Search found 1116 matches
- Wed Oct 25, 2017 10:37 am
- Forum: Projects
- Topic: H&D Deluxe; the ultimate mod; Mission overhauls
- Replies: 1821
- Views: 5135530
Re: H&D Deluxe; the ultimate mod; Mission overhauls
Officer: A gift? At MY age?!
- Wed Oct 25, 2017 10:23 am
- Forum: Projects
- Topic: H&D Deluxe; the ultimate mod; Mission overhauls
- Replies: 1821
- Views: 5135530
Re: H&D Deluxe; the ultimate mod; Mission overhauls
You speak German? Nice.
What do those lines mean? Or should I ask Google?
What do those lines mean? Or should I ask Google?
- Wed Oct 25, 2017 10:14 am
- Forum: Projects
- Topic: H&D Deluxe; the ultimate mod; Mission overhauls
- Replies: 1821
- Views: 5135530
Re: H&D Deluxe; the ultimate mod; Mission overhauls
(Sigh) If only they would remake this game; there could be a cutscene where we pose as a delivery truck, bringing in a last-minute shipment for the submarine. P.S. We would act as a Agent 47 (hitman) with his disguises, lol. Yeah, that "disguise bar" in H&D2 was stupid. EDIT: Santa Clause? https://...
- Wed Oct 25, 2017 10:05 am
- Forum: Projects
- Topic: H&D Deluxe; the ultimate mod; Mission overhauls
- Replies: 1821
- Views: 5135530
Re: H&D Deluxe; the ultimate mod; Mission overhauls
Nice job with the guards.
(Sigh)
If only they would remake this game; there could be a cutscene where we pose as a delivery truck, bringing in a last-minute shipment for the submarine.
(Sigh)
If only they would remake this game; there could be a cutscene where we pose as a delivery truck, bringing in a last-minute shipment for the submarine.
- Tue Oct 24, 2017 12:38 pm
- Forum: Projects
- Topic: H&D Deluxe; the ultimate mod; Mission overhauls
- Replies: 1821
- Views: 5135530
Re: H&D Deluxe; the ultimate mod; Mission overhauls
Hmm, ok.
So, the two whites that spawn with the two gray bodyguards, are they supposed to go somewhere?
Because they vanished, and I thought they went to the officer's room.
P.S. I must turn in now.
So, the two whites that spawn with the two gray bodyguards, are they supposed to go somewhere?
Because they vanished, and I thought they went to the officer's room.
P.S. I must turn in now.
- Tue Oct 24, 2017 12:17 pm
- Forum: Projects
- Topic: H&D Deluxe; the ultimate mod; Mission overhauls
- Replies: 1821
- Views: 5135530
Re: H&D Deluxe; the ultimate mod; Mission overhauls
They apparently are the ones who spawn with their weapons holstered in the same room the two gray bodyguards come from.
So all bodyguards, regardless of color, sleep in the same room together.
- Tue Oct 24, 2017 12:14 pm
- Forum: Projects
- Topic: H&D Deluxe; the ultimate mod; Mission overhauls
- Replies: 1821
- Views: 5135530
Re: H&D Deluxe; the ultimate mod; Mission overhauls
So, what about the newest version of data.dta that i uploaded here? Everything is working correctly? I am pleased that grenades can once again blow up civilian cars and railway tankers. Locomotives are a bit heavy, so guess they should remain immune to grenades. I hope, that they cannot blow tanks,...
- Tue Oct 24, 2017 12:12 pm
- Forum: Projects
- Topic: H&D Deluxe; the ultimate mod; Mission overhauls
- Replies: 1821
- Views: 5135530
Re: H&D Deluxe; the ultimate mod; Mission overhauls
They point their guns at the door at all times.
They NEVER lower their gun, nor check me out.
They do detect me if I stay in front of their sight for too long, and can confuse their officer for me and shoot him instead, if I pull a fox trick on them.
They NEVER lower their gun, nor check me out.
They do detect me if I stay in front of their sight for too long, and can confuse their officer for me and shoot him instead, if I pull a fox trick on them.
- Tue Oct 24, 2017 12:07 pm
- Forum: Projects
- Topic: H&D Deluxe; the ultimate mod; Mission overhauls
- Replies: 1821
- Views: 5135530
Re: H&D Deluxe; the ultimate mod; Mission overhauls
I am pleased that grenades can once again blow up civilian cars and railway tankers.
Locomotives are a bit heavy, so guess they should remain immune to grenades.
- Tue Oct 24, 2017 11:58 am
- Forum: Projects
- Topic: H&D Deluxe; the ultimate mod; Mission overhauls
- Replies: 1821
- Views: 5135530
Re: H&D Deluxe; the ultimate mod; Mission overhauls
As for Poland 1, the hostage is still dressed his purple Luftwaffe uniform, and one wonders why no other pilots are found there. Well, i once made an add-on based on the Poland 1 mission map called "The aces of the skies", where i actually added Luftwaffe pilots in the room attached to the "control...
- Tue Oct 24, 2017 10:08 am
- Forum: Projects
- Topic: H&D Deluxe; the ultimate mod; Mission overhauls
- Replies: 1821
- Views: 5135530
Re: H&D Deluxe; the ultimate mod; Mission overhauls
I guess, they must have all died, or deserted, given the one intact Bf109 in the hangar.
- Tue Oct 24, 2017 9:11 am
- Forum: Projects
- Topic: H&D Deluxe; the ultimate mod; Mission overhauls
- Replies: 1821
- Views: 5135530
Re: H&D Deluxe; the ultimate mod; Mission overhauls
Ah man, so the "lost pilots" in the Danube 1 will have to be blue SAS men, likely found and possibly executed. As for Poland 1, the hostage is still dressed his purple Luftwaffe uniform, and one wonders why no other pilots are found there. Also, in Prague 2, shouldn't there be a pilot or two among t...
- Tue Oct 24, 2017 9:00 am
- Forum: Projects
- Topic: H&D Deluxe; the ultimate mod; Mission overhauls
- Replies: 1821
- Views: 5135530
Re: H&D Deluxe; the ultimate mod; Mission overhauls
What about the men in Catalina in the North Ocean intro?
- Tue Oct 24, 2017 8:52 am
- Forum: Projects
- Topic: H&D Deluxe; the ultimate mod; Mission overhauls
- Replies: 1821
- Views: 5135530
Re: H&D Deluxe; the ultimate mod; Mission overhauls
I did notice that in Danube 5, that a blue SAS commando is in the front gunner seat. Yes, indeed i checked that in HDD editor. However, RAF pilots used different uniforms. As for H&D Deluxe cutscenes i don't remember how to access them in HDD editor, lol. Gasp! You forgot... I have no hope... https...
- Tue Oct 24, 2017 8:48 am
- Forum: Projects
- Topic: H&D Deluxe; the ultimate mod; Mission overhauls
- Replies: 1821
- Views: 5135530
Re: H&D Deluxe; the ultimate mod; Mission overhauls
Well, as far as i know infantry could trigger a AT mine explosion. However, check that in my updated Greece 2 mission, because i am not so sure. No, I am talking about the black anti-tank mines from the campaign inventory selection; in the classical H&D, they could be set off by infantry, and I was...