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- Sat Jun 01, 2024 10:37 pm
- Forum: Projects
- Topic: Unternehmen Eiche Addon
- Replies: 1
- Views: 5816
- Sat Jun 01, 2024 10:37 pm
- Forum: Projects
- Topic: Unternehmen Eiche Addon
- Replies: 1
- Views: 5816
Unternehmen Eiche Addon
Hey guys, I have just released my new addon "Eiche". The addon is meant as test addon for flyable planes in Hidden and Dangerous. You must fly a plane on Gran Sasso to capture Mussolini and bring him away in your plane. Download link: https://www.moddb.com/mods/hidden-and-dangerous-extended/addons/e...
- Fri May 17, 2024 5:17 pm
- Forum: Projects
- Topic: H&D Deluxe; the ultimate mod; Mission overhauls Part 2
- Replies: 91
- Views: 1474981
Re: H&D Deluxe; the ultimate mod; Mission overhauls Part 2
The models are inspired by these from the cutscenes. The original are extreme low quality and have no textures for the legs. I took photos from google to create the textures.
- Thu May 16, 2024 6:47 am
- Forum: Projects
- Topic: H&D Deluxe; the ultimate mod; Mission overhauls Part 2
- Replies: 91
- Views: 1474981
Re: H&D Deluxe; the ultimate mod; Mission overhauls Part 2
Do the pilots need to be escorted somewhere?
- Thu May 09, 2024 8:34 pm
- Forum: Current News
- Topic: Never turn your back
- Replies: 7
- Views: 25325
Re: Never turn your back
I turn my back for one second and the board gets a spanking by spam, even though we're using googles recaptcha spam protection. Only myself to blame no_02 Some of these fuckers have 7k posts, :shock: WHAT THE F**K! angry01 :sad: :cry: I'm sorry Some good news, I have been busy working on site relat...
- Fri May 03, 2024 9:29 pm
- Forum: Projects
- Topic: H&D Deluxe, the ultimate mod: Soldiers.
- Replies: 45
- Views: 215232
Re: H&D Deluxe, the ultimate mod: Soldiers.
i just dont get what developers did to mess it up like that, i really would like to speak with someone who was working on developing of h&d haha Well, it has only technical background. In classic H&D the human bodies are build up with meshes for each body part. The face mesh just changes the textur...
- Sat Feb 24, 2024 10:39 pm
- Forum: Projects
- Topic: i3d plugin for Blender 3.6
- Replies: 20
- Views: 72900
Re: i3d plugin for Blender 3.6
looks like you tripled also the objects :) I couldn't find such cool stats view in 3ds max 3. But here is something compareable: Summary Info for (at Frame 0) Objects: Cast Receive Motion Name (Type) Verts Faces Shadows Shadows Blur Hidden Frozen Material (Type) ------------------------ ------------...
- Thu Feb 22, 2024 10:37 pm
- Forum: Projects
- Topic: i3d plugin for Blender 3.6
- Replies: 20
- Views: 72900
Re: i3d plugin for Blender 3.6
Did you just edit the door.i3d file before importing or did you edit the importer? If you edited the file, what program did you use?
btw. for which purpose do you need model from Hidden and Dangerous? They are all low quality, thats why i always worked only on exporting files to i3d.
btw. for which purpose do you need model from Hidden and Dangerous? They are all low quality, thats why i always worked only on exporting files to i3d.
- Thu Feb 22, 2024 5:15 pm
- Forum: Projects
- Topic: i3d plugin for Blender 3.6
- Replies: 20
- Views: 72900
Re: i3d plugin for Blender 3.6
the UV and vertices cant be 1:1. Each face (triangular of course) has usually 3 UV coords.
- Thu Feb 22, 2024 8:04 am
- Forum: Projects
- Topic: i3d plugin for Blender 3.6
- Replies: 20
- Views: 72900
Re: i3d plugin for Blender 3.6
Ugh, I'm at dead end. I'm starting to think that the vertx data (points) and face data that exists at 0x4110 (POINT_ARRAY) and 0x4120 (FACE_ARRAY) may be for a collision mesh. which is why UV data was never included for it. That would mean the vertex data we need to successfully import an i3d into ...
- Wed Feb 21, 2024 7:48 am
- Forum: Projects
- Topic: i3d plugin for Blender 3.6
- Replies: 20
- Views: 72900
Re: i3d plugin for Blender 3.6
Also keyframes were disabled in blenders 3ds plugin. They had a little byte length issue, that caused 3ds max to crash. I fixed that but i wrote no algorithm to store keyframes. At the moment the keyframe chunk is only used for position of the objects. blenders i3d plugin tried to put the position i...
- Wed Feb 21, 2024 7:44 am
- Forum: Projects
- Topic: i3d plugin for Blender 3.6
- Replies: 20
- Views: 72900
Re: i3d plugin for Blender 3.6
yes, i3d doesnt use that chunk for UV choords. It has its own chunk. The main difference is that UV choords are stored in a certain order with ID, x position, y position. The 3ds stores them for each face and in a different order. Beside that i3d supports also bones and nurbs. But it didnt work on t...
- Sat Feb 17, 2024 7:27 am
- Forum: Projects
- Topic: i3d plugin for Blender 3.6
- Replies: 20
- Views: 72900
Re: i3d plugin for Blender 3.6
yes indeed it needs a fix. At the moment only exporting to i3d preserves UV maps.battlefeel1942 wrote: ↑Fri Feb 16, 2024 2:58 amI couldn't seem to preserve the UVMap when I loaded an i3d file from HD1 into Blender :/. We're you able to?
- Sun Nov 26, 2023 10:31 pm
- Forum: Projects
- Topic: Where are the add-on missions?
- Replies: 9
- Views: 117360
Re: Where are the add-on missions?
Not necessarily true. There are some mods I kinda liked. But besides, this endeavor to get my hands on the old add-ons is a favor to my little brother; he greatly desires to replay Normandy and the others. A need for some nostalgia, I suppose. I think part of the appeal is the fact that Normandy is...
- Fri Nov 24, 2023 11:01 pm
- Forum: Projects
- Topic: Where are the add-on missions?
- Replies: 9
- Views: 117360
Re: Where are the add-on missions?
Jakub is right, addons for vanilla wont work with mods.
By the way, should we maybe upload old addons to moddb? Just in case if HD Brasil goes down some day.
By the way, should we maybe upload old addons to moddb? Just in case if HD Brasil goes down some day.