Search found 715 matches

by Myron
Sat Oct 12, 2019 5:54 pm
Forum: Projects
Topic: H&D Deluxe; the ultimate mod; Mission overhauls
Replies: 1297
Views: 213075

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Honestly, I only remember a couple of tripe-wires, a boody-trapped corpse, and a some black, AT-mines that give off a smaller explosion.

Since the mines were laid by the allies, they should probably remain marked on the map, assuming the map is accurate.
by Myron
Sat Oct 12, 2019 3:49 pm
Forum: Projects
Topic: H&D Deluxe, the ultimate mod: Guns
Replies: 203
Views: 38890

Re: H&D Deluxe, the ultimate mod: Guns

p.jakub88 wrote:
Fri Oct 11, 2019 10:09 pm

By the way: few years ago i drove through Ardennes in Belgium and i visited Bastogne. :cool:
If only the USA has such cool, historical and cultural places to visit. :sad:

Anyway, thanks for all your work, but please, slow down, there is much I need to catch up on, take a break. :cool:
by Myron
Thu Oct 10, 2019 5:01 pm
Forum: Projects
Topic: H&D Deluxe; the ultimate mod; Mission overhauls
Replies: 1297
Views: 213075

Re: H&D Deluxe; the ultimate mod; Mission overhauls

When making the hangars accessible, did you make up the inside details, or copy them from the original FFF mission? :) The tire tracks make less sense without the planes there. :( Scattered planes are harder to protect from saboteurs, but safer from air-raids. I think given the place's location, I t...
by Myron
Thu Oct 10, 2019 4:50 pm
Forum: Projects
Topic: H&D Deluxe; the ultimate mod; Mission overhauls
Replies: 1297
Views: 213075

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Well my point is, the k98 is not an indoor weapon, so I really doubt they'd be on board a submarine, nor be used when boarding another ship. I understand, but maybe the sailors that boarded the cruiser were its original crew rescued by the U-boat then ordered to get back on the cruiser in order to ...
by Myron
Sun Oct 06, 2019 2:06 am
Forum: Projects
Topic: H&D Deluxe; the ultimate mod; Mission overhauls
Replies: 1297
Views: 213075

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Given how much space they occupy for so little output, I don't Kriegsmarine sub-sailors were ever equipped with basic bolt-action rifles. Those are rather "Marine infantry" not sub-sailors if you look at the description at the reference image that i posted earlier. U-boat sub-sailors used different...
by Myron
Sat Oct 05, 2019 1:50 pm
Forum: Projects
Topic: H&D Deluxe; the ultimate mod; Mission overhauls
Replies: 1297
Views: 213075

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Further changes that i implemented into the North Ocean mission: -> all default enemy soldiers models replaced with my custom Kriegsmarine sailor model; :cool: -> more varied armament of enemy soldiers: some of them are equipped with MP-40, while others with Mauser K98 rifles; -> set a 30 minutes t...
by Myron
Sat Oct 05, 2019 4:28 am
Forum: Projects
Topic: H&D Deluxe; the ultimate mod; Mission overhauls
Replies: 1297
Views: 213075

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Hmm, let's see, how does the North Ocean mission currently play? I was thinking that the ship should start 100% empty, and then after 60 seconds, a bunch of MP-40 armed Kreigsmarines spawn at the bow and start entering the ship. Well, this will be almost the same scenario as default - except that t...
by Myron
Fri Oct 04, 2019 8:01 pm
Forum: Projects
Topic: H&D Deluxe; the ultimate mod; Mission overhauls
Replies: 1297
Views: 213075

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Hmm, let's see, how does the North Ocean mission currently play?

I was thinking that the ship should start 100% empty, and then after 60 seconds, a bunch of MP-40 armed Kreigsmarines spawn at the bow and start entering the ship.
by Myron
Thu Oct 03, 2019 1:08 pm
Forum: Projects
Topic: H&D Deluxe; the ultimate mod; Mission overhauls
Replies: 1297
Views: 213075

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Alrighty then, just be patient, as I must turn in now. :-)
by Myron
Thu Oct 03, 2019 2:04 am
Forum: Projects
Topic: H&D Deluxe; the ultimate mod; Mission overhauls
Replies: 1297
Views: 213075

Re: H&D Deluxe; the ultimate mod; Mission overhauls

I was about to ask if the helmet is correct.
Maybe the hat the mechanics wear would be more suitable. Didn't the Kriegsmarine use an insignia similar to the British tri-color circle that the RAF has? I think the mechanic-hat in the game has the same thing.
by Myron
Wed Oct 02, 2019 11:38 am
Forum: Projects
Topic: H&D Deluxe; the ultimate mod; Mission overhauls
Replies: 1297
Views: 213075

Re: H&D Deluxe; the ultimate mod; Mission overhauls

I just improved the look of the custom Kriegsmarine officer uniform textures and i fixed some problems related to them (see attached picture below). :cool: Below i attached all the needed files to actually use this custom officer model in the game. I plan to add a Kriegsmarine officer to the "crew ...
by Myron
Sat Sep 28, 2019 11:08 am
Forum: Projects
Topic: H&D Deluxe; the ultimate mod; Mission overhauls
Replies: 1297
Views: 213075

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Fair enough about the truck; still, there is no road leading to the base; a tracked vehicle would be more sensible given the conditions outside. So, you removed the MG-boat? I noticed that it had a man on the MG again I knifed him in the previous mission. I was figuring the trio carrying the rockets...
by Myron
Sat Sep 28, 2019 5:35 am
Forum: Projects
Topic: H&D Deluxe; the ultimate mod; Mission overhauls
Replies: 1297
Views: 213075

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Now i am working on the last mission in the Norwegian campaign. Changes that i implemented in the Norway 5 mission so far: -> now you will need to protect the Opel truck shown in the video briefing and use it to reach the escape point. This is actually the only truck in the complex with fuel (see a...
by Myron
Sat Sep 14, 2019 2:20 pm
Forum: Projects
Topic: H&D Deluxe; the ultimate mod; Mission overhauls
Replies: 1297
Views: 213075

Re: H&D Deluxe; the ultimate mod; Mission overhauls

I gotta wonder, if this is a power-plant, where are the electricity poles/towers, and why don't the facilities of Norway 2 and 3 go dark? :)
by Myron
Sat Sep 14, 2019 2:13 pm
Forum: Projects
Topic: H&D Deluxe; the ultimate mod; Mission overhauls
Replies: 1297
Views: 213075

Re: H&D Deluxe; the ultimate mod; Mission overhauls

OK Myron. Let's start now with modding the Norwegian campaign. I will look again into the Norway 1 mission. Changes that i implemented in the Norway 1 mission so far: -> endurance skill of all enemies set to 50%; -> increased visibility range from 70 to 100 meters; -> optimized static collision vol...