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- Tue Aug 29, 2023 9:45 pm
- Forum: Projects
- Topic: i3d plugin for Blender 3.6
- Replies: 1
- Views: 26939
Re: i3d plugin for Blender 3.6
A little preview of the alps1 map from HD2 imported to HDD using 4ds tools for blender and i3d plugin.
- Tue Aug 29, 2023 9:41 pm
- Forum: Projects
- Topic: i3d plugin for Blender 3.6
- Replies: 1
- Views: 26939
i3d plugin for Blender 3.6
Hey guys, as the title says I made a i3d plugin for Blender version 3.6. The plugin is based on blenders .3ds plugin. Sadly the plugin is not so far that we can get rid of 3ds max 3. At the moment it can only be used as "bridge" to convert models for Hidden and Dangerous Deluxe. (3ds format supports...
- Fri Aug 04, 2023 10:29 pm
- Forum: General Discussion
- Topic: create weapon effects sounds
- Replies: 1
- Views: 27049
Re: create weapon effects sounds
H&D2 modding is not so popular here. Better try rpr clan forums.
We are more focussed on HD Deluxe.
We are more focussed on HD Deluxe.
- Mon Jul 17, 2023 9:03 pm
- Forum: Projects
- Topic: Project 47
- Replies: 13
- Views: 8530
Re: Project 47
holy shit bro you just made what the original devs couldn't do I can tell that Mr. Bacik is a very talented coder. He wrote not only the code of HD Deluxe he even created new more performant variable types for C++. I am sure the devs could do a lot more, but the publisher is still the boss. If Mich...
- Mon Jul 17, 2023 8:56 pm
- Forum: Insanity 2 / 3d Studio Max
- Topic: Exported H&D 2 + Sabre Squadron single player maps in *.I3D format
- Replies: 1
- Views: 27116
Re: Exported H&D 2 + Sabre Squadron single player maps in *.I3D format
glad to know that it works like that, almost forgot it :D
You are wiser than me, writing it down for the others is better than forgetting
You are wiser than me, writing it down for the others is better than forgetting
- Thu Jul 06, 2023 7:07 am
- Forum: Projects
- Topic: Project 47
- Replies: 13
- Views: 8530
Re: Project 47
As I am now a little bit more advanced in C++ and the source I wanted to try making a helicopter. I wrote the physics from scratch, but it wasn't as hard as is expected. Well, I am not finished yet. The centered iron sights helped me to understand 3D geometry of Insanity engine. I always wanted to m...
- Wed Jul 05, 2023 10:09 pm
- Forum: Projects
- Topic: Project 47
- Replies: 13
- Views: 8530
Re: Project 47
Jason, you might say I am a dreamer. But I am not the only one. Imagine all the people - flying helicopter in Hidden and Dangerous

wohoohoo
https://www.youtube.com/watch?v=41MdnBxbTBQ
- Sun Jun 18, 2023 9:14 pm
- Forum: General Discussion
- Topic: Discord
- Replies: 3
- Views: 27279
Re: Discord
Everyone should use that whats most comfortable for him :)
For me Discord is not a good choice because I am not so often online. But at least we are connected somehow :)
For me Discord is not a good choice because I am not so often online. But at least we are connected somehow :)
- Sat Jun 17, 2023 11:05 pm
- Forum: General Discussion
- Topic: Discord
- Replies: 3
- Views: 27279
Re: Discord
Nice to hear that there is also activity on H&D. I just read a little bit on reddit.
Anyway i am not using Discord. We also had a server there, but never really used it.
Anyway i am not using Discord. We also had a server there, but never really used it.
- Thu Jun 15, 2023 7:26 am
- Forum: Hidden & Dangerous Deluxe
- Topic: Any way to restore gibs?
- Replies: 9
- Views: 27529
Re: Any way to restore gibs?
The technology of HD Classic soldiers is different from the ones of Deluxe. In classic the model was made of different parts (arms, legs, etc.). In Deluxe the whole body is one part. So it can't be split anymore. The workaround is that the throwtopieces.i3d is a human model from classic with no tors...
- Wed Jun 14, 2023 6:49 am
- Forum: Hidden & Dangerous Deluxe
- Topic: Any way to restore gibs?
- Replies: 9
- Views: 27529
Re: Any way to restore gibs?
There is also a throwtopieces.i3d model that is required to have gibs flying around. Its not included in vanilla extended, but its in extended mod. I can later make an upload for you. The file has to be added to models.dta.
- Mon Jun 05, 2023 6:54 am
- Forum: Projects
- Topic: HIDDEN AND DANGEROUS EXTENDED
- Replies: 236
- Views: 1044192
Re: HIDDEN AND DANGEROUS EXTENDED
yes, some weapon iron sights would need a little fine tuning. In vanilla extended are just elementary changes done so that it can run with the patched exe.
- Fri Jun 02, 2023 8:12 pm
- Forum: Projects
- Topic: suggestion for a QoL mod
- Replies: 2
- Views: 345
Re: suggestion for a QoL mod
yes that would be possible. But it would mean a lot of work and later a lot of files to download. Easier solution would be to place 2 radio targeting systems in front of the players spawn via editor.
PS: you can pass the mission anyway via cheats.
PS: you can pass the mission anyway via cheats.
- Fri Jun 02, 2023 8:30 am
- Forum: General Discussion
- Topic: Greetings ^^
- Replies: 8
- Views: 669
Re: Greetings ^^
Launch the game with "safe" command line. That should do the job. The freezes are a known problem of H&D on newer OS. They happen randomly.
- Thu Jun 01, 2023 9:31 pm
- Forum: Projects
- Topic: Classic Aim Cross for HD Deluxe
- Replies: 0
- Views: 355
Classic Aim Cross for HD Deluxe
Hey guys, I have here a little patch for those who want nostalgic feeling in HD Deluxe. It enables the old bigger cross from H&D classic :mrgreen: . Simply replace the gamemenu.prj file inside the data.dta/tables archive. This patch is compatible with H&D Deluxe, Bertgold, H&D Extended, H&D Vanilla ...