Search found 19 matches

by AK
Mon May 30, 2005 5:47 am
Forum: General Discussion
Topic: Prisoners in Op business (Czech)
Replies: 12
Views: 13415

Prisoners in Op business (Czech)

Well, it's not hard, because it's a game, but I always figured that my Fairbyrn-Sykes needed a 'blade-edge check' or the same for my procured German combat knife. My question is how you people can just waste ammunition like that. How could you?! How could you?!

:wink:
by AK
Fri May 27, 2005 4:13 am
Forum: Mission Strategies
Topic: Houndsmith Capers
Replies: 5
Views: 6988

Houndsmith Capers

Started and successfully completed a few missions with nothing more than camouflage fatigues, a Fairbyrn-Skyes, and some stolen German hardware. What is it, the first mission in S-Sqn that's in the "Burgundy" series under Co-Op MP options. Ah, damn it all. Crawl across from my DZ to the road, crawl ...
by AK
Sun May 22, 2005 4:23 am
Forum: Projects
Topic: monster
Replies: 4
Views: 8020

monster

I had something similar to that. I had to restart the map, but that fixed it. Only seemed to happen the one time and only on that map.
by AK
Sun May 22, 2005 4:23 am
Forum: Projects
Topic: SoldierX's Skins
Replies: 9
Views: 13527

SoldierX's Skins

Beige-ish for me. Nice too. Was the beige-coloured beret in use during WW2?

Christ yes, some greasestick-camouflaged faces are a must.
by AK
Sun May 22, 2005 4:20 am
Forum: General Discussion
Topic: New Walkthrough Site For HD2
Replies: 11
Views: 11831

New Walkthrough Site For HD2

The Bazooka in Korea was fired against the tank while they were pushing forward. The armor was sloped, so the rounds would slide off. Same problem in WW2 with most German tanks. In game the tanks arnt accuratly modeled for damage, but a Tiger will not be destroyed by 1 round in the front. I could e...
by AK
Fri May 20, 2005 4:52 am
Forum: General Discussion
Topic: time bombs
Replies: 7
Views: 8562

time bombs

Yeah, some of them. They state that they did a whole shitload of research, especially regarding weapons. I somehow doubt that they got anyone whose actually *fired* these weapons more than once or twice to help them.
by AK
Fri May 20, 2005 4:51 am
Forum: General Discussion
Topic: Knifing more harder
Replies: 17
Views: 18237

Knifing more harder

Olemiss. Don't make me get into this. Sentry removal is best done with a completely different knifing technique, and there are a whole shitload of variaties, than cutting their throat. Only if you are a fool, you will slit someone's throat and leave a *small* hole as you described it. If you're not ...
by AK
Wed May 18, 2005 7:56 pm
Forum: General Discussion
Topic: time bombs
Replies: 7
Views: 8562

time bombs

Yeah, I'm with Drozdov in this. I really did like being able to set that whereever, do whatnot.

It destroyed the immersion of the game, really. "Okay, and charge this gun right by the action, and WHAT THE FUCK IS THAT GLOWING RED OUTLINE? AUGH!"
by AK
Tue May 17, 2005 12:00 am
Forum: Other Games
Topic: Theif 3 deadly shadows
Replies: 14
Views: 15464

Theif 3 deadly shadows

I loved Thief and Thief-2. I need to pick up #3 it seems, right after I upgrade this system. At one point in... I think Thief-2, I was creeping around with my bow out, and I stuck my head around a corner, saw a humanoid shape, and said: "Ah finally, I get to deal with humans again!" It turned around...
by AK
Thu May 12, 2005 5:53 pm
Forum: Mission Strategies
Topic: Somes AI question (again) from a newcomer
Replies: 13
Views: 14091

Somes AI question (again) from a newcomer

He is injuired and doesnt shoot, so make sure you knife him so that he doesnt spend all eternity nursing his wounds
I'd captured a German sidearm and figured that it needed a function check, lo and behold I found him.
by AK
Thu May 12, 2005 5:48 pm
Forum: General Discussion
Topic: why are we dumbs?
Replies: 11
Views: 12352

why are we dumbs?

Oh and AK, those arnt Gammon bombs, the Gammon is the No69 with a bag around it and designated the No82, wasnt used untill May 43. In game Im pretty sure they are No75 Hawkins. Good to know. I was using Gammon-bomb as a cover-term, although the charge in-game bears no resembleance to a No.69. I don...
by AK
Fri May 06, 2005 11:46 pm
Forum: Mission Strategies
Topic: ponte grande
Replies: 20
Views: 20322

ponte grande

My technique for this mission involves leaving a fire-support team consisting of my light-gunner (BREN, usually) and a marksman behind on 'our' side of the valley, gunning down infantry contacts and generally keeping our asses safe so that the fucking Eye-Ties don't come across in raiding force and ...
by AK
Sat Apr 30, 2005 10:59 pm
Forum: Mission Strategies
Topic: 1st chech mission trainstation save local. How fast is fast?
Replies: 8
Views: 9932

1st chech mission trainstation save local. How fast is fast?

I figure that stealing the "interrogation notes" off the body of one of the Algemine (I apologize for the brutalization of that word.) SS men would be a slightly more realistic goal.

Generally, the G.Sta.Po or the SS never really did torture people that long. Sadistic f*cks.
by AK
Mon Apr 25, 2005 11:51 pm
Forum: Mission Strategies
Topic: 1st chech mission trainstation save local. How fast is fast?
Replies: 8
Views: 9932

1st chech mission trainstation save local. How fast is fast?

I've managed to storm the room in which he's being held in under five minutes (By creating a huge distraction and running all-out over the tracks) but I still didn't get there in time, so I'm pretty sure the Czech partisan will go down regardless.
by AK
Sat Apr 23, 2005 8:12 pm
Forum: General Discussion
Topic: Which would be your favourite org mission in coop??and why?
Replies: 5
Views: 7539

Which would be your favourite org mission in coop??and why?

Blade Dancer, Gin Send Off, with more AI and better positioning, plus some set up MG-42s, would make it fairly challenging. They'd be excellent co-op maps.