Search found 82 matches

by Ikaros
Thu Oct 26, 2023 4:25 pm
Forum: General Discussion
Topic: Character shooting stat in PvP
Replies: 3
Views: 15714

Re: Character shooting stat in PvP

I did further tests. It definitely changes the maximum time he can hold his breath. The oscillation of the ironsight remain the same, it seems to me.
by Ikaros
Thu Oct 26, 2023 1:53 pm
Forum: General Discussion
Topic: Character shooting stat in PvP
Replies: 3
Views: 15714

Re: Character shooting stat in PvP

Oh, well. When you're shooting at long range at someone campering in the bushes, it could be very important, I think. For instance in Czech #6, with all those open fields and distant hiding spots...
by Ikaros
Thu Oct 26, 2023 10:58 am
Forum: General Discussion
Topic: Character shooting stat in PvP
Replies: 3
Views: 15714

Character shooting stat in PvP

Hi everybody. I don't know if this has already been asked or answered, but... Is the shooting ability of the chosen character relevant in PvP (i.e. multiplayer maps like Occupation or Deathmatch)? If I pick a character with 86% shooting, are my shots more accurate than picking one with 61%? Or is th...
by Ikaros
Mon Sep 26, 2011 9:05 am
Forum: General Discussion
Topic: H&D2 - IS it Worth buying?
Replies: 12
Views: 12352

Re: H&D2 - IS it Worth buying?

I've never taken care of bugs in H&D2. H&D2 is simply the best shooter I've ever played (though it's a bit outdated now)...
by Ikaros
Thu Sep 22, 2011 7:45 am
Forum: General Discussion
Topic: New way Editor!
Replies: 21
Views: 29993

Re: New way Editor!

About z-depth: How do I render from a camera perspective? It's working if i just render it from above perspective? Should be the same no? Yes, as long as it's an orthogonal view (and not a perspective view) it works. But using a camera provides some advantages. It's easier to place and move, it rem...
by Ikaros
Tue Sep 20, 2011 11:11 am
Forum: General Discussion
Topic: New occupation maps - New site
Replies: 1
Views: 4990

Re: New occupation maps - New site

Hi..
I've uploaded some new Occupation missions, along with some corrections on older ones.
You can find them here: http://malgolan.altervista.org/newmaps.php

You can use this thread to post suggestions, bugs or impressions on new maps.
Thank you.
by Ikaros
Tue Sep 20, 2011 11:06 am
Forum: General Discussion
Topic: New way Editor!
Replies: 21
Views: 29993

Re: New way Editor!

Hi folks! The editor has been released. You can dowload it here: http://malgolan.altervista.org/Guide/index.php?page=RU00-main.php and have a look at some screenshots here: http://malgolan.altervista.org/Guide/index.php?page=RU10-screens.php . Most likely, it won't be bug-free, so post here any ques...
by Ikaros
Tue Sep 06, 2011 7:55 am
Forum: General Discussion
Topic: tree.klz think tank
Replies: 22
Views: 29520

Re: tree.klz think tank

Do not worry, hdmaster! You've done so much until now and you have all the time you want, before turning again your efforts toward Hidden  :grin: I'm currently working on RevEngEd2 and it's almost done. Afterwards, I'll can start studying max script and try to write down a "tree.klz" exporter based ...
by Ikaros
Tue Aug 23, 2011 10:15 am
Forum: General Discussion
Topic: 4ds files hacked
Replies: 282
Views: 351343

Re: 4ds files hacked

Am I wrong, or the standard for rotation is different between .BIN and .4DS? It seems to me that for .4DS, null rotation is 0 0 0 1, while for .BIN null rotation is 1 0 0 0. HDMaster (in his script) import the 4 floats from .4ds to 3dsmax in the same order as they are written in the file. And I thin...
by Ikaros
Wed Aug 17, 2011 4:21 pm
Forum: General Discussion
Topic: New way Editor!
Replies: 21
Views: 29993

Re: New way Editor!

The DC|ED-like editor for .bin files is almost complete. I've also started the tree editor for map.4ds: http://malgolan.altervista.org/forumImages/rev2tree6.jpg And the feature which automatically fix a given mission, adapting it to a working "Occupation" map. You can specify a number of zones (i.e....
by Ikaros
Wed Aug 17, 2011 4:14 pm
Forum: H&D2 Modding
Topic: Occupation Editor for H&D2 done!
Replies: 17
Views: 24446

Re: Occupation Editor for H&D2 done!

This project has been set aside, in favour of a more complete one.
You can follow progresses here:
index.php/topic,2116.0.html
by Ikaros
Fri Aug 12, 2011 7:29 am
Forum: General Discussion
Topic: tree.klz think tank
Replies: 22
Views: 29520

Re: tree.klz think tank

lexov wrote: Remember that you can't create arbitrary (low res) collision meshes but that you can only convert the visible mesh into face col data.
What about making arbitrary low-res meshes, handling face collisions with these meshes, and giving the meshes a completely transparent texture?
by Ikaros
Thu Aug 11, 2011 4:01 pm
Forum: General Discussion
Topic: 4ds files hacked
Replies: 282
Views: 351343

Re: 4ds files hacked

If the tree.klz comprehension proves out right (and clues are at our side  :grin:),
what do we miss to make maps from scratch?

Maybe, just the lightmaps and light sectors?
by Ikaros
Thu Aug 11, 2011 12:03 pm
Forum: General Discussion
Topic: tree.klz think tank
Replies: 22
Views: 29520

Re: tree.klz think tank

Regarding 4x4 matrices... What about fogetting OBB and XTOBB collisions? We could create tree.klz which does not use those structures, and instead uses only faces collision, cylinders, spheres, and ABB. Faces collisions could be calculated automatically by a max script and a list of meshes from a sc...
by Ikaros
Thu Aug 11, 2011 11:54 am
Forum: General Discussion
Topic: tree.klz think tank
Replies: 22
Views: 29520

Re: tree.klz think tank

Neplatny = "not valid"
Masivn = "solid wood"