Search found 737 matches

by Myron
Mon Nov 18, 2019 1:38 am
Forum: Projects
Topic: H&D Deluxe; the ultimate mod; Mission overhauls
Replies: 1350
Views: 226943

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Nice! Yes, the city needs more wear-and-tear, especially if there is an uprising going on. Next to the trolley, you should have a Pak and MG facing the bridge; the bridge is bound to be where the Soviets will attack from, so it's silly that the Germans have no defenses against that. Where on the map...
by Myron
Sun Nov 17, 2019 12:50 am
Forum: Projects
Topic: H&D Deluxe, the ultimate mod: Vehicles
Replies: 30
Views: 7853

Re: H&D Deluxe, the ultimate mod: Vehicles

Good, because it did slow down the mission loader, even on my computer. :)
by Myron
Sat Nov 16, 2019 11:58 am
Forum: Projects
Topic: H&D Deluxe, the ultimate mod: Guns
Replies: 227
Views: 42163

Re: H&D Deluxe, the ultimate mod: Guns

The 64-only limit only applies to the Weapons selection at the start of the campaign, right Jakub? No it's the maximum number of weapons that can exist in the game. 255 would be much better thup01 Someone has to edit the source code :mrgreen: Uh oh. :shock: Hey Jakub, prior to you removing the M1 J...
by Myron
Sat Nov 16, 2019 5:57 am
Forum: Projects
Topic: H&D Deluxe; the ultimate mod; Mission overhauls
Replies: 1350
Views: 226943

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Greece 2 reminds me, you know those trenches that are at the end of the road? And the trenches of Danube 4? And you remember how the Airfield of the final Africa mission in H&D2 has trenches surrounding it? I was thinking about what else could be added to Prague 2. :grin: If there are T-34s attackin...
by Myron
Sat Nov 16, 2019 5:38 am
Forum: Projects
Topic: H&D Deluxe, the ultimate mod: Guns
Replies: 227
Views: 42163

Re: H&D Deluxe, the ultimate mod: Guns

really cool Panzerschreck model. It's so sad that there are only 64 possible weapons :( Thankfully, the loophole permits Jakub to arm the enemies with these weapons. All we gotta do is pick them up. The 64-only limit only applies to the Weapons selection at the start of the campaign, right Jakub?
by Myron
Fri Nov 15, 2019 8:23 am
Forum: Projects
Topic: H&D Deluxe, the ultimate mod: Guns
Replies: 227
Views: 42163

Re: H&D Deluxe, the ultimate mod: Guns

Wow, it fits perfectly in the soldier's hands, and the textures are perfect. I love it. :)

I've been meaning to ask you, does the current PPSh model resemble the the PPD-40 enough for it to "stand-in" in the Yugoslavian campaign?
by Myron
Wed Nov 13, 2019 8:44 am
Forum: Projects
Topic: H&D Deluxe; the ultimate mod; Mission overhauls
Replies: 1350
Views: 226943

Re: H&D Deluxe; the ultimate mod; Mission overhauls

p.jakub88 wrote:
Tue Nov 12, 2019 2:36 pm
So, now i am working on the Greece 2 mission. Changes that i implemented in the Greece 2 mission so far:

-> video briefing edited - removed the red markings showing the placement of the anti-tank mines. See picture below.
Strange, I thought you already removed the red marking last time. :sad:
by Myron
Thu Nov 07, 2019 9:07 am
Forum: Projects
Topic: H&D Deluxe; the ultimate mod; Mission overhauls
Replies: 1350
Views: 226943

Re: H&D Deluxe; the ultimate mod; Mission overhauls

The static collision of the sanbag by default was bigger than the sandbag itself. Now it is exactly matched to the model. The fence should now partially pass shots. As for the Mercedes truck - such bugs happen sometimes with vehicles. I also noticed that. The other airstrip is full with wrecks and ...
by Myron
Thu Nov 07, 2019 4:35 am
Forum: Projects
Topic: H&D Deluxe; the ultimate mod; Mission overhauls
Replies: 1350
Views: 226943

Re: H&D Deluxe; the ultimate mod; Mission overhauls

So now i am looking into the Prague 2 mission. Changes that i implemented into the Prague 2 mission so far: -> endurance skill of all enemies and Russian soldiers set to 50%; -> replaced the default sandbags models with my edited ones (the same as used in my modified Prague 1 mission); -> optimized...
by Myron
Wed Nov 06, 2019 5:20 pm
Forum: Projects
Topic: H&D Deluxe; the ultimate mod; Mission overhauls
Replies: 1350
Views: 226943

Re: H&D Deluxe; the ultimate mod; Mission overhauls

I agree about the nest nearest to us; realistically, if the Greek Loyalist army attack, the nest stands no chance. A tiny footbridge or two should be added to give the villagers access to their fields across the river. P.S. Is that a river? It's definitely not the Mississippi, but it seems to get ra...
by Myron
Tue Nov 05, 2019 7:42 am
Forum: Projects
Topic: H&D Deluxe; the ultimate mod; Mission overhauls
Replies: 1350
Views: 226943

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Does anyone know anyone who can read Czech? Well, just put those words in Google Translator and you will know what they mean in English language. :roll: For example "Hostinsky dum" means "Guesthouse" while "Domaci potreby" - "household goods". :grin: Hey, I ask as if I am a tourist who was able to ...
by Myron
Mon Nov 04, 2019 3:37 am
Forum: Projects
Topic: H&D Deluxe; the ultimate mod; Mission overhauls
Replies: 1350
Views: 226943

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Does anyone know anyone who can read Czech? Also, I was thinking that from each location, a small number of civilians and partisans can spawn from locations that have signs, and attack random locations with their stolen weapons. BTW, the three civilians we encounter have Colt .45s. I remember an add...
by Myron
Fri Nov 01, 2019 7:14 pm
Forum: Projects
Topic: H&D Deluxe; the ultimate mod; Mission overhauls
Replies: 1350
Views: 226943

Re: H&D Deluxe; the ultimate mod; Mission overhauls

"-> now reaching the other end of the bridge (the Russian zone of the city) will result in a mission failure;" I think that should be changed to only mission-failure if our VIP ever gets to the other side. "-> added voice from a megaphone (taken from the Czechoslovak campaign intro movie) that will ...
by Myron
Thu Oct 31, 2019 9:17 am
Forum: Projects
Topic: H&D Deluxe; the ultimate mod; Mission overhauls
Replies: 1350
Views: 226943

Re: H&D Deluxe; the ultimate mod; Mission overhauls

LOL, when I speed-scrolled down to the bottom, I almost thought you somehow added the room show in the campaign intro.
by Myron
Wed Oct 30, 2019 7:58 pm
Forum: Projects
Topic: H&D Deluxe, the ultimate mod: Vehicles
Replies: 30
Views: 7853

Re: H&D Deluxe, the ultimate mod: Vehicles

"Our Russian friends can't destroy the Tiger".

Isn't that because they don't have any siege weapons at this time?