Search found 81 matches

by Bighouse
Tue Sep 11, 2012 9:13 pm
Forum: Current News
Topic: Forum Registration Change
Replies: 8
Views: 17831

Re: Forum Registration Change

Had to post another one because memories just filled my mind.
Do you remember the time at Fugue's forum before this one? That was between 2000-2004 I think. The developers actually came to the forums to discuss with us.

Ah, and now I feel old :sad:
by Bighouse
Tue Sep 11, 2012 9:04 pm
Forum: Current News
Topic: Forum Registration Change
Replies: 8
Views: 17831

Re: Forum Registration Change

Good work. I haven't seen any spam here so you must have been very busy fighting against it.
Yeah and I also still come here to look for the new postings now and then. Maybe not so often anymore but still.

But

Doesn't time really fly a bit too fast? I mean 8 years!!!
by Bighouse
Sat May 05, 2012 10:05 pm
Forum: Current News
Topic: Illusion Softworks, Where are they now?
Replies: 20
Views: 40422

Re: Illusion Softworks, Where are they now?

GTA SAS, why not but it should not be linked into H&D in any way. H&D3 should be H&D Deluxe with a up-to-date engine/graphics and stuff. Why deluxe...because it had an editor :) Also I do not like the idea of Rockstar making the next H&D. They would do it for the consoles and maybe transport it to P...
by Bighouse
Wed Mar 14, 2012 9:37 pm
Forum: Insanity 2 / 3d Studio Max
Topic: Game Animations
Replies: 3
Views: 6754

Re: Game Animations

Applications like Premier are video editing software. They can't be used to create H&D animations. All animations in H&D are 3d scenery files that have an animation in them. Also the mission maps are animated...like the train in m1 is animated directly to scene.i3d file.
by Bighouse
Wed Mar 14, 2012 9:27 pm
Forum: Insanity 2 / 3d Studio Max
Topic: i3d :(
Replies: 21
Views: 25607

Re: i3d :(

Some of the things (like in mission1) are put directly to scene.i3d file. So if you have the plugins working, import the whole scene in to 3ds max. What I did was that I created a temporary model library of extracted models from different scene files. That way I was able to add parts to my own missi...
by Bighouse
Wed Aug 17, 2011 8:14 pm
Forum: Other Games
Topic: GTA 4 query
Replies: 22
Views: 21974

Re: GTA 4 query

"Games for Windows" means that you need to have a Windows Live ID. When you play GTA4, you need to login to your Live ID in order to save your progress. Everything is saved on a MS server. Game is nice but that extra logging and stuff is just irritating. GTA4 is obviously designed for console play a...
by Bighouse
Wed Aug 17, 2011 7:59 pm
Forum: General Discussion
Topic: Hi Everyone
Replies: 11
Views: 11956

Re: Hi Everyone

Jason wrote: Spam links, probably a spammer... soon see.
I think he meant this. And other talk about spam links and such.
by Bighouse
Tue May 31, 2011 8:20 pm
Forum: Insanity 2 / 3d Studio Max
Topic: how to load "i3dimp.dli" and "i3dexp.dle" file in max r3
Replies: 5
Views: 9450

Re: how to load "i3dimp.dli" and "i3dexp.dle" file in max r3

and you also copied icom_rd.dll to your system folder (like c:\Windows\System32)?
by Bighouse
Sat Apr 09, 2011 8:01 pm
Forum: General Discussion
Topic: Would anyone like to help at the Hidden and Dangerous wiki?
Replies: 2
Views: 5720

Re: Would anyone like to help at the Hidden and Dangerous wiki?

So what's your plan for this site? There's a lot of information in this site already so I'd like to know what you plan on having over there since I don't think there's any point of posting the info already present here. I'm very willing to share my little knowledge (mostly on editing H&D Deluxe) but...
by Bighouse
Mon Mar 21, 2011 1:09 pm
Forum: Insanity 2 / 3d Studio Max
Topic: Italy 1
Replies: 4
Views: 8114

Re: Italy 1

Long time has passed again and no updates. Reason being that I haven't had any time to do more. Near future doesn't look very promising either. Hopefully I can do more at some point, but if you can't wait and want to continue this by yourself, feel free to ask the current data from Jason.
by Bighouse
Fri Mar 04, 2011 9:20 pm
Forum: Insanity 2 / 3d Studio Max
Topic: Italy 1
Replies: 4
Views: 8114

Re: Italy 1

Here's two more pictures for you to see. It should also tell you something about the size of the map. http://i297.photobucket.com/albums/mm218/Miikenzio/Italy1_new3.jpg If you watch carefully, these's sas-model in front of the bridge. There you can see the size of the bridge. http://i297.photobucket...
by Bighouse
Fri Mar 04, 2011 9:17 pm
Forum: Insanity 2 / 3d Studio Max
Topic: Anyone needs/wants new landscapes?
Replies: 26
Views: 28802

Re: Anyone needs/wants new landscapes?

I don't see what's there to guess. You can make your map the right size if you scale it according to the model like Opel Blitz. For displace start with less strength and make lots of renders to adjust elevation.
by Bighouse
Wed Mar 02, 2011 5:19 pm
Forum: Insanity 2 / 3d Studio Max
Topic: Anyone needs/wants new landscapes?
Replies: 26
Views: 28802

Re: Anyone needs/wants new landscapes?

Before you create that plane object, import a i3d object such as Opel_Blitz. Then using that as a reference, create the plane. Scaling solved.
by Bighouse
Sun Feb 27, 2011 9:38 pm
Forum: Insanity 2 / 3d Studio Max
Topic: Anyone needs/wants new landscapes?
Replies: 26
Views: 28802

Re: Anyone needs/wants new landscapes?

So, I have been playing with 3ds max 3.0 now for awhile and started creating new Italy1. At first I tried using the same method I used when I created new maps last time but I founds it rather hard. Then I tried the method that I'd like to have used back then but computers where too bad to run them s...
by Bighouse
Sun Feb 27, 2011 9:19 pm
Forum: Insanity 2 / 3d Studio Max
Topic: Italy 1
Replies: 4
Views: 8114

Re: Italy 1

Yeah and the red thingy is going to be a bridge  :grin: