Search found 96 matches

by Grenni
Sat Dec 04, 2004 3:37 pm
Forum: Insanity 2 / 3d Studio Max
Topic: Some questions
Replies: 38
Views: 41144

Some questions

:lol: you're damn right :lol: never seen that before, or rather payed any attention to it. The Panther-model has a bug with the tracks. They move as if the tank is driving backwards. The PanzerIV though moves correct, and I checked, it was PASY01 I used for the texture shift in a mission.
by Grenni
Fri Dec 03, 2004 3:16 pm
Forum: Projects
Topic: Hilltop 815 and a few new models
Replies: 10
Views: 14822

Hilltop 815 and a few new models

The new Mission I am working on takes some time, since I have to get to learn MaX ;) . Nevertheless I'd like to publish some screenshots of the new map and some models I am working on. Landscape: http://www.hidden-and-dangerous2.com/Kampfstand/images/ht815e2.jpg http://www.hidden-and-dangerous2.com/...
by Grenni
Fri Dec 03, 2004 12:46 pm
Forum: General Discussion
Topic: What's your favourite mission
Replies: 29
Views: 49636

What's your favourite mission

Well, share them with us ;)
by Grenni
Fri Dec 03, 2004 10:50 am
Forum: Insanity 2 / 3d Studio Max
Topic: Some questions
Replies: 38
Views: 41144

Some questions

Move the file addon.txt to a folder under D:\...\Hidden and Dangerous Deluxe\text.mod The game will not look into the folder you have it in at the moment. Tanktracks... there is an option under Automobile like "use texture-shift" where you have to insert something like "pasy". Sorry, I have to look ...
by Grenni
Thu Dec 02, 2004 11:09 pm
Forum: Insanity 2 / 3d Studio Max
Topic: Some questions
Replies: 38
Views: 41144

Some questions

With View->Debug->Volumes you can see the volumes (ya, you know) and with pressing Ctrl+Alt+Shift and clicking on the volume you want to select you can select it. Or go the hard way by pressing N and select them by names. Once selected you can delete a volume by pressing DEL ;) . Regarding the text-...
by Grenni
Thu Dec 02, 2004 8:22 am
Forum: Insanity 2 / 3d Studio Max
Topic: Some questions
Replies: 38
Views: 41144

Some questions

The "one way volumes" are volume-boxes. Place the enemies inside, and they can come out but you can't come in when you start outside. If you have dummy checking on MO (Mission Objective) that shall produce the corresponding text you also have to define the text in a file addon.txt stored under the f...
by Grenni
Fri Nov 26, 2004 7:23 am
Forum: Mission Strategies
Topic: Help needed
Replies: 2
Views: 5795

Alps - Mission1

Sounds like Apls, 1st mission.
You must take him alive, meaning he has to surrender to you, then you can capture him by right-click on him. Once he is captured search him and exchange the uniforms in the inventory screen.
by Grenni
Thu Nov 25, 2004 7:59 am
Forum: Projects
Topic: BS-3 PAK 100mm (ru)
Replies: 17
Views: 21880

BS-3 PAK 100mm (ru)

Download the gun here (click on the commercial-banner to do so). There are two models included. One working as AutoCannon, which can shoot an be pushed around and a model for decoration. Both have a destroyed version. A description, how to implement the model for best performance is included in rea...
by Grenni
Thu Nov 18, 2004 8:43 am
Forum: Mission Strategies
Topic: Tactics, map and more
Replies: 33
Views: 35721

Tactics, map and more

Didn't you know, they are all called Cujo ;) :lol:
by Grenni
Wed Nov 17, 2004 7:46 am
Forum: Site Feedback
Topic: news
Replies: 7
Views: 9653

news

[quote=""Jason""]While doing each mission I have been adding enemies & other things :wink:[/quote] Hey mate, don't forget: raising the quantity of the enemies does not increase the quality of the missions. Rather make the enemies "more intelligent" (*) or reacting differently by using more detectors...
by Grenni
Tue Nov 16, 2004 8:23 am
Forum: Projects
Topic: BS-3 PAK 100mm (ru)
Replies: 17
Views: 21880

BS-3 PAK 100mm (ru)

Soon :lol:
I will let you know, when the package is free download ;)
by Grenni
Fri Nov 12, 2004 2:08 pm
Forum: General Discussion
Topic: hidden and dangerous 2's story line
Replies: 7
Views: 9269

hidden and dangerous 2's story line

In HDD the campaigns were much longer, like the German campaign with Steiner or the Norway campaign where you should destroy the sub-marine. So you went through a couple of missions before reaching the goal or had to get away from the target area. And even the shorter campaigns were more coherent. T...
by Grenni
Tue Nov 09, 2004 7:12 pm
Forum: Mission Strategies
Topic: Tactics, map and more
Replies: 33
Views: 35721

Tactics, map and more

But since it's a German it's called a Sch?ferhund :P :wink:
by Grenni
Tue Nov 09, 2004 2:49 pm
Forum: Mission Strategies
Topic: Tactics, map and more
Replies: 33
Views: 35721

Tactics, map and more

Reaction? That was in Classic/Deluxe only :? . But I must say that I don't have these problems either. I could give hundreds of examples where my team-mates took out enemies coming at me that I otherwise had recognized too late... But if you give them the order "wait for my shot" they will wait unti...
by Grenni
Tue Nov 09, 2004 11:27 am
Forum: Projects
Topic: BS-3 PAK 100mm (ru)
Replies: 17
Views: 21880

BS-3 PAK 100mm (ru)

Of course ;) - since we cannot edit missions for H&D2 yet (if ever :? )