Search found 20 matches

by SQDN LDR Ted Striker
Wed May 07, 2014 1:16 pm
Forum: H&D2 Modding
Topic: H&D2 Model Tutorial in English
Replies: 1
Views: 3032

Re: H&D2 Model Tutorial in English

here you can also download a basic tutorial for beginners thup01
in case you need help01 to get started with modding smile01

http://www.rprclan.com/index.php/downlo ... ed-striker
by SQDN LDR Ted Striker
Sat Apr 05, 2014 10:54 am
Forum: H&D2 Modding
Topic: H&D2 Model Tutorial in English
Replies: 1
Views: 3032

H&D2 Model Tutorial in English

hi guys, Jason uploaded my translated version of the German H&D2 model tutorial I published 3 years ago. It is indeed just an excerpt of the complete tutorial and concentrates on some advanced techniques e.g. making new vehicle models without overwriting original cars and using the hex editor in ord...
by SQDN LDR Ted Striker
Mon Mar 31, 2014 12:55 pm
Forum: H&D2 Modding
Topic: Item IDs?
Replies: 20
Views: 10179

Re: Item IDs?

Where in the model file is it? turret: open the model file like la_tiger.4ds with hex Editor. search for the entry BARREL02. you see something like BARREL02_00%itemid50,up14,down7,matid16,hs65,vs30. itemid: here you can put in other weapon ids like the silenced stengun lol only for reloadable weapo...
by SQDN LDR Ted Striker
Sun Mar 30, 2014 2:30 pm
Forum: H&D2 Modding
Topic: Item IDs?
Replies: 20
Views: 10179

Re: Item IDs?

Turret rotation speed. If you can tell me how long the real tanks needed for a full rotation of the turret, I could make new H&D2 models (no overwriting of original models) for that, it can be adjusted in the model file. I guess for the Tiger 1 it is a minute. I found no values for the PanzerIII, Pu...
by SQDN LDR Ted Striker
Fri Mar 14, 2014 8:45 pm
Forum: H&D2 Modding
Topic: Item IDs?
Replies: 20
Views: 10179

Re: Item IDs?

well I dunno any good texture mods for H&D2 vehicles, it's just that the original vehicle models are too simple. Same goes for the statics. Old game you know. I'm not quite sure if new tools will come to make new maps and vehicle models, that would mean a big effort. Maybe in some near future? I gue...
by SQDN LDR Ted Striker
Wed Nov 27, 2013 7:53 pm
Forum: General Discussion
Topic: 2 new coop spotted
Replies: 470
Views: 190511

Re: 2 new coop spotted

http://www.hidden-and-dangerous.de/downloads/screenshots/557.jpg http://www.rprclan.com/index.php/downloads/file/66-normandy2-bait there's also a major update for Czech3 Ostwind co-op http://www.hidden-and-dangerous.de/downloads/screenshots/525.jpg http://www.rprclan.com/index.php/downloads/file/67...
by SQDN LDR Ted Striker
Wed Nov 06, 2013 3:11 pm
Forum: H&D2 Modding
Topic: I still Mod Sabresquadron
Replies: 8
Views: 5393

Re: I still Mod Sabresquadron

Vietcong soldiers speak Russian: Did not know to mute soldiers voice. the language type is coded in the definition of a human bot, Russians have 07, German officers are “mute” Code Type (In game heard languages) 00 - NONE 01 - EN 02 - EN 03 - EN 04 - EN 05 - ITA 06 - JAP 07 - RUS 08 - ITA 09 - GER ...
by SQDN LDR Ted Striker
Sun Feb 24, 2013 12:43 am
Forum: H&D2 Modding
Topic: Weapons Help Pls
Replies: 15
Views: 10796

Re: Weapons Help Pls

you guys just keep it cool,
hdmaster better not tell 'em how to do it,
you'll open up Pandoras's box if you do so, I guess :twisted:
by SQDN LDR Ted Striker
Tue Nov 13, 2012 10:52 pm
Forum: Technical Support / Bugs
Topic: Multiplayer Access To Games
Replies: 41
Views: 33701

Re: Multiplayer Access To Games

it's not the end of the world ;)
by SQDN LDR Ted Striker
Thu Sep 13, 2012 10:59 am
Forum: Hidden & Dangerous Classic
Topic: CompOfHero's Occupation.
Replies: 12
Views: 10392

Re: CompOfHero's Occupation.

I think you can also make a co-op mod on a complete new map. But the human bots there must all be static like on Normandy3co and the Poland co-op map. Vehicle checkpoints from another map might work; I tested it on the Poland map with check2.bin from Normandy2. The terrain must be adjusted in height...
by SQDN LDR Ted Striker
Wed Mar 14, 2012 10:08 am
Forum: General Discussion
Topic: Requesting a map
Replies: 4
Views: 3361

Re: Requesting a map

guess you mean this one :?:

http://www.hidden-and-dangerous.de/down ... ile_id=262

should be the old version :lol:
by SQDN LDR Ted Striker
Tue Jan 03, 2012 11:56 pm
Forum: General Discussion
Topic: 2 new coop spotted
Replies: 470
Views: 190511

Re: 2 new coop spotted

or "Road to Rome" :roll:
brilliant map, anyway it is indeed, innit :grin:
by SQDN LDR Ted Striker
Thu Jun 02, 2011 2:11 pm
Forum: General Discussion
Topic: 4ds files hacked
Replies: 282
Views: 156344

Re: 4ds files hacked

This is the locomotive (la_lokoM.4ds) set to the same place twice with DCED. Both approximately perpendicular to the direction from which the sun shines. On the shadow side, both locomotives are darker. Maybe it's a problem with the lighting sector, and the exported model switches light side and dar...
by SQDN LDR Ted Striker
Mon Jun 08, 2009 12:38 pm
Forum: General Discussion
Topic: Easter Eggs
Replies: 7
Views: 4314

Re: Easter Eggs

hi, to activate the easter egg in AFRICA1 Spaghetti Airport, you must also shoot at two red water-barrels, until water comes out! One of them is located in front of the hangar, the other one in the eastern part of the main building. This should be done before blowing the jeep up. This way, the easte...