Search found 13 matches
- Sun Jul 08, 2012 7:16 am
- Forum: Insanity 2 / 3d Studio Max
- Topic: i3d :(
- Replies: 21
- Views: 25812
Re: i3d :(
Yep this is all unity. It comes with a First Person prefab so all you need to do set up collision objects and you can pretty much run around. Of course this is very limited and I will need to make something a lot more advanced later on. At the moment, I am just playing around with the network featur...
- Sun Jul 08, 2012 5:13 am
- Forum: Insanity 2 / 3d Studio Max
- Topic: i3d :(
- Replies: 21
- Views: 25812
Re: i3d :(
Alllright, after more hours then im willing to admit this weekend. I''ve managed to at least address all the artistic issues that might come up with this project. I've imported all the models from the Italy1 mission file not including separate files such as trees, rocks, power poles etc. Put togethe...
- Fri Jul 06, 2012 9:41 pm
- Forum: Insanity 2 / 3d Studio Max
- Topic: i3d :(
- Replies: 21
- Views: 25812
Re: i3d :(
Hey Jason, at this stage I have no idea. A few months ago i was pretty dead set on making a map for unreal using UDK. I think I could do that, especially now that I have all the scene files etc working but now I am thinking that Unity might be a better option. I think it will give me more flexibilit...
- Fri Jul 06, 2012 9:21 am
- Forum: Insanity 2 / 3d Studio Max
- Topic: i3d :(
- Replies: 21
- Views: 25812
Re: i3d :(
Back after a long break
I dont like to concede a loss but god damn it Bighouse you were correct. I (easily) got Italy1 scene into Maya with textures and all the rest which is great news. Going to save me a lot of hastle!
I dont like to concede a loss but god damn it Bighouse you were correct. I (easily) got Italy1 scene into Maya with textures and all the rest which is great news. Going to save me a lot of hastle!
- Sun Jan 15, 2012 12:04 am
- Forum: Insanity 2 / 3d Studio Max
- Topic: i3d :(
- Replies: 21
- Views: 25812
Re: i3d :(
The ultimate goal is to make a multiplayer shooter, conquest-style, Allies vs Axis on one map from each campaign. The missions will play out exactly as they do in the original game but the enemy is controlled by human players. At the moment I am just grabbing what I can from the first mission as a s...
- Fri Jan 06, 2012 11:47 pm
- Forum: Insanity 2 / 3d Studio Max
- Topic: i3d :(
- Replies: 21
- Views: 25812
Re: i3d :(
Got everything I need now to start my conversion to UDK now so all good :) Thanks for your help everyone. I may start a thread in projects if there is any interest in the dev. Other then that, im just gonna push on with it.
- Fri Jan 06, 2012 12:37 pm
- Forum: Insanity 2 / 3d Studio Max
- Topic: i3d :(
- Replies: 21
- Views: 25812
Re: i3d :(
Ok so I managed to get it all working in Ubuntu 11. I used 3D studio Max R3.0 with the plugins from the Deluxe CD! (Think thats the important part) I didnt install HD Deluxe or anything like that but I did copy icom_rd.dll to Home > .wine > drive_c > windows > system and system32. Not sure if I need...
- Wed Jan 04, 2012 11:30 am
- Forum: Insanity 2 / 3d Studio Max
- Topic: i3d :(
- Replies: 21
- Views: 25812
Re: i3d :(
Hi Jason, Sorry for the late reply. I cant remember exactly what OS i was using but at a guess would say WindowsXP and 7. Neither of these worked unfortunately. This has got me thinking I might give it another go tomorrow or this weekend. Could try it on ubuntu using wine, not sure if that would wor...
- Sat Dec 31, 2011 8:28 pm
- Forum: Insanity 2 / 3d Studio Max
- Topic: i3d :(
- Replies: 21
- Views: 25812
Re: i3d :(
Hi, I was never able to get past this point I am afraid. I tried it on multiple computers, emailed a bunch of people and tried both 3.0 and 3.1. In the end i managed to stop the error at least, using a hex editor kinda the same way youd make a cd crack, but of course that prevented the plugin from w...
- Tue Oct 19, 2010 8:49 am
- Forum: Insanity 2 / 3d Studio Max
- Topic: i3d :(
- Replies: 21
- Views: 25812
Re: i3d :(
I have played around with UDK quite a bit and have found it quite frustrating, I understand the latest version has better HUD and UI support then previous versions but cant confirm this. The best part of UDK would be the community and resources available. In fact I have rig that is ready to go, all ...
- Sat Oct 16, 2010 9:35 am
- Forum: Insanity 2 / 3d Studio Max
- Topic: i3d :(
- Replies: 21
- Views: 25812
Re: i3d :(
Im right into Unity3D at the moment and am thinking about upgrading the free version to the professional version. Anyway, i think with the tools available a replica of the first level (at least) could be ported over no problems. I have built a simple rig in Maya and once I work out this 3DSMax issue...
- Sat Oct 16, 2010 3:44 am
- Forum: Insanity 2 / 3d Studio Max
- Topic: i3d :(
- Replies: 21
- Views: 25812
Re: i3d :(
I have had some progress. I managed to get a copy of 3D Studio Max R3 and install the plugins, I have added the correct dll to the windows>system file and now I am left with this error. http://imgur.com/elyQV.gif I understand there are two versions of the plugin which will hopefully fix this issue. ...
- Fri Oct 15, 2010 6:15 am
- Forum: Insanity 2 / 3d Studio Max
- Topic: i3d :(
- Replies: 21
- Views: 25812
i3d :(
Hi Guys, Was looking to play around with this old and very much loved game but im stuck on the i3d format. Ive trolled around the forums and the internet over the past day and cannot find anything other then the plugins for 3D Studio Max R3.1 and 3.0. Neither of which i can purchase or er, download....