Search found 2413 matches

by p.jakub88
Wed Apr 26, 2023 3:29 pm
Forum: Projects
Topic: H&D Deluxe; the ultimate mod; Mission overhauls Part 2
Replies: 72
Views: 536094

Re: H&D Deluxe; the ultimate mod; Mission overhauls Part 2

I also added 2 Flak 88s into the Ardennes 1 mission (see pictures below). Please download and unpack the attached Ardennes 1 update RAR archive into your root H&D Deluxe install directory (i.e. C:\Program Files\Take2\Hidden and Dangerous Deluxe). Replace files when asked. You also need to download a...
by p.jakub88
Tue Apr 25, 2023 8:35 pm
Forum: Projects
Topic: H&D Deluxe; the ultimate mod; Mission overhauls Part 2
Replies: 72
Views: 536094

Re: H&D Deluxe; the ultimate mod; Mission overhauls Part 2

As i mentioned earlier in the H&D Deluxe, the ultimate mod: Guns thread, i imported Flak 88 cannon model from Medal of Honor Spearhead and made it usable and destroyable. Now i added 2 Flak 88s into the Ardennes 2 mission (see pictures below). To actually have this new Flak 88 model in this mission ...
by p.jakub88
Tue Apr 25, 2023 10:27 am
Forum: Projects
Topic: H&D Deluxe, the ultimate mod: Guns
Replies: 614
Views: 1059914

Re: H&D Deluxe, the ultimate mod: Guns

I imported the Flak 88 cannon model from Medal of Honor Spearhead into H&D Deluxe. Its the Winter camo variant. I created the destroyed version myself using original MOHSP textures, because there wasn't any by default to be found in the game files. I plan to add this custom Flak 88 cannon into the A...
by p.jakub88
Wed Apr 19, 2023 6:43 pm
Forum: Projects
Topic: H&D Deluxe, the ultimate mod: Vehicles
Replies: 339
Views: 1321142

Re: H&D Deluxe, the ultimate mod: Vehicles

Today i updated the Ardenes 1 mission. List of changes: -> placed a driveable pontoon near a wooden pier on the right riverbank that allows the player to blow the bridge and return safely from the other side of the river back to the left riverbank (see picture below); -> updated the driver seat pos...
by p.jakub88
Wed Mar 22, 2023 9:37 pm
Forum: Projects
Topic: H&D Deluxe, the ultimate mod: Guns
Replies: 614
Views: 1059914

Re: H&D Deluxe, the ultimate mod: Guns

If that should be the case, what do I do to rectify this??? Also, I am not sure if I should ask this (or if this was asked already), but is there a Discord page I can use to mention such predicaments as this, or to keep up with the latest news regarding this and/or the Extended mod??? There is a Di...
by p.jakub88
Wed Mar 22, 2023 8:03 pm
Forum: Projects
Topic: H&D Deluxe, the ultimate mod: Guns
Replies: 614
Views: 1059914

Re: H&D Deluxe, the ultimate mod: Guns

Unfortunately, I do not really see the "New Zoom Control" checkbox within the Control settings. That, I am afraid, is the problem. Strange. I installed my mod (the latest 2.5 version) on few different PCs with various operating systems (including XP, Vista, 10) for testing and all of the available ...
by p.jakub88
Wed Mar 22, 2023 5:04 pm
Forum: Projects
Topic: H&D Deluxe, the ultimate mod: Guns
Replies: 614
Views: 1059914

Re: H&D Deluxe, the ultimate mod: Guns

Pardon me, sir. Back then, I had downloaded the 2.5-version of the mod. Unfortunately, it does not have the "Medal of Honor"-style aiming from within the first-person camera. Instead, when I press F4, the aiming is still similar to the vanilla Hidden and Dangerous Deluxe game, including its "Aim-Do...
by p.jakub88
Sun Mar 05, 2023 12:18 pm
Forum: Projects
Topic: H&D Deluxe, the ultimate mod: Vehicles
Replies: 339
Views: 1321142

Re: H&D Deluxe, the ultimate mod: Vehicles

I made a fix that allow to blow up King Tiger tank in my mod by hitting it also from the rear, because previously that was almost impossible to do with anti-tank rocket weapons for some reason. I slightly increased the PIAT / Panzerfaust / Panzerschreck explosion range from 15 to 20 meters. Now King...
by p.jakub88
Fri Mar 03, 2023 7:50 pm
Forum: Projects
Topic: H&D Deluxe, the ultimate mod: Vehicles
Replies: 339
Views: 1321142

Re: H&D Deluxe, the ultimate mod: Vehicles

Today i updated the Ardenes 1 mission. List of changes: -> placed a driveable pontoon near a wooden pier on the right riverbank that allows the player to blow the bridge and return safely from the other side of the river back to the left riverbank (see picture below); -> updated the driver seat posi...
by p.jakub88
Sat Feb 25, 2023 9:37 am
Forum: Projects
Topic: H&D Deluxe; the ultimate mod; Mission overhauls Part 2
Replies: 72
Views: 536094

Re: H&D Deluxe; the ultimate mod; Mission overhauls Part 2

Bad News, my brother just reported to me that in Greece 1, everybody falls into the abyss. Indeed, i don't know why that happened, but i updated the Greece 1 mission and fixed that problem. Thanks for letting me know! Unpack the content of the missions.rar archive (missions folder) into your root H...
by p.jakub88
Wed Feb 22, 2023 9:25 am
Forum: Projects
Topic: H&D Deluxe; the ultimate mod; Mission overhauls Part 2
Replies: 72
Views: 536094

Re: H&D Deluxe; the ultimate mod; Mission overhauls Part 2

Right about where I am standing, there seems to be an invisible barrier that stops bullets from going down the tunnel. Well, i was standing in the same place where you were and enemy soldier that patrolled this particular sewer tunnel was able to kill me (notice his shadow and right arm holding the...
by p.jakub88
Mon Feb 20, 2023 1:03 am
Forum: Projects
Topic: H&D Deluxe, the ultimate mod: Vehicles
Replies: 339
Views: 1321142

Re: H&D Deluxe, the ultimate mod: Vehicles

Holy crap! That is AWESOME!! Thanks Myron! Long time not seen, i was curious when you shows up again on H&D forums. I knew that a custom vehicle will probably draw your attention. ;) Anyway, i actually wanted to improve the default landing craft model for quite a while and i thought of adding a mou...
by p.jakub88
Sat Feb 18, 2023 9:58 pm
Forum: Projects
Topic: H&D Deluxe, the ultimate mod: Vehicles
Replies: 339
Views: 1321142

Re: H&D Deluxe, the ultimate mod: Vehicles

I finished the work on the edited landing craft model which i added to my modified Poland 2 mission (see picture below). There are also other changes applied to the mission itself: -> delayed the spawning of enemies - each wave by few seconds - to give the player more time to prepare defense; -> now...
by p.jakub88
Fri Feb 17, 2023 10:52 pm
Forum: Projects
Topic: H&D Deluxe, the ultimate mod: Vehicles
Replies: 339
Views: 1321142

Re: H&D Deluxe, the ultimate mod: Vehicles

For the purpose of my modified Poland 2 mission i edited the default landing craft model ("Higgins boat") in 3ds Max with plans to replace it with the custom one in that particular mission. I added gunner seat with mounted machinegun (taken from the SAS jeep model) with protective metal shield (take...
by p.jakub88
Sun Feb 12, 2023 7:21 pm
Forum: Projects
Topic: H&D Deluxe, the ultimate mod: Vegetation
Replies: 0
Views: 15997

H&D Deluxe, the ultimate mod: Vegetation

Hello everyone, i decided to add sphere collisions volumes to default winter tree models, that will greatly reduce the ability of enemies to see and shoot through them, which was really annoying especially with trees thickly covered with snow. I edited the following tree models in 3ds Max: br_snw2.i...