Search found 96 matches
- Wed Dec 22, 2004 8:40 am
- Forum: Insanity 2 / 3d Studio Max
- Topic: Some questions
- Replies: 38
- Views: 41270
Some questions
Again that sounds odd... sometimes he shoots, somtimes he doesn't :? How is your setting for the general AI (do not select anything and press Ctrl+Enter) regarding "view distance" and "min.shooting distance"? How are the individual settings for the AI of the characters? PS: I guess you checked out m...
- Tue Dec 21, 2004 10:30 pm
- Forum: Insanity 2 / 3d Studio Max
- Topic: Some questions
- Replies: 38
- Views: 41270
Some questions
If they receive the signal to move somewhere and have spotted enemies before they might react stubborn and rather try to go for the enemy than the CP. Maybe that could be a reason. Otherwise... :? hard to say why they don't do as programmed when not seeing the whole picture. Just one thing is for su...
- Tue Dec 21, 2004 8:12 am
- Forum: Insanity 2 / 3d Studio Max
- Topic: Some questions
- Replies: 38
- Views: 41270
Some questions
Question 2 is easy ;) : Face-ID does nothing at all... since they did not implement this different faces for players or enemies. Voice-ID 0 to 3 yields German voices and 4 to 7 greek voices. 8 and 9 are at your disposal if you add other languages into - uhmmm - "../sounds/common/voices" I think. Que...
- Mon Dec 20, 2004 7:12 pm
- Forum: General Discussion
- Topic: People who are hosting games
- Replies: 10
- Views: 11422
People who are hosting games
8) You have my fully support, Alexander. :) I have also discussed this "peeking around the corner" issue with friends, and a solution could be, if they somehow integrate a "field of view" or "line of sight". Meaning, that when you try to do this trick you will not see what's around the corner unless...
- Fri Dec 17, 2004 8:37 pm
- Forum: Insanity 2 / 3d Studio Max
- Topic: Some questions
- Replies: 38
- Views: 41270
Some questions
Wellllll... unfortunately you still can use the guns even after you destroyed them :( - because that model does not have a destroyed version which makes it basically indistructable.
Maybe you can try with: Destroy actor "Gun_xy", though I doubt that it works.
Maybe you can try with: Destroy actor "Gun_xy", though I doubt that it works.
- Fri Dec 17, 2004 7:59 am
- Forum: Insanity 2 / 3d Studio Max
- Topic: Some questions
- Replies: 38
- Views: 41270
Some questions
I don't think so. I did the same trick in Heavy Artillery; 4 gunners at one cannon and a big invisible guy who actually used the gun and was killed the instance when all 4 visible gunners were dead.
- Thu Dec 16, 2004 12:07 pm
- Forum: Insanity 2 / 3d Studio Max
- Topic: Some questions
- Replies: 38
- Views: 41270
Some questions
[quote=""Dwin""]...BTW, it says "German30" (1000).[/quote]
Yeah, but you know what I meant . Try a higher value, maybe that guy even survives 1000, but 10000 will surely put an end to his grief
Yeah, but you know what I meant . Try a higher value, maybe that guy even survives 1000, but 10000 will surely put an end to his grief
- Wed Dec 15, 2004 8:13 am
- Forum: Insanity 2 / 3d Studio Max
- Topic: Some questions
- Replies: 38
- Views: 41270
Some questions
I cannot see the value for the power with that the actor shall be destroyed. Did you give a value for it? I guess not, so enter 1000 or such so that it says "German31,1000" and try again.
- Tue Dec 14, 2004 10:57 am
- Forum: Projects
- Topic: BS-3 PAK 100mm (ru)
- Replies: 17
- Views: 21962
BS-3 PAK 100mm (ru)
Yes, there is a seat_0 at the right holm where you can "drive" the gun around. Though it is facing vertical to the gun because it is meant for changing the general direction, not to take a trip to the other end of the map ;) . The bs3_m sound is some squeaking (that seems not to work all the time), ...
- Mon Dec 13, 2004 12:03 pm
- Forum: Projects
- Topic: Hilltop 815 and a few new models
- Replies: 10
- Views: 14890
Hilltop 815 and a few new models
Yes, Jason, they are completely my creations. Except for the textures of the T34, where I had some help of Heinz. He didn't like the textures of the T34-85 that is available for download and I didn't like the wrong measurements of that model ;) . So I made a completely new model while Heinz prepared...
- Mon Dec 13, 2004 10:40 am
- Forum: Projects
- Topic: BS-3 PAK 100mm (ru)
- Replies: 17
- Views: 21962
BS-3 PAK 100mm (ru)
I guess they can see through the entire cover. The material seems to become AI-transparent by default for AutoCannons.
But be sure... they shoot you with the gun when you are in range .
But be sure... they shoot you with the gun when you are in range .
- Fri Dec 10, 2004 2:38 pm
- Forum: Insanity 2 / 3d Studio Max
- Topic: Some questions
- Replies: 38
- Views: 41270
Some questions
Something just came across my mind... do you pay attention to the view- and shooting-distance of the enemies (regarding all enemy-groups)? If i.e. the group 2 has a view-distance and min.shooting distance of 150m and the enemy-group 0 has 200m group 2 will not open the fire before they are in a rang...
- Fri Dec 10, 2004 8:26 am
- Forum: Insanity 2 / 3d Studio Max
- Topic: Some questions
- Replies: 38
- Views: 41270
Some questions
Ok, then it was 2 you can command around and 1 was friendly to players and group 2. But strange... I recently tried a sort of mass attack with group 2 and as soon they saw enemies 0 they opened fire :?
- Thu Dec 09, 2004 9:38 am
- Forum: Insanity 2 / 3d Studio Max
- Topic: Some questions
- Replies: 38
- Views: 41270
Some questions
Hmmm, enemy group 1 might be the one you can command around. As far as I know it is only enemy group 0 that attacks players and all other enemy groups. On the other hand, the other groups will attack group 0 but not the players. Shadows remain... Select the model that causes the shadow, open the pro...
- Sat Dec 04, 2004 5:38 pm
- Forum: Insanity 2 / 3d Studio Max
- Topic: Some questions
- Replies: 38
- Views: 41270
Some questions
Open Germany5 and check out the PanzerIV at the bridge