Latest changes implemented into my Danube 3 mission:
-> slightly decreased the accuracy of enemy soldiers equipped with non-scoped bolt-action rifles;
-> added more ammo to various mounted machine-guns (including MG towers, patrol boat, armored railway car, halftracks).
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- Thu Jan 21, 2021 9:28 am
- Forum: Projects
- Topic: H&D Deluxe; the ultimate mod; Mission overhauls
- Replies: 1696
- Views: 600781
- Tue Jan 19, 2021 10:35 pm
- Forum: Projects
- Topic: H&D Deluxe; the ultimate mod; Mission overhauls
- Replies: 1696
- Views: 600781
Re: H&D Deluxe; the ultimate mod; Mission overhauls
Good news Myron! thup01 I managed to fix the "uniform changing bug" in my newest modified Danube 2 mission release. Now, when you dress up as a German soldier you will have a specific SAS green uniform icon in your inventory menu. You will also have a proper SAS green uniform model when you put it o...
- Sun Jan 17, 2021 11:36 pm
- Forum: Projects
- Topic: H&D Deluxe; the ultimate mod; Mission overhauls
- Replies: 1696
- Views: 600781
Re: H&D Deluxe; the ultimate mod; Mission overhauls
Latest changes implemented into my Danube 2 mission: -> slightly decreased the reaction skill of some patrolling enemies, to reflect the fact, that they are just gendarmes (military police) behind the actual front line, so they might be less vigilant to enemy presence; -> slightly decreased the sho...
- Thu Jan 14, 2021 3:15 pm
- Forum: Projects
- Topic: H&D Deluxe, the ultimate mod: Guns
- Replies: 377
- Views: 149780
Re: H&D Deluxe, the ultimate mod: Guns
I would like to share with you an interesting video about a Finnish version of the Mosin-Nagant rifle used by the famous sniper Simo Hayha:
https://www.youtube.com/watch?v=3XzmCQUPyTM
Enjoy!
https://www.youtube.com/watch?v=3XzmCQUPyTM
Enjoy!
- Wed Jan 13, 2021 9:57 am
- Forum: Projects
- Topic: H&D Deluxe; the ultimate mod; Mission overhauls
- Replies: 1696
- Views: 600781
Re: H&D Deluxe; the ultimate mod; Mission overhauls
Following my recent data.dta update regarding new recoil system for weapons (credits for NilsZ) and the possibility to use most portable light-machine guns not only in the prone position i looked again into my modified missions from the H&D Deluxe campaigns starting from Danube 1. Latest changes imp...
- Sun Jan 10, 2021 6:27 pm
- Forum: Projects
- Topic: H&D Deluxe, the ultimate mod: Vehicles
- Replies: 287
- Views: 63153
Re: H&D Deluxe, the ultimate mod: Vehicles
Below i attached my latest / final update regarding the custom halftrack models imported from Medal of Honor: Allied Assault / Spearhead into H&D Deluxe. There probably won't be any more updates, since i don't think that i will be able to make those custom halftracks more functional than they are cu...
- Fri Jan 08, 2021 9:53 am
- Forum: Projects
- Topic: H&D Deluxe, the ultimate mod: Guns
- Replies: 377
- Views: 149780
Re: H&D Deluxe, the ultimate mod: Guns
Does this mean SMG bullets are no longer guided if your soldier is a 100% at shooting? Yes - at least in my test with single commando having 100% shooting skill and controlled directly by me. If you want to check my newest updated data.dta archive (that contains all those listed changes), please le...
- Thu Jan 07, 2021 10:30 pm
- Forum: Projects
- Topic: H&D Deluxe, the ultimate mod: Guns
- Replies: 377
- Views: 149780
Re: H&D Deluxe, the ultimate mod: Guns
Thanks to NilsZ help i changed the following characteristics of the weapons: 1) added recoil effect to most firearms (except rocket launchers, PIAT and scoped rifles): -> the recoil power depends on few factors: a) type of weapon class used (pistol / revolver / smg / assault rifle / carbine / rifle...
- Sun Jan 03, 2021 8:31 am
- Forum: Projects
- Topic: Current Improvements
- Replies: 11
- Views: 356
Re: Current Improvements
1.) I think I remember having a similar idea, but sadly, most weapons that UO now has don't have a sights model. 2.) What do you mean? 3.) Why should explosions be silent, and what do they have to do with medipacks? 5.) Excellent idea; Jakub and I need it for the halftrack. 2 and 3 matter if you us...
- Sat Jan 02, 2021 9:06 pm
- Forum: Projects
- Topic: H&D Deluxe; the ultimate mod; Mission overhauls
- Replies: 1696
- Views: 600781
Re: H&D Deluxe; the ultimate mod; Mission overhauls
Jakub is very strict to his soldiers. They aren't allowed to leave, even if the enemy taps on their shoulder :eek: Yeah, especially when they faced the wrong direction after re-occupying their MG. That is why i asked you to disable this new "vehicle leaving fix" feature. Myron reported the same bug...
- Sat Jan 02, 2021 8:25 pm
- Forum: Projects
- Topic: H&D Deluxe; the ultimate mod; Mission overhauls
- Replies: 1696
- Views: 600781
Re: H&D Deluxe; the ultimate mod; Mission overhauls
Not sure; the American GIs seem American, though their English comes off as "wooden", as in they are real soldiers, or cheap extras, and NOT actors. The tanks look too weird for me to identify. As for MOH, all I could make out in that radio is a cry of alarm that "The Americans are attacking!" I wa...
- Sat Jan 02, 2021 12:47 pm
- Forum: Projects
- Topic: H&D Deluxe; the ultimate mod; Mission overhauls
- Replies: 1696
- Views: 600781
Re: H&D Deluxe; the ultimate mod; Mission overhauls
You forgot to mention that abandoning your MG posts is punishable by death. ;) Ever watched this movie, Jakub? https://www.youtube.com/watch?v=HLr37hhxReo&list=PLUd6T86XDXM-Z91wRdb7ZLXV3xrQCHxPp&index=1 LOL. Hans give me more Patronen! (reminds me of a radio speech from Medal of Honor: Allied Assau...
- Fri Jan 01, 2021 11:15 pm
- Forum: Projects
- Topic: H&D Deluxe; the ultimate mod; Mission overhauls
- Replies: 1696
- Views: 600781
Re: H&D Deluxe; the ultimate mod; Mission overhauls
Thanks to NilsZ help i was able to update the Danube 4 mission and change some aspects of it. thup01 List of recent changes implemented into the Danube 4 mission: -> disabled the MG gunners ability to abandon their posts, equip side arms and shoot back at the player (this new feature was realistic, ...
- Wed Dec 30, 2020 8:34 am
- Forum: Projects
- Topic: Current Improvements
- Replies: 11
- Views: 356
Re: Current Improvements
5.) Excellent idea; Jakub and I need it for the halftrack. Well, i never said that i need that feature for my custom halftrack models. Anyway, certainly it would be a nice addition. thup01 We do need the gunner to duck his head. Well, according to the pictures that i found on Google, the Sdkfz 251 ...
- Tue Dec 29, 2020 9:22 pm
- Forum: Projects
- Topic: Current Improvements
- Replies: 11
- Views: 356