Search found 96 matches
- Sat Dec 04, 2004 3:37 pm
- Forum: Insanity 2 / 3d Studio Max
- Topic: Some questions
- Replies: 38
- Views: 41764
Some questions
you're damn right never seen that before, or rather payed any attention to it. The Panther-model has a bug with the tracks. They move as if the tank is driving backwards. The PanzerIV though moves correct, and I checked, it was PASY01 I used for the texture shift in a mission.
- Fri Dec 03, 2004 3:16 pm
- Forum: Projects
- Topic: Hilltop 815 and a few new models
- Replies: 10
- Views: 15101
Hilltop 815 and a few new models
The new Mission I am working on takes some time, since I have to get to learn MaX ;) . Nevertheless I'd like to publish some screenshots of the new map and some models I am working on. Landscape: http://www.hidden-and-dangerous2.com/Kampfstand/images/ht815e2.jpg http://www.hidden-and-dangerous2.com/...
- Fri Dec 03, 2004 12:46 pm
- Forum: General Discussion
- Topic: What's your favourite mission
- Replies: 29
- Views: 54303
What's your favourite mission
Well, share them with us
- Fri Dec 03, 2004 10:50 am
- Forum: Insanity 2 / 3d Studio Max
- Topic: Some questions
- Replies: 38
- Views: 41764
Some questions
Move the file addon.txt to a folder under D:\...\Hidden and Dangerous Deluxe\text.mod The game will not look into the folder you have it in at the moment. Tanktracks... there is an option under Automobile like "use texture-shift" where you have to insert something like "pasy". Sorry, I have to look ...
- Thu Dec 02, 2004 11:09 pm
- Forum: Insanity 2 / 3d Studio Max
- Topic: Some questions
- Replies: 38
- Views: 41764
Some questions
With View->Debug->Volumes you can see the volumes (ya, you know) and with pressing Ctrl+Alt+Shift and clicking on the volume you want to select you can select it. Or go the hard way by pressing N and select them by names. Once selected you can delete a volume by pressing DEL ;) . Regarding the text-...
- Thu Dec 02, 2004 8:22 am
- Forum: Insanity 2 / 3d Studio Max
- Topic: Some questions
- Replies: 38
- Views: 41764
Some questions
The "one way volumes" are volume-boxes. Place the enemies inside, and they can come out but you can't come in when you start outside. If you have dummy checking on MO (Mission Objective) that shall produce the corresponding text you also have to define the text in a file addon.txt stored under the f...
- Fri Nov 26, 2004 7:23 am
- Forum: Mission Strategies
- Topic: Help needed
- Replies: 2
- Views: 5921
Alps - Mission1
Sounds like Apls, 1st mission.
You must take him alive, meaning he has to surrender to you, then you can capture him by right-click on him. Once he is captured search him and exchange the uniforms in the inventory screen.
You must take him alive, meaning he has to surrender to you, then you can capture him by right-click on him. Once he is captured search him and exchange the uniforms in the inventory screen.
- Thu Nov 25, 2004 7:59 am
- Forum: Projects
- Topic: BS-3 PAK 100mm (ru)
- Replies: 17
- Views: 22198
BS-3 PAK 100mm (ru)
Download the gun here (click on the commercial-banner to do so). There are two models included. One working as AutoCannon, which can shoot an be pushed around and a model for decoration. Both have a destroyed version. A description, how to implement the model for best performance is included in rea...
- Thu Nov 18, 2004 8:43 am
- Forum: Mission Strategies
- Topic: Tactics, map and more
- Replies: 33
- Views: 36359
Tactics, map and more
Didn't you know, they are all called Cujo
- Wed Nov 17, 2004 7:46 am
- Forum: Site Feedback
- Topic: news
- Replies: 7
- Views: 9821
news
[quote=""Jason""]While doing each mission I have been adding enemies & other things :wink:[/quote] Hey mate, don't forget: raising the quantity of the enemies does not increase the quality of the missions. Rather make the enemies "more intelligent" (*) or reacting differently by using more detectors...
- Tue Nov 16, 2004 8:23 am
- Forum: Projects
- Topic: BS-3 PAK 100mm (ru)
- Replies: 17
- Views: 22198
BS-3 PAK 100mm (ru)
Soon
I will let you know, when the package is free download
I will let you know, when the package is free download
- Fri Nov 12, 2004 2:08 pm
- Forum: General Discussion
- Topic: hidden and dangerous 2's story line
- Replies: 7
- Views: 9450
hidden and dangerous 2's story line
In HDD the campaigns were much longer, like the German campaign with Steiner or the Norway campaign where you should destroy the sub-marine. So you went through a couple of missions before reaching the goal or had to get away from the target area. And even the shorter campaigns were more coherent. T...
- Tue Nov 09, 2004 7:12 pm
- Forum: Mission Strategies
- Topic: Tactics, map and more
- Replies: 33
- Views: 36359
Tactics, map and more
But since it's a German it's called a Sch?ferhund
- Tue Nov 09, 2004 2:49 pm
- Forum: Mission Strategies
- Topic: Tactics, map and more
- Replies: 33
- Views: 36359
Tactics, map and more
Reaction? That was in Classic/Deluxe only :? . But I must say that I don't have these problems either. I could give hundreds of examples where my team-mates took out enemies coming at me that I otherwise had recognized too late... But if you give them the order "wait for my shot" they will wait unti...
- Tue Nov 09, 2004 11:27 am
- Forum: Projects
- Topic: BS-3 PAK 100mm (ru)
- Replies: 17
- Views: 22198
BS-3 PAK 100mm (ru)
Of course - since we cannot edit missions for H&D2 yet (if ever :? )