hi guys, Jason uploaded my translated version of the German H&D2 model tutorial I published 3 years ago. It is indeed just an excerpt of the complete tutorial and concentrates on some advanced techniques e.g. making new vehicle models without overwriting original cars and using the hex editor in ord...
Where in the model file is it? turret: open the model file like la_tiger.4ds with hex Editor. search for the entry BARREL02. you see something like BARREL02_00%itemid50,up14,down7,matid16,hs65,vs30. itemid: here you can put in other weapon ids like the silenced stengun lol only for reloadable weapo...
Turret rotation speed. If you can tell me how long the real tanks needed for a full rotation of the turret, I could make new H&D2 models (no overwriting of original models) for that, it can be adjusted in the model file. I guess for the Tiger 1 it is a minute. I found no values for the PanzerIII, Pu...
well I dunno any good texture mods for H&D2 vehicles, it's just that the original vehicle models are too simple. Same goes for the statics. Old game you know. I'm not quite sure if new tools will come to make new maps and vehicle models, that would mean a big effort. Maybe in some near future? I gue...
http://www.hidden-and-dangerous.de/downloads/screenshots/557.jpg http://www.rprclan.com/index.php/downloads/file/66-normandy2-bait there's also a major update for Czech3 Ostwind co-op http://www.hidden-and-dangerous.de/downloads/screenshots/525.jpg http://www.rprclan.com/index.php/downloads/file/67...
Vietcong soldiers speak Russian: Did not know to mute soldiers voice. the language type is coded in the definition of a human bot, Russians have 07, German officers are “mute” Code Type (In game heard languages) 00 - NONE 01 - EN 02 - EN 03 - EN 04 - EN 05 - ITA 06 - JAP 07 - RUS 08 - ITA 09 - GER ...
I think you can also make a co-op mod on a complete new map. But the human bots there must all be static like on Normandy3co and the Poland co-op map. Vehicle checkpoints from another map might work; I tested it on the Poland map with check2.bin from Normandy2. The terrain must be adjusted in height...
This is the locomotive (la_lokoM.4ds) set to the same place twice with DCED. Both approximately perpendicular to the direction from which the sun shines. On the shadow side, both locomotives are darker. Maybe it's a problem with the lighting sector, and the exported model switches light side and dar...
hi, to activate the easter egg in AFRICA1 Spaghetti Airport, you must also shoot at two red water-barrels, until water comes out! One of them is located in front of the hangar, the other one in the eastern part of the main building. This should be done before blowing the jeep up. This way, the easte...