You must make sure, that these ports are open in all the players firewalls (harware or software)
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I hope this helped.
Search found 81 matches
- Fri Aug 25, 2006 7:00 pm
- Forum: Hidden & Dangerous Deluxe
- Topic: Connection issues
- Replies: 9
- Views: 10033
- Fri Jul 14, 2006 7:24 am
- Forum: General Discussion
- Topic: What do you think is missing from the H&D community
- Replies: 37
- Views: 60801
Re: What do you think is missing from the H&D community
I agree with Trebbs. It's a shame that it is now closed. I haven't been there for a long time so I do not know if it was active or not, but for me it was the main place for H&D related discussions. The developers also came there to join the discussions. That was the place were we waited for H&D2 to...
- Wed Dec 07, 2005 1:52 pm
- Forum: Insanity 2 / 3d Studio Max
- Topic: Making a texture library for H&D Textures
- Replies: 8
- Views: 11767
Making a texture library for H&D Textures
First of all, I haven't done anything for this since last spring. I have used HDDeluxe textures when it has been possible, but when creating totally new things, it usually isn't. I have tried to keep the new texture sizes as low as possible due to performance issues. In mission2 the distances are qu...
- Tue Dec 06, 2005 9:32 pm
- Forum: Insanity 2 / 3d Studio Max
- Topic: Making a texture library for H&D Textures
- Replies: 8
- Views: 11767
Making a texture library for H&D Textures
Hey, I managed to take some more screenshots. This is how it looks like today. Mission 1 http://kotisivu.mtv3.fi/bighouse/m1p4.jpg http://kotisivu.mtv3.fi/bighouse/m1p5.jpg http://kotisivu.mtv3.fi/bighouse/m1p6.jpg Mission 2 http://kotisivu.mtv3.fi/bighouse/m2p3.jpg http://kotisivu.mtv3.fi/bighouse/...
- Tue Dec 06, 2005 9:06 pm
- Forum: Insanity 2 / 3d Studio Max
- Topic: Making a texture library for H&D Textures
- Replies: 8
- Views: 11767
Making a texture library for H&D Textures
well here is some of the (very) early screenshots that I've posted before. Mission1 http://kotisivu.mtv3.fi/bighouse/m1p1.jpg http://kotisivu.mtv3.fi/bighouse/m1p2.jpg http://kotisivu.mtv3.fi/bighouse/m1p3.jpg Mission2 http://kotisivu.mtv3.fi/bighouse/m2p1.jpg http://kotisivu.mtv3.fi/bighouse/m2p2.j...
- Tue Dec 06, 2005 8:52 pm
- Forum: Projects
- Topic: H&D Deluxe Help File
- Replies: 4
- Views: 7419
H&D Deluxe Help File
Yes, could be a good idea. Those that only have a modem connection, don't want to be online while editing.
- Thu Nov 24, 2005 8:09 am
- Forum: H&D2 Modding
- Topic: Has anyone succeeded on extracting the maps?
- Replies: 1
- Views: 4741
Has anyone succeeded on extracting the maps?
I was just wondering if anyone has been able to extract the maps from H&D2. If so, are you able to open them in 3d Studio?
I'm still hoping that we'd be able to put H&D2 maps into deluxe.
I'm still hoping that we'd be able to put H&D2 maps into deluxe.
- Thu Nov 24, 2005 8:06 am
- Forum: H&D2 Modding
- Topic: DC ED editor
- Replies: 22
- Views: 28324
DC ED editor
The petition has been there for a quite long time. I have lost my faith that we will ever get an editor.
But deluxe has an editor. Make some new maps with that. You can't get the newest special effects but the level of detail is only up to you and the power of your computer.
But deluxe has an editor. Make some new maps with that. You can't get the newest special effects but the level of detail is only up to you and the power of your computer.
- Thu Nov 03, 2005 11:19 am
- Forum: Insanity 2 / 3d Studio Max
- Topic: Making a texture library for H&D Textures
- Replies: 8
- Views: 11767
Making a texture library for H&D Textures
At first my editor had no more time to edit. Then, I got a daughter and my time for editing came very limited. So that is what I mean with no more time. I've made the terrain for 3 first missions and the editing is done for first. Second mission has been edited, but the mission has not been generate...
- Wed Oct 19, 2005 12:49 pm
- Forum: Insanity 2 / 3d Studio Max
- Topic: ALARM!
- Replies: 5
- Views: 8647
ALARM!
I can also try to answer any questions about 3d max modelling if you have any. Unfortunately I do not have any time to make stuff with it anymore.
- Fri Jul 22, 2005 10:28 am
- Forum: Hidden & Dangerous Deluxe
- Topic: service pac 2 windows XP
- Replies: 7
- Views: 9111
service pac 2 windows XP
I think you run in to more trouble if you don't install the servicepack. Personally I have had no problems with XPSP2. You might need to update some drivers but thats it. On the sidenote I would remind you all, that if you connect to internet with a Windows XP computer that has not the servicepacks ...
- Tue May 24, 2005 12:02 pm
- Forum: Hidden & Dangerous Deluxe
- Topic: Deluxe Lan troubles
- Replies: 3
- Views: 6240
Deluxe Lan troubles
sounds like a firewall problem. If you have Windows XP SP2 or some firewall software installed, remember to put the other computer IP addresses into trusted zone.
- Thu Apr 28, 2005 7:47 am
- Forum: General Discussion
- Topic: New H&D Deluxe MOD
- Replies: 55
- Views: 91737
New H&D Deluxe MOD
Just one question. Why does it have to be in certain Drive/Folder? Ok, another question. You have to uninstall HDD in order to play this mod? Maybe they share a registry key? I only ask because I find this kind of behaviour very odd in Windows XP environment. Has anyone tried to extract the missions...
- Thu Mar 10, 2005 6:16 pm
- Forum: Insanity 2 / 3d Studio Max
- Topic: How...?
- Replies: 34
- Views: 39630
How...?
[quote=""Grenni""]Well, have you managed to get enemies dismount a vehicle, Bighouse? Cause I never did :? [/quote] Well this was just theory, haven't tried it yet. I started to make a desert map, where some soldiers would dismount a truck. I just haven't reached the part of editing yet. It seems th...
- Thu Mar 10, 2005 6:07 pm
- Forum: Insanity 2 / 3d Studio Max
- Topic: Making a texture library for H&D Textures
- Replies: 8
- Views: 11767
Making a texture library for H&D Textures
A texture library dedicated to hidden & dangerous textures is very good to have. If you have all the required textures in one place, you can easily attach the same textures to several objects...in separate scenes. This is how you can make one. 1. Open 3D Max and import some scene from H&D in to it (...