pm
Forum: General Discussion
Topic: Sabre Squadron Extractor
Replies: 31
Views: 56180

Re: Sabre Squadron Extractor

@ViTaMiHnM203:
Yeah you're right ;)

@Ikaros:
Just download the extractor now. It should be able to extract the other maps, too. But I guess you meant Normandy4 not Normandy2B ;)
by hdmaster
Tue Apr 19, 2011 12:01 pm
Forum: General Discussion
Topic: Sabre Squadron Extractor
Replies: 31
Views: 56180

Re: Sabre Squadron Extractor

@Ikaros: I don't have a Maps_U.dta in my hd2 dir, I think this file is only created when you patch HD2 to 1.12 but I installed sabre right after hd2 so there was no need to patch it. However I guess the content of SabreSquadron.dta and Maps_U.dta is somehow identical. I uploaded the models and maps ...
by hdmaster
Sun Apr 17, 2011 4:23 pm
Forum: General Discussion
Topic: Sabre Squadron Extractor
Replies: 31
Views: 56180

Sabre Squadron Extractor

Hi guys, I wrote a small program that's able to extract files from ALL .DTA files. No fragmented or damaged data (except sounds). I'll publish it soon, but for now here's the content of the Missions and Scripts folder of Sabre Squadron: Missions & Scripts (.zip) EDIT: Uploaded Maps & Models too Mode...
by hdmaster
Wed Apr 13, 2011 7:30 pm
Forum: General Discussion
Topic: 4ds files hacked
Replies: 282
Views: 351226

Re: 4ds files hacked

@Ikaros: I'll keep u guys updated with my latest findings @JohnnySniper: Yes youre right, it just reads the data out of the memory. But i guess the scripts are not read by a rw_data.dll function because the hooked script files have a length of 0 bytes which means dtaRead wasn't called on those files...
by hdmaster
Tue Apr 12, 2011 2:42 pm
Forum: General Discussion
Topic: 4ds files hacked
Replies: 282
Views: 351226

Re: 4ds files hacked

Looking through disassembled code of hd2ss I've found a way to read files from SabreSquadron.dta.:grin: It's done by running hd2ss.exe in a python debugger and hooking the data that is read by the function dtaRead. But the bad thing is only the data is "extracted" that the process is currently readi...
by hdmaster
Wed Mar 30, 2011 4:24 pm
Forum: General Discussion
Topic: 4ds files hacked
Replies: 282
Views: 351226

Re: 4ds files hacked

Thanks for your help. This looks a lot better now:

Image

Uploaded with ImageShack.us
by hdmaster
Tue Mar 29, 2011 5:49 pm
Forum: General Discussion
Topic: 4ds files hacked
Replies: 282
Views: 351226

Re: 4ds files hacked

@Ikaros: I?ve just tested the functionality of attachObjects and besides moving node2 it also applies the rotation of node1 to node2 . Mhhh. Rotations are really confusing me at the moment because quaternions look quite complex to me ;). I've tested so many possibilities of applying rotations/moving...
by hdmaster
Sat Mar 26, 2011 9:25 pm
Forum: H&D2 Modding
Topic: Occupation Editor for H&D2 done!
Replies: 17
Views: 24441

Re: Occupation Editor for H&D2 done!

The Editor looks really great. I'm also a little bit familiar with Java because I'm learing it at school. I also agree with you Ikaros, publishing the source code is often not as good as sharing the knowlegde with a well documented guide. I recommend you to get the scene2.bin documentation by the Ma...