Search found 61 matches

by Dwin
Tue Apr 19, 2005 10:50 pm
Forum: Insanity 2 / 3d Studio Max
Topic: How...?
Replies: 34
Views: 39558

How...?

Yep, Bertgold comes with an editor. I haven't played it either, I'm waiting for the English version. I've fixed the problem. It seems the texture size was too big, so I simply reduced it. So I was working on my map, and my computer crashed. Good thing I made a backup...or so I thought. Somehow, my b...
by Dwin
Mon Apr 11, 2005 10:46 pm
Forum: Insanity 2 / 3d Studio Max
Topic: How...?
Replies: 34
Views: 39558

How...?

So I'm now using the Bertgold editor to get the new textures to show up. However some textures arent loading because there isnt enough memory, it says. But it works fine in the HDD editor...??
by Dwin
Mon Apr 11, 2005 8:46 pm
Forum: Insanity 2 / 3d Studio Max
Topic: How...?
Replies: 34
Views: 39558

How...?

Another question... :D

Is it possible to change the textures on a map simply by replacing the textures it uses? I've tried doing that. I put the new textures in the /maps and /maps.mod folders, but it doesnt seem to work. Do I have to replace the files in the maps.dat?
by Dwin
Sat Apr 09, 2005 5:29 pm
Forum: Insanity 2 / 3d Studio Max
Topic: How...?
Replies: 34
Views: 39558

How...?

OMG, the editor is just plagued with problems/things not working.

So I have a detector set to kill a bunch of Germans when a signal is recieved.

It worked. Then it didnt. For no reason.

Edit: Wait, does capitilization on the names matter? I'm going to find out...
by Dwin
Mon Apr 04, 2005 2:52 am
Forum: General Discussion
Topic: New H&D Deluxe MOD
Replies: 55
Views: 91334

New H&D Deluxe MOD

I cant start it.

I tells me to insert the Hidden and Dangerous CD.
by Dwin
Sun Apr 03, 2005 8:45 pm
Forum: Insanity 2 / 3d Studio Max
Topic: How...?
Replies: 34
Views: 39558

How...?

Yes, I know that. Is there a way to define how many bullets it takes to destroy something? If you click on the resistance set, it opens up some other options. One of those is "thresh". What does that do? What I'm trying to do is to get a vehicle to be able to take multiple bazooka shots to be destro...
by Dwin
Sun Apr 03, 2005 7:50 pm
Forum: Insanity 2 / 3d Studio Max
Topic: How...?
Replies: 34
Views: 39558

How...?

Another question, about accumulative damage.

With vehicles like trucks and jeeps, if you shoot it enough times, it will explode. How do I apply this property (or the opposite) to a vehicle?
by Dwin
Sat Apr 02, 2005 1:17 am
Forum: Insanity 2 / 3d Studio Max
Topic: How...?
Replies: 34
Views: 39558

How...?

Thanks, that worked. Now I have a problem...it just doesnt make sense. My German wont walk on the patrol route he is told to walk on. He just walks around, seeemingly randomly around the patrol route, but never on it. Checkpoints are user checkpoints. They are all connected. The German is told to "W...
by Dwin
Fri Apr 01, 2005 12:53 am
Forum: Insanity 2 / 3d Studio Max
Topic: How...?
Replies: 34
Views: 39558

How...?

Yup, another question.

How do I get certain models to show up in the map view? Some models appear and others dont.

On the original map that I am editing, some pieces of rubble are visible on the map view. But in mine, they are not.
by Dwin
Mon Mar 28, 2005 4:13 am
Forum: General Discussion
Topic: New H&D Deluxe MOD
Replies: 55
Views: 91334

New H&D Deluxe MOD

Is translating the only thing that needs to be done for the English version?
by Dwin
Tue Mar 15, 2005 10:03 pm
Forum: Hidden & Dangerous Deluxe
Topic: Deluxe2
Replies: 12
Views: 13017

Deluxe2

How's that Russian mod coming along?
by Dwin
Fri Mar 11, 2005 10:35 pm
Forum: Insanity 2 / 3d Studio Max
Topic: How...?
Replies: 34
Views: 39558

How...?

There is one thing that will make them get out of a vehicle. If he is using a mounted gun on an Autocannon, runs out of ammo, still sees an enemy, and has his own weapon, he will exit the vehicle. I dont know if all of the above conditions have to be fulfilled in order for him to exit a vehicle, but...
by Dwin
Fri Mar 04, 2005 2:38 am
Forum: Insanity 2 / 3d Studio Max
Topic: FFF Items In HDD Editor
Replies: 3
Views: 7170

FFF Items In HDD Editor

In the editor, you can open up the inventory properties, and import the .tab file that has the FFF weapons.
by Dwin
Mon Feb 28, 2005 11:36 pm
Forum: Insanity 2 / 3d Studio Max
Topic: How...?
Replies: 34
Views: 39558

How...?

[quote=""Grenni""]Well, have you managed to get enemies dismount a vehicle, Bighouse? Cause I never did :? . Once you make them use a vehicle, let them drive to a certain CP, wait for a signal and move to another CP by foot, they will not budge from their seat when they receive the signal to dismoun...
by Dwin
Mon Feb 28, 2005 11:25 pm
Forum: Insanity 2 / 3d Studio Max
Topic: How...?
Replies: 34
Views: 39558

How...?

[quote=""Bighouse""]You need 3dmax 3.x to make non-usable models to work. There you have to add required dummy-objects to the model and export the model back to i3d.[/quote] I wish I still had 3DSMax... :( ...is anyone willing to edit a few models for me? :D You should take backups from your mission...